194 Replies. 10 pages. Viewing page 5.
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:53 |
jsmith |
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Thelemite wrote on Aug 10, 2011, 16:42: ...The seeds were planted years ago with Steam.... Except Steam allows for offline mode with zero issue. The company that has attempted to pioneer this Always-on DRM was Ubisoft, where there is no option to play off line. Steam did nothing more than allow users to keep their games library in an organized environment, easy access to purchasing games, friend's access via chat or voice, convenient backup options, and allow developers cloud support with Steamworks.
Again, unless the game requires an internet connection and directly hooked to Steam in some way, you do not have to be in online mode to use Steam. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:48 |
Beamer |
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Thelemite wrote on Aug 10, 2011, 16:42: All of the bitching in the world isn't going to stop this. The seeds were planted years ago with Steam. Always-on is the logical end result of the shift to digital distribution. Some of us tried to warn you, but you were too busy making fun of us and calling us paranoid to listen.
No one denies it's going this way. In fact, many people in this thread say it's fine, it's just ahead of its time - that internet isn't everywhere enough for this to work. Yet.
I don't think many people here would complain too hard if there was a guarantee it would never impact their gaming, either because they were traveling, because the server went down or because the server was taken down due to age.
We're moving towards software as a service pretty quickly, much like we've pretty well moved to movies as a service (Cable, Hulu, Netflix) and music as a service (Pandora, Spotify.) Take Cable out of that equation and I was spending far less on music and movies with these services than I used to otherwise - they were excellent values for consumers. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:46 |
StingingVelvet |
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Thelemite wrote on Aug 10, 2011, 16:42: All of the bitching in the world isn't going to stop this. The seeds were planted years ago with Steam. Always-on is the logical end result of the shift to digital distribution. Some of us tried to warn you, but you were too busy making fun of us and calling us paranoid to listen. It honestly has very little do with digital distribution. I love the GOG method of acquiring games, do it just like an MP3... download, backup, own forever.
The Steam method of account-based ownership is not necessary for digital distribution. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:43 |
StingingVelvet |
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Hellbinder wrote on Aug 10, 2011, 14:34: This is yet another tiny step in converting the way people think about life. from the youngest to the oldest within a decade or so everyone will be plugged in or left out in the cold. The end game is a unified economic and control system over the majority of mankind. It is happening slowly right now and the transformation continues. The end result is that everyone will be part of the system and it will be considered normal, acceptible and totally logical and anyone on the outside who refuses to participate will be considered dangerous, a threat, a nutjob etc. Indeed, this is sociology 101.
It still amazes me that there are people out there, and even many of you who see this happening and know its happening and yet laugh at Bible prophecy about the end game that is coming. "no one can buy or sell without a mark on their hand or forhead".
The danger is, there is coming a time when the brakes will be taken off, and the voices of warning will fade, and like something striaght out of star trek everyone will be absorbed like the borg and not even have the desire to resist but hate anyone who is not part of the collective. 10, 20, 30 years from now its not that far off now. You all know the technology is not that far off.
As Jesus said "he who has an ear let him hear."
Act now, believe now, receive now dont wait till its to late and the door is shut. No, you're doing the same thing you're accusing society of above. Your made up comfort system tries to alienate those who don't drink the koolaid. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:42 |
Thelemite |
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| All of the bitching in the world isn't going to stop this. The seeds were planted years ago with Steam. Always-on is the logical end result of the shift to digital distribution. Some of us tried to warn you, but you were too busy making fun of us and calling us paranoid to listen. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:34 |
MattyC |
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ASeven wrote on Aug 10, 2011, 15:08:
MattyC wrote on Aug 10, 2011, 14:36:
ASeven wrote on Aug 10, 2011, 13:25: you're in the tiny majority in accepting this. What? Hooooly crap, what a comically idiotic mistake of mine. Tiny minority.
MattyC wrote on Aug 10, 2011, 14:36:
ASeven wrote on Aug 10, 2011, 13:25: Be with mainstream games, the rest of us will be having fun playing rreal fun games. You know, indies.
And good strawman use by throwing pracy. Notch doesn't care about it, he's become rich nonetheless. I honestly haven't seen much worth buying from indie developers lately, so not crossing my fingers there. I mean for 'single player Diablo' I could just play Nethack until the end of time. It is honestly a much deeper game anyway. That is probably why I don't mind this so much. Diablo has always been an online series for me. There just isn't much there if you are just going to play it yourself offline.
But either way for all the touting I see here, most pay indie games are generally a huge letdown for me. If I did have to give up studio games I would just as soon go play something free and open source, probably a lot more fun anyway. Obviously there are some gems out there, but they seem quite rare. Most open source or freeware games, like Tactical Assault or Overdose, are still indie. Being indie doesn't mean you charge money for it. Hell, dwarf fortress devs are indie, the nethack devs are probably the oldest indie devs out there.
Not charging money does not make a dev not indie. Also, indiedb.com, use it to find new games, maybe your opinion on not finding enough good indies may change. True I guess I worded that poorly. I just meant that a lot of the ones I see for sale look ok, but not worth paying for. A lot of them are just TowerDefenseClone9000 or YouveTotallyPlayed20FlashGamesJustLikeThis.
Thanks for the link though, I'll check it out. I like to support Indie devs whenever I can, I just don't want to get ripped off. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:17 |
Xenovore |
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I've been looking forward to Rage for a long time now, but I guarantee if id Software jumps on the online-connection-required bandwagon, I will not be purchasing Rage. (Just as I am not purchasing Diablo 3, or any other single-player games requiring an online connection.)
In my experience "always connected" is more like "mostly connected"; inevitably, it's exactly at the moment that I want to play a game that my internet connection craps out. And there are still millions of square miles on this planet where it pretty much impossible to get an internet connection, but people still want to play games in those locations. (This is a issue particularly here in the western US.)
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:13 |
Paketep |
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Wow, I respected Tim Willits, but this is pathethic. Here he looks like an idiot (for defending such stupid DRM), like a coward (let others do my work for me) and like he doesn't know shit about the industry. Hey, what a great idea!. Automatic updates!. Like Steam hasn't been doing it for almost 10 fucking years!.
Congrats, Tim. You put yourself up there with Hollowshead. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 16:13 |
Cutter |
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Hellbinder wrote on Aug 10, 2011, 14:34: This is yet another tiny step in converting the way people think about life. from the youngest to the oldest within a decade or so everyone will be plugged in or left out in the cold. The end game is a unified economic and control system over the majority of mankind. It is happening slowly right now and the transformation continues. The end result is that everyone will be part of the system and it will be considered normal, acceptible and totally logical and anyone on the outside who refuses to participate will be considered dangerous, a threat, a nutjob etc.
It still amazes me that there are people out there, and even many of you who see this happening and know its happening and yet laugh at Bible prophecy about the end game that is coming. "no one can buy or sell without a mark on their hand or forhead".
The danger is, there is coming a time when the brakes will be taken off, and the voices of warning will fade, and like something striaght out of star trek everyone will be absorbed like the borg and not even have the desire to resist but hate anyone who is not part of the collective. 10, 20, 30 years from now its not that far off now. You all know the technology is not that far off.
As Jesus said "he who has an ear let him hear."
Act now, believe now, receive now dont wait till its to late and the door is shut. Hrm, I guess you missed Stephen Hawking's latest documentary on Inteeligent Design where he pretty much proves god doesn't exist and life is all randomly meaningless with no afterlife. Sucks to be you, huh? |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:54 |
DG |
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I'm missing the part where this is good for the consumer.
When I buy anything I expect to be able to use it as I please, not when the seller's servers and my ISP allows.
"If we could force people to always be connected when you play the game, and then have that be acceptable, awesome."
Excellent PR there Tim, just awesome. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:52 |
BigOz |
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I totally disagree. It should be my choice to connect or play disconnected. Period.
I've always liked id's products, but we definitely disagree on this point of view.
BigOz |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:39 |
JohnnyRotten |
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Guess I'll have to wait to purchase the game until the crack from the pirating community comes out to defeat this "feature".
Nice having to depend on the "bad" guys to make your product from the "good" guys usable.
- JR |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:36 |
briktal |
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Bhruic wrote on Aug 10, 2011, 13:45:
At the end of the day, people just want their crack: [url=]http://bi.gazeta.pl/im/0/7251/z7251130X.jpg[/url] Ah, yes, the old "19 people out of 833 didn't actually follow through on their boycott" pic.
Before there was the protest over CoD not having dedicated servers, did companies go out of their way to announce that they had them? Would "have dedicated servers" be used as a selling point for games if there wasn't an outcry? Just because it didn't change CoD (which was almost certainly feature-locked at that point) doesn't mean the protest had no impact, regardless of whether a few people caved and bought the game anyway. The info about the lack of dedicated servers came out about 3 weeks before the game. If one site didn't ask about servers in an interview, who knows when they would've said something about it.
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On a sidenote... |
Aug 10, 2011, 15:31 |
^Drag0n^ |
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...while not perfect (and no one is), one should give props to Valve. Their offline mode does try to take into account the needs of the traveler. Sure, it doesn't always work flawlessly with third party games, but at least they offer the tools to make it work to those that want it to.
I do want to make clear my opinion: I'm all for being able to play a game you own anytime you want. I'm in no way a piracy advocate.
Also, to ASeven, who posted "you don't have an always on connection if you're in the Army"-- Cudos, and that's one reason to make sure those guys can always play their favorite games, regardless of where they are deployed.
