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Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More

There's a burst of new Diablo III information available today, as Blizzard brought some folks in to get a look at how their upcoming action/RPG is shaping up. IGN has a preview of the beta, as well as word that the game will require a persistent internet connection. "In both Diablo and especially in Diablo II, I think the intuition for a lot of people when they're playing the game is 'I want to make my character offline away from that scary battle net environment. And then once I have this powerful character, I'll jump online.' But the problem with that concept is we can't really detect if they're cheating. They might have the capability to hack their character, things like that, so at that point we can't really allow that character to be in the battle net environment. Then they're going to have to restart their character, which is exactly what happened in Diablo II, which was really unfortunate," explains Blizzard's Rob Pardo. "Your character will be online on battle net the moment you start playing. You can play a solo experience like you would in Diablo II, it's just your character is on Blizzard's servers and authenticated."

There's a post on DiabloFans.com with a big rundown on their experiences along with a FAQ, photos, video, screenshots, and interviews with the developers, taking extra effort to let you avoid major spoilers. There are many revelations, perhaps the most significant of which being the ability to buy and sell in-game items in the auction house for real money. Here's a bit from the FAQ on how this will work:

Don’t Need It? Put It Up For Auction!
Nearly everything found in the game, including gold, can be exchanged with other players directly or through the auction house system. So say you’re a witch doctor and you’ve just found an incredibly rare, incredibly powerful axe that only barbarians can use. In the previous Diablo games your best option might have been to sell the axe to an in-game vendor, but in Diablo III, you now have the ability to list that axe in the auction house for your fellow barbarian players to bid on. And you know another player will probably appreciate the true value of that axe more than some heartless vendor who’ll likely just melt it down for scrap….

Amazing Search Functionality
The auction house’s "smart search" functionality can automatically sort items in the auction house based on which upgrades would be most beneficial to your character. Also, searching for the best gear for multiple characters on the same Battle.net account can be done all from the same interface without having to log out.

The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.

Players Only
Blizzard does not plan to post items for sale in the auction house. The driving purpose of the auction house is to provide players with a fun additional in-game option for what they do with the items they obtain in the game. Items sold in the auction house will be posted by players and purchased by players.

Safe and Sanctified
The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.

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391 Replies. 20 pages. Viewing page 4.
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331. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 09:28 zincthallinide
 
This thread is nice because I can easily see who all the trolls are and ignore them forever and ever, sparing me untold amounts of unnecessary anguish later in life.

Oh sure, they can make alts, but I will easily be able to recognize their style and having already experienced it it won't affect me as much anyway.

At some point there just isn't anything more to say about the actual Diablo III thing, ya know
 
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330. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 09:25 Bhruic
 
Most SP games I've played in the past five years have annoying DRM anyway so this will be just another game to crack if I want to play it on a plane, no biggie. Can get it via Wi-Fi in the airport before I take off.

I know people have made all sorts of "day one crack" claims, but it won't be. There are no servers for Starcraft II. Because Blizzard did include an offline play mode, they did manage to crack that, but the most recent patches have squelched that I believe. There has been, to this point, no crack that lets you play online in any capacity.

Diablo III will also certainly follow the same trend, with the slight difference of there being no offline play mode, so no crack at all. You won't be able to simply grab a crack from the airport wi-fi and then play. No constant connection? No ability to play. Period.
 
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329. Re: Quick D3 colorfulness poll Aug 2, 2011, 09:21 eRe4s3r
 
after seeing the witch doctor spells i don't think the colors are the biggest problem anymore...  
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328. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 09:17 briktal
 
gilly775 wrote on Aug 2, 2011, 09:00:
I am torn here. I am a HUGE Diablo fan. I still remember playing the demo back in 96, I think, but I am pretty upset by the lack of mod support and this always on connection. I supported the developers of Silent Hunter V by buying a copy since I loved the series, but I absolutely can't stand Ubisoft's DRM. I realize that the developers probably didn't have a say in it, so I ultimately bought it to support them. Unfortnately in this case, Blizzard is both the developer and publisher and their reasons as to why an always on connection is being implemented just irks me to no end. I also remember when they mentioned back about a year ago that there would be no mod support, but that too is disheartening. I remember reading articles where the Devs were complementing the various mods that came out for Diablo 2 and how they even impressed them.

Blizzard should rethink this and make it so that SP either doesn't transfer over to MP or if it does, the leveled character can either only join their own level's maps in PVP or in non-PVP provided the room allows it. I also don't see why they don't want the mod support. I wouldn't think it would be that hard to turn away a player that has a mod installed or at least provide a separate online env. for the mod.

I think the mod support is mostly due to the lack of offline single player. Also I doubt Blizzard would want to deal with managing all the characters and mods on their end for what they must see as a pretty small market.
 
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327. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 09:03 Verno
 
Most SP games I've played in the past five years have annoying DRM anyway so this will be just another game to crack if I want to play it on a plane, no biggie. Can get it via Wi-Fi in the airport before I take off.  
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326. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 09:00 gilly775
 
I am torn here. I am a HUGE Diablo fan. I still remember playing the demo back in 96, I think, but I am pretty upset by the lack of mod support and this always on connection. I supported the developers of Silent Hunter V by buying a copy since I loved the series, but I absolutely can't stand Ubisoft's DRM. I realize that the developers probably didn't have a say in it, so I ultimately bought it to support them. Unfortnately in this case, Blizzard is both the developer and publisher and their reasons as to why an always on connection is being implemented just irks me to no end. I also remember when they mentioned back about a year ago that there would be no mod support, but that too is disheartening. I remember reading articles where the Devs were complementing the various mods that came out for Diablo 2 and how they even impressed them.

Blizzard should rethink this and make it so that SP either doesn't transfer over to MP or if it does, the leveled character can either only join their own level's maps in PVP or in non-PVP provided the room allows it. I also don't see why they don't want the mod support. I wouldn't think it would be that hard to turn away a player that has a mod installed or at least provide a separate online env. for the mod.
 
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325. Quick D3 colorfulness poll Aug 2, 2011, 08:48 Rhialto
 
Poll over, thanks

This comment was edited on Aug 3, 2011, 11:18.
 
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324. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 08:46 Prez
 
Epic thread! Think it'll make it to 400?  
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
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323. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 08:40 Luke
 
Efflixi wrote on Aug 2, 2011, 07:29:
I am not going to read all 315+ comments in this thread, i don't have the time nor the patience to read so many idiots bitching.


Maybe you can PAY someone to read it for you , slacker

blizz could just make 1 install sp with no record after complete of the sp , and 1 mp install with all spyware installed , that way you got a choice , but noooonooo

What do you think WoW is? OMG, that has online DRM!

and it was sold as a mmorpg not as a singelplayer

can't imagine people wanting to play the game over and over in single player only.

ohh so you don't think peps are playing online game over and over again
wow a game SOLD as a onlinegame , peps have made alts over and over again running the same quest doing the same numb clicking , maybe there are some who just want to play a sp (D3) and not the online where you get harasment bully and kicked or what ever those red bullish youngster/older are doing ,
 
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322. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 08:34 Verno
 
I don't really have a problem with this, I will be buying Diablo 3 primarily for the multiplayer and I don't foresee myself in a situation where I'll be without internet but wanting to play. That differs from say Assassin's Creed which is primarily a singleplayer experience so it would be a much bigger deal.  
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Playing: Infamous Second Son
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321. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 08:33 briktal
 
I'm not sure if this has been 100% confirmed but I do believe you are allowed to keep the items you find in the game, so they don't all have to go to the auction house for rich people to buy.  
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320. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 08:02 Gymper
 
Sorry if this has been asked - long thread. But, why not just have two auction houses and two game modes? One for the egomaniacs that want to put their hard cash into being uber. And, another for the hardcore players who just want to keep everything in game?

Seems simple enough, maybe both sides can have what they want.
 
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319. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 07:58 InBlack
 
Here is a guess:

Gold will be valuable because they will implement some kind of sink for it that will in some way enhance or speed up character development. This would suck major donkey balls. But there is no other way that gold will keep some sort of value.

Im guessing that eventualy Blizzard will sell gold for real $$$.
 
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318. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 07:40 Paketep
 
Efflixi wrote on Aug 2, 2011, 07:29:
I can log into Diablo II right now and see over 50k still online playing it. The vast majority of people (myself included) are buying D3 for the online experience.

Idiots...

Idiots are all of you who think that because it doesn't affect YOU, we have no right to complain.

Idiots are all of you pulling numbers out of your ass, and throwing around sentences like The vast majority of people are buying D3 for the online experience. You know demigod?. The supposedly multiplayer DOTA clone from GPG?. For example, you know what percentage of sales have even logged in to play online?. Fucking 23%. Ohhh, lookie!. A link proving my claims!.

So before you make yourself look more of an idiot, just shut up. The restrictions are ok for you, you are a happy camper, you don't care if the rest of us are fucked by this stupidity from Blizzard. Good for you. Congratulations. Have fun. Buh bye.
 
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317. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 07:35 Prez
 
I am not going to read all 315+ comments in this thread, i don't have the time nor the patience to read so many idiots bitching

I stopped reading here. Pot, meet kettle... Ignoring
 
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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316. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 07:29 Efflixi
 
I am not going to read all 315+ comments in this thread, i don't have the time nor the patience to read so many idiots bitching.

I don't know about you guys, but when i played Diablo II 99% of the time it was online. Therefore, the always on DRM won't bother me here. You beat the game once or twice on single player and then go co-op the rest of the time. I can't imagine people wanting to play the game over and over in single player only.

In general i do not like online DRM but in this case, it won't be any different than Diablo II was for me. If it curtails dupes and character hacking, i'm all for it. The problem with online DRM comes from when they use it in SP *only* games. What do you think WoW is? OMG, that has online DRM!

I can log into Diablo II right now and see over 50k still online playing it. The vast majority of people (myself included) are buying D3 for the online experience.

Idiots...
 
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315. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 07:29 Bhruic
 
Yes, it's going to be rather strange. There'll be two different auction houses, one for real money, one for in-game gold. But you can sell in-game gold on the real money auction house, which means that in-game gold will have a (relatively) set monetary value. So effectively they are creating two auction houses with the same currency.

I guess what it'll come down to is whether in-game gold has enough worth to bother spending real money on. Certainly no one in D2 would have bothered.
 
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314. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 05:52 InBlack
 
I wonder how they will keep the gold value constant i.e. stop hyperinflation...If you can sell any old item for gold...hmmm...  
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313. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 04:46 Luke
 
, I'm all for the Pay to Win mechanic. Book

hmm
 
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312. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 2, 2011, 03:54 Cram
 
StingingVelvet wrote on Aug 2, 2011, 03:47:
See my edit, ends up that post is almost a year old. That will teach me to follow people's links without looking at dates.

Just had a good laugh; lessons learned all around. I hope something like what's said in that old post does actually happen (again) pretty soon.
 
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391 Replies. 20 pages. Viewing page 4.
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