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Quoteworthy - id's Tim Willits on Always-on Gaming

"Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome," id Software Creative Director Tim Willits tells Eurogamer. "In the end, it's better for everybody. Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change. I'm a big proponent of always connected. I'm always connected. Our fans are always connected. There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."

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134. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 18:17 MoreLuckThanSkill
 
Willits is either deliberately lying or just ignorant on this issue, as far as his customers are concerned.

Also: moral != morale.

Hopefully Battle.net is hacked off the planet when Diablo 3 is released. Weeks or months of downtime will bring these "everybody is connected 100% of the time" people down to earth real quick.

Unfortunately this calls for a Rage/Skyrim boycott as well, what a shame. Goodbye, Id/Bethesda.

 
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133. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 18:09 Prez
 
For the frickin' BILLIONTH time, it's not MY computer I'm worried about being always online; it's theirs; i.e. whoever decides to use this bullshit DRM scheme insultingly disguised as a "feature".

I play games from 1988 on GOG. That's 23 years ago for the trolling retards who can't be bothered to see past the nose on their face and keep telling us "Your computer is always connected - quit whining!"

Maybe Blizzard will still be running the Diablo 3 services then; maybe they won't. Who's to say? Point is, I like to revisit old games for nostalgia, history, and just plain fun. I'm not going to be told by anyone that I can no longer do that because they want to treat me like a thief and then insult my intelligence by giving me some utterly lame excuse about how they "have to do this", and how it's a "bonus" or a "feature".

As it stands now, the only way I will ever play Diablo 3 (as I am only interested in LAN and singleplayer) is if Blizzard abandons this stupidity or I pirate the warez version.
 
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132. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 18:03 Creston
 
^Drag0n^ wrote on Aug 10, 2011, 17:55:
Creston wrote on Aug 10, 2011, 17:50:
I honestly can't wait for someone to "Sony" battle.net the day after Diablo 3 goes live.

The howls of fury from all the people who claim that "if it's down, you go play something else! Who cares?!" will be like sweet, sweet ambrosia.

Creston

Didn't someone try to do that to AC3? I seem top remember a story on that.

^D^

They did. They DDoS'ed the Ubi servers. Ubi vigorously denied it, of course, claiming it was just "maintenance" and then they gave people a free game piece of shit, which apparently was enough to mollify people who had just spent 60 bucks on a game and were told they couldn't play it for five days, because, you know, you're obviously a fucking pirate after you spent 60 bucks.

Hey, some people are more than willing to accept it. I just buy my entertainment elsewhere. I guess if I genuinely had an always on connection that had the kind of speed where gaming wouldn't be hindered by it, I might not care either. I don't, however, so I do care.

There's a few shitheels in this thread who are of the opinion that because it doesn't affect THEM personally, everybody who feels differently is therefore wrong. It's the attitude of a 7 year old. Keep bleating how you're not trolls, little trolls. Bleat it loud and hard enough until you believe it yourself. Maybe mommy will give you a cookie afterwards.

Creston

 
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131. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 18:00 ^Drag0n^
 
xXBatmanXx wrote on Aug 10, 2011, 17:45:
...There are games that are 10+ years old that people still play...

Yeah, like, what was it called? Oh, yeah. Quake.

^D^
 
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130. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:55 jsmith
 
Theo wrote on Aug 10, 2011, 17:07:
try telling that to the poor sap that bought boxed HL2 with no internet and tried to play it.

Fair point to some degree. However, the seeds for Always-on DRM were planted by Ubisoft, not Valve. Valve did not require an Always-on connection, nor did it require a followup connection of any type if you chose to put Steam into offline mode (and retain full functionality of the game in single player mode).

The closest Valve has come with their games is similar to release day DRM, where you have to connect once to verify (install / register with Steam) and that is it. You can go offline once that is completed. Quite a few developers and publishers have gone this route with a one time connection during the install process. And while this is not 100% ideal for every PC user, it sure is a lot more convenient than having to remain connected to the internet at all times.

Valve has made quite a lot of headway with improving Steam over the years, and has never once advanced towards an Always-on connection like Ubisoft started doing. Even the having to connect once to the internet was not pioneered by them.


D_K_night wrote on Aug 10, 2011, 17:08:
honestly WTF is your problem ppl. If you're playing a game on your GAMING MACHINE, you're connected. Yes, you are. You're a big fat liar if you actually unplug yourself before you start the game up.

Gaming on the go? What's your iphone for? You really gonna lug that big, bad laptop with you to go camping? lol

People are not arguing the Always-on connection while located in a home with a solid internet connection. Well, they are about one point: what happens if you lose your internet signal.

What people are pissed about are all the other reasons listed:

* In the military / stationed overseas.
* Flying.
* Commuting on public transit.
* Staying in hotels / motels without internet access or those that charge for it.
* Spending time away from home in a location without internet.
* Unable to spend ridiculous amounts of money on internet tethering plans.
* Using your computer outdoors.
* Live in a small / rural town.
* Using an ISP that charges based on connection time.
* Moving to a new location / without internet for a few weeks.
* Living in a dorm where the required ports are blocked.
* Long road trips.
* Visiting family where internet isn't accessible / possible / allowed.
* Residing anywhere in the world where internet isn't a common household feature.

This list just names a few. People are not always in a black and white situation. A lot of people meet at least one these criteria listed above at some point in their life. Just because you do not travel, aren't in the military, never go on trips, visit friends and family without internet, move to a new location, use a laptop, forced to use an ISP with ridiculous tethering plans or charge by the time used, stayed in a hotel / motel without free internet, or are located in one of many locales around the world without a suitable internet connection does not make this a good DRM choice.

As for the iphone, really? Show me an iphone (or ipad for that matter) that has a nice 14+ inch screen, decent mouse / keyboard support and is able to run modern AAA games at a decent framerate, and doesn't charge you for usage when hitting 2 gigs a month.

As for lugging that laptop around, yes, quite a lot of people do just that. Whether it is for work, watching HD movies, playing current modern games, giving presentations, running diagnostics, millions of people travel with their laptop. That was the whole point in its design, for traveling and being carried with you.

So why not speak out and encourage publishers and developers to look elsewhere for their DRM needs. Encourage them to come up with a solution that does not inconvenience potentially millions upon millions of PC users at one point or another. What harm is there in that?
 
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129. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:55 ^Drag0n^
 
Creston wrote on Aug 10, 2011, 17:50:
I honestly can't wait for someone to "Sony" battle.net the day after Diablo 3 goes live.

The howls of fury from all the people who claim that "if it's down, you go play something else! Who cares?!" will be like sweet, sweet ambrosia.

Creston

Didn't someone try to do that to AC3? I seem to remember a story on that.

^D^

(Typo corrected "top" -> "to")

This comment was edited on Aug 10, 2011, 18:30.
 
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128. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:54 mlw
 
Xenovore wrote on Aug 10, 2011, 16:17:
I've been looking forward to Rage for a long time now, but I guarantee if id Software jumps on the online-connection-required bandwagon, I will not be purchasing Rage. (Just as I am not purchasing Diablo 3, or any other single-player games requiring an online connection.)

In my experience "always connected" is more like "mostly connected"; inevitably, it's exactly at the moment that I want to play a game that my internet connection craps out. And there are still millions of square miles on this planet where it pretty much impossible to get an internet connection, but people still want to play games in those locations. (This is a issue particularly here in the western US.)


This. I will not buy always on DRM for a single player game. Fail Willits.
 
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127. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:50 Creston
 
I honestly can't wait for someone to "Sony" battle.net the day after Diablo 3 goes live.

The howls of fury from all the people who claim that "if it's down, you go play something else! Who cares?!" will be like sweet, sweet ambrosia.

Creston
 
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126. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:49 ^Drag0n^
 
Fibrocyte wrote on Aug 10, 2011, 17:37:
D_K_night wrote on Aug 10, 2011, 17:08:
honestly WTF is your problem ppl. If you're playing a game on your GAMING MACHINE, you're connected. Yes, you are. You're a big fat liar if you actually unplug yourself before you start the game up.

Gaming on the go? What's your iphone for? You really gonna lug that big, bad laptop with you to go camping? lol

Hey! There is no room for common sense in this thread. Soon they'll start calling you a troll.

Oh, I'm sorry. I'm not the one marginalizing people that actually <gulp> use mobile gaming laptops for mobile gaming.

For the record: When I travel, I usually take my EeePC 1215N with me, which plays Fallout New Vegas, L4D, and FarCry 2 without issue. As they are all tied to steam, I can go offline and play them on the plane. Or watch a movie. Or listen to my iTunes library.

Because I own rights to do so.

The evil here is that an always on connection assumes you're a criminal (or have criminal tenancies) and need to have EA / Activision / UBI looking over your shoulder all the time to make sure you're a legitimate user of the product.

If I paid a publisher for it, bugger off. Unless I try to make copies and give them to my friends or upload it to the net, no one has any business looking over my shoulder. Period.

IMO.

^D^
 
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125. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:48 Asmo
 
banksie wrote on Aug 10, 2011, 17:42:
^mortis^ wrote on Aug 10, 2011, 14:02:
In a world without bandwidth caps, this doesn't sound like a big deal.

No doubt you are fully aware that large chunks of the world do have caps...

This and the flakiness of internet connectivity make me dislike what Willits is proposing. Assassins Creed with it's always on requirement actively refuses to save progress if the connection is lost - I have an ADSL connection with a router that reasonably often has issues. Either the carrier itself is lost, the router gets saturated with pending connections making it unable to open another, the backend at the ISP goes away or, because of the timezone difference, the server I need to connect to goes down for nightly maintenance. Which means I have long delayed getting the sequels to Assassins Creed, despite quite enjoying the first game, because I don't want to deal with the extra hassle it's DRM demands.

The idea that making a game demand 100% reliable network connectivity for anything other than a multi-player game is just plain assinine and certainly not in my interests as a consumer.

ACII had a boring story and predictable time sinks and I was still willing to play it.

Except I got the bug that the 'automated save' feature whenever you do anything (ie. use a merchant, complete a mission) had failed completely and wouldn't save any point past the time you race your brother.

I played about 7 hours one day, came back the next day, back to square one.

It's a bug with the save system, it's well documented, and the devs have done NOTHING to address it. Everyone loves to be connected? Not at the expense of being COMPLETELY FUCKING UNABLE TO PLAY THE GAME I PAID FOR...

Am I mad bro? You fucking bet I am...
 
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124. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:45 xXBatmanXx
 
(haven't read all 122 posts yet....)

The problem is with the servers and availability of the game to "always be on", because it isn't.

The other problem is when they decide to no longer have their servers running - we have a worthless game. There are games that are 10+ years old that people still play, and using EA's example, those would all be shut off to force you to buy the new stuff.

I don't like it.
 
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123. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:42 banksie
 
^mortis^ wrote on Aug 10, 2011, 14:02:
In a world without bandwidth caps, this doesn't sound like a big deal.

No doubt you are fully aware that large chunks of the world do have caps...

This and the flakiness of internet connectivity make me dislike what Willits is proposing. Assassins Creed with it's always on requirement actively refuses to save progress if the connection is lost - I have an ADSL connection with a router that reasonably often has issues. Either the carrier itself is lost, the router gets saturated with pending connections making it unable to open another, the backend at the ISP goes away or, because of the timezone difference, the server I need to connect to goes down for nightly maintenance. Which means I have long delayed getting the sequels to Assassins Creed, despite quite enjoying the first game, because I don't want to deal with the extra hassle it's DRM demands.

The idea that making a game demand 100% reliable network connectivity for anything other than a multi-player game is just plain assinine and certainly not in my interests as a consumer.
 
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122. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:40 Dades
 
Fibrocyte wrote on Aug 10, 2011, 17:37:
Hey! There is no room for common sense in this thread. Soon they'll start calling you a troll.

So to sum up your comments; the only way you can ever play a game is connected to the internet and the internet is always available 24/7 in the entire world, game servers are always up and if you don't like it you should go outside.

Thanks for clearing that up you two geniuses.
 
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121. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:38 _neolith_
 
ItBurn wrote on Aug 10, 2011, 14:42:
[...] but there's also a lot of other advantages [...]
Name them.
 
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120. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:37 Fibrocyte
 
D_K_night wrote on Aug 10, 2011, 17:08:
honestly WTF is your problem ppl. If you're playing a game on your GAMING MACHINE, you're connected. Yes, you are. You're a big fat liar if you actually unplug yourself before you start the game up.

Gaming on the go? What's your iphone for? You really gonna lug that big, bad laptop with you to go camping? lol

Hey! There is no room for common sense in this thread. Soon they'll start calling you a troll.
 
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119. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:33 Cutter
 
Thelemite wrote on Aug 10, 2011, 16:42:
All of the bitching in the world isn't going to stop this. The seeds were planted years ago with Steam. Always-on is the logical end result of the shift to digital distribution. Some of us tried to warn you, but you were too busy making fun of us and calling us paranoid to listen.

Um, consumers and potential customers complaining does change things, all the time actually. Look how fast Blizzard did a 180 on Real ID being mandatory when everyone told them to fuck themselves. Don't be surprised to see a chane of heart on Diablo 3 too. Ubisoft already knows it was a bad idea and it hurt them financially. It will hurt Blizzard and Bethsoft too. And we all know money speaks louder than words to those assholes.
 
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118. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:20 ^Drag0n^
 
D_K_night wrote on Aug 10, 2011, 17:08:
honestly WTF is your problem ppl. If you're playing a game on your GAMING MACHINE, you're connected. Yes, you are. You're a big fat liar if you actually unplug yourself before you start the game up.

Gaming on the go? What's your iphone for? You really gonna lug that big, bad laptop with you to go camping? lol

Ah, so my XPS gaming laptop can't be used when I'm not at home, then?

Open the door and go outside: not everyone follows the "I play on my gaming tower in my bedroom only" way of gaming. Some of us take that hobby on the go.

^D^
 
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117. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:11 Cabezone
 
The tiny minority who can't be connected while playing games are not going to impact sales enough to matter.  
"Pants! Pants! Pants!"
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116. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:08 D_K_night
 
honestly WTF is your problem ppl. If you're playing a game on your GAMING MACHINE, you're connected. Yes, you are. You're a big fat liar if you actually unplug yourself before you start the game up.

Gaming on the go? What's your iphone for? You really gonna lug that big, bad laptop with you to go camping? lol
 
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115. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 17:07 Theo
 
jsmith wrote on Aug 10, 2011, 16:53:
Thelemite wrote on Aug 10, 2011, 16:42:
...The seeds were planted years ago with Steam....

Except Steam allows for offline mode with zero issue. The company that has attempted to pioneer this Always-on DRM was Ubisoft, where there is no option to play off line. Steam did nothing more than allow users to keep their games library in an organized environment, easy access to purchasing games, friend's access via chat or voice, convenient backup options, and allow developers cloud support with Steamworks.

Again, unless the game requires an internet connection and directly hooked to Steam in some way, you do not have to be in online mode to use Steam.

try telling that to the poor sap that bought boxed HL2 with no internet and tried to play it.
 
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