^D^ |
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| "Never start a fight, but always finish it." |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:30 |
StingingVelvet |
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The vast majority are jumping on this by focusing on the inconvenience of requiring the consumer to be always online. While that is indeed a major annoyance to thrust on customers for no real reason my real issue with this is corporate control.
I play a lot of old games. I consider singleplayer games to be art. I want to make sure games are playable as long as possible, long after the company dies. Putting everything into corporate control not only means inconvenience, not only means the company can remove your access even to singleplayer, but also means the longevity of the game is compromised. It's a sad state of affairs all around.
And the fact he basically says they're gonna force it on us... what an ass. Get some perspective Tim, for God's sake. We are your bosses. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:24 |
Dades |
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I think that the always online thing is great. It allows developers to protect their games from pirates and it doesn't have the negative side effects of most DRM methods. It has not protected games from pirates so far and it's side effect is the same, if not worse than other methods of DRM. Can't connect for any one of a million reasons? Can't play. Some people don't want to be connected all the time, people shouldn't demonize other users for it. They aren't holding up progress, this is being done for very superficial reasons. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:10 |
ASeven |
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jsmith wrote on Aug 10, 2011, 15:02:
^Drag0n^ wrote on Aug 10, 2011, 14:51:
ItBurn wrote on Aug 10, 2011, 14:42: ...I don't know a single person who isn't online 100% of the time. Sure there will be some people negatively affected by this... You're not likely to be online while gaming if:
You fly You commute on public transit You stay in hotels that charge for internet access You spend time away from home You don't (have the cash to) spend $100+/month on "capped" teathering plans You use your PC outside You live in small towns You have an asshat ISP that charges you based on connection time (see COX, and most of the EU)... Exactly, and to add a few more:
* Moved to a new location and are without internet for a few weeks. * Living in a dorm where required ports are blocked. * Long road trips. * Visiting relatives who do not have internet or don't allow its usage. * Live in various locations around the globe where internet access isn't a common household feature.
And one other: You're in the army. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:09 |
shihonage |
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| Wow, Tim Willits sounds almost as dumb as Todd Howard or Peter Hines. Nobody sounds quite as dumb as that power couple, but he just came close. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:08 |
ASeven |
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MattyC wrote on Aug 10, 2011, 14:36:
ASeven wrote on Aug 10, 2011, 13:25: you're in the tiny majority in accepting this. What? Hooooly crap, what a comically idiotic mistake of mine. Tiny minority.
MattyC wrote on Aug 10, 2011, 14:36:
ASeven wrote on Aug 10, 2011, 13:25: Be with mainstream games, the rest of us will be having fun playing rreal fun games. You know, indies.
And good strawman use by throwing pracy. Notch doesn't care about it, he's become rich nonetheless. I honestly haven't seen much worth buying from indie developers lately, so not crossing my fingers there. I mean for 'single player Diablo' I could just play Nethack until the end of time. It is honestly a much deeper game anyway. That is probably why I don't mind this so much. Diablo has always been an online series for me. There just isn't much there if you are just going to play it yourself offline.
But either way for all the touting I see here, most pay indie games are generally a huge letdown for me. If I did have to give up studio games I would just as soon go play something free and open source, probably a lot more fun anyway. Obviously there are some gems out there, but they seem quite rare. Most open source or freeware games, like Tactical Assault or Overdose, are still indie. Being indie doesn't mean you charge money for it. Hell, dwarf fortress devs are indie, the nethack devs are probably the oldest indie devs out there.
Not charging money does not make a dev not indie. Also, indiedb.com, use it to find new games, maybe your opinion on not finding enough good indies may change. |
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:02 |
jsmith |
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^Drag0n^ wrote on Aug 10, 2011, 14:51:
ItBurn wrote on Aug 10, 2011, 14:42: ...I don't know a single person who isn't online 100% of the time. Sure there will be some people negatively affected by this... You're not likely to be online while gaming if:
You fly You commute on public transit You stay in hotels that charge for internet access You spend time away from home You don't (have the cash to) spend $100+/month on "capped" teathering plans You use your PC outside You live in small towns You have an asshat ISP that charges you based on connection time (see COX, and most of the EU)... Exactly, and to add a few more:
* Moved to a new location and are without internet for a few weeks. * Living in a dorm where required ports are blocked. * Long road trips. * Visiting relatives who do not have internet or don't allow its usage. * Live in various locations around the globe where internet access isn't a common household feature.
Just because it doesn't affect you doesn't make it right. What happens when the next idiotic idea starts to garner steam from developers and it does affect you, I'm sure you would like to have the support of the PC user base and not just those who are being affected.
In the past, enough of an outcry has curtailed or even reversed ideas from developers and publishers. Hopefully this one will follow suit as well.
I'm not against developers protecting their investments, I'm against developers protecting their investments at the expense of the legit PC purchasing user base. |
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194 Replies. 10 pages. Viewing page 5.
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