Duke Nukem Forever DLC This Fall

The Gearbox Software Forums announce plans to release an Icons Parody Pack for Duke Nukem Forever this fall, offering four new multiplayer maps (each with a new weapon) and three new multiplayer modes to Gearbox's first-person shooter sequel. This will be released for all platforms, and word is it will be free for First Access Club members who registered their membership before the game launched in their territory. The announcement also has word on a play session on the DLC at 2K's headquarters in Novato, California next week, and details on how to get invited are on the 2K Games Blog. As the name of the new DLC implies, it offers parodies of some other games. Here's word on the new game modes: "Three All-New Modes – Freeze Tag provides some of the most fun team gameplay in Duke Nukem Forever. Players cooperate to freeze and shatter their opponents in succession for huge point streaks and combos. See who can hold on to the babe the longest in Hot Potato and play free-for-all Duke style in Hail to the King." And here's an outline of the new maps:

  • Call of Duke – Duke engages in modern combat in a war-torn city. Foes don’t stand a chance against the Duke when he spams the map with the N00b T00b.
  • Sandbox – Players take the role of mini-Duke in a giant sandbox with two bases at either end made out of children’s toys. This map features Sticky Bombs.
  • Inferno – Time machine engage! Duke does combat in a hellish landscape of lava and teleporters. Who turned on the 16-bit graphics, and more importantly, where did this DFG come from?
  • 2Forts1Bridge – Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.
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35 Replies. 2 pages. Viewing page 1.
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35.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 14:17
35.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 14:17
Jul 27, 2011, 14:17
 
I doubt that people disliked Duke Nukem Forever just because it had those features but if that's what you want to believe then go for it.

Oh, I know there were other reasons. The graphics were pretty lousy and the humor fell flat most of the time. The two-weapon limit was lame as well. I'm sure it even managed to offend some people. However, based on the reviews I read, there was a very distinct trend of people criticizing the lack of combat in many areas of the game.
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34.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 14:10
34.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 14:10
Jul 27, 2011, 14:10
 
Jerykk wrote on Jul 27, 2011, 12:15:
Conversely, they praise the Uncharted games which have a significantly greater focus on shooting but far weaker platforming and puzzle elements.

Sadly, I think that's just because Uncharted gets TONS more marketing. People are idiot sheep.

Creston
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33.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 12:49
33.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 12:49
Jul 27, 2011, 12:49
 
Seems like a pointless argument and doesn't include the possibility of people feeling differently if they were well implemented, just assumes a negative. Its difficult to measure what exactly people want and expected from DNF for reasons already known. I doubt that people disliked Duke Nukem Forever just because it had those features but if that's what you want to believe then go for it. It had a very lengthy, troubled development and feels like the sum of 10 different teams work because it is. When Gearbox makes the inevitable follow up in house then we'll see how audiences handle a proper take on those gameplay elements seeing as Borderlands features lite platforming and GBX are big fans of old school gameplay.

This comment was edited on Jul 27, 2011, 13:02.
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32.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 12:29
32.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 12:29
Jul 27, 2011, 12:29
 
The features you listed and compared to HL2 were not as well implemented so they were not very appealing to people, it is as simple as that.

Except it isn't that simple. Platforming and puzzle-solving do not have universal appeal. If they did, the puzzle-platformer genre would be significantly larger than it is today. As Bhruic said, many people simply did not want platforming or puzzle-solving in DNF, regardless of quality.
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31.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 12:23
31.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 12:23
Jul 27, 2011, 12:23
 
You're nitpicking something out of context. You know full well I didn't mean people want Professor Layton in their Duke Nukem Forever so stop being a spergelord about it. The features you listed and compared to HL2 were not as well implemented so they were not very appealing to people, it is as simple as that. There's a difference in having a cool vehicle sequence and having a vehicle sequence because its a bullet point.

I don't have a problem with people criticizing DNF, as long as they do it based solely on the quality of the game and not on preconceived notions of what gameplay mechanics should or shouldn't have been included.

That's exactly what most people have been doing so I'm not sure what you're going on about. You are never going to silence the trolls who show up to pass judgment on things they have never touched so they're not even worth consideration.
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30.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 12:15
30.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 12:15
Jul 27, 2011, 12:15
 
People love puzzles, vehicles sequences and interactivity but that doesn't mean DNF did them very well.

That's a broad generalization. If Activision put lots of platforming, puzzles and lengthy vehicle segments into CoD 2011, do you think they'd be well-received, even if they were well-implemented? I doubt it. Shooters have become far more focused on shooting over the past decade because puzzles, platforming and lengthy vehicle segments do not appeal to everyone. Just look at the Tomb Raider games. The last few games have had some great puzzle and platforming action, yet most gamers still talk crap about the series because the combat is weak. Conversely, they praise the Uncharted games which have a significantly greater focus on shooting but far weaker platforming and puzzle elements.

Shooters appeal to the lowest common denominator (you don't sell 20 million units otherwise) and the lowest common denominator typically just wants to shoot stuff. The lack of shooting in many parts of DNF is the most consistently criticized element of DNF.

People criticized the inclusion of those elements into the game because it was a Duke Nukem game. No one was saying those elements are universally bad (as in, they worked fine in HL2), they just didn't belong here.

Exactly. Like I said, the simple inclusion of these elements drew criticism, not their quality. I guess people were expecting a remake of Duke 3D but if that had actually happened, they'd inevitably complain about the keycard-directed gameplay and lack of setpieces. The problem with having a 10+ year dev cycle is that people form specific ideas of what the end product will be. If their vision is not met, they aren't happy.

I don't have a problem with people criticizing DNF, as long as they do it based solely on the quality of the game and not on preconceived notions of what gameplay mechanics should or shouldn't have been included. Arguing that DNF shouldn't have a lengthy intro sequence, platforming, puzzling or vehicle segments is like arguing that Duke 3D should have been a 2D platformer like the first two games.

This comment was edited on Jul 27, 2011, 12:25.
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29.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 12:00
29.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 12:00
Jul 27, 2011, 12:00
 
Creston wrote on Jul 27, 2011, 10:34:
Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers. only be able to carry one other weapon beside that.

Fixed.

Creston

I'll admit that I LOLed at this!
28.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 10:34
28.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 10:34
Jul 27, 2011, 10:34
 
Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers. only be able to carry one other weapon beside that.

Fixed.

Creston
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27.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 09:28
27.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 09:28
Jul 27, 2011, 09:28
 
"The only difference being Half-Life 2 came out in 2004 while DNF came out in 2011 and plays and looks like something that came out seven years ago."

Zing! This comment wins
http://www.sydneyvoice.com - Interesting and Funny News, Articles and Videos from all around the Internet
26.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 09:16
26.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 09:16
Jul 27, 2011, 09:16
 
Rockn-Roll wrote on Jul 27, 2011, 06:25:
The game really does have a 1990's game design...where the goals are nothing more than go from point A to point B so you can achieve some unrelated goal and see what the next section has in store, but we all knew that going into the game.

Sorry I have to really disagree with the 90's game design. The levels suffer the same syndrome as all modern shooters these days... Namely this: http://www.geardiary.com/wp-content/uploads/2011/06/fps-design.gif

25.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 08:45
25.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 08:45
Jul 27, 2011, 08:45
 
Jerykk wrote on Jul 27, 2011, 05:09:
Nobody ever said that DNF was equal to HL2. What I said is that they share a lot of similar design choices. Namely, the lengthy intro sequence, the puzzle and platforming segments and the lengthy vehicle segments. Many of the people who criticized DNF did so because these elements existed, not because they were poorly done. These same people praised HL2 as one of the best games ever made.

This is a poor argument based on a straw man though. Most critics and people are not just lambasting the game for having X feature, it's about how it was implemented in the game. People love puzzles, vehicles sequences and interactivity but that doesn't mean DNF did them very well. It doesn't matter what design concepts games share, it's about how they are executed. That's why one game turns into a masterpiece like HL2 and another is a trainwreck.
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24.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 06:25
24.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 06:25
Jul 27, 2011, 06:25
 
It looks like GBX noticed that the vast majority of players who own COD or TF2 as well as DNF are still playing COD or TF2 as their multiplayer platform. Having played the single player DNF and sampled the multiplayer DNF there is no desire to switch from our addiction of COD or TF2 multiplayer for a multiplayer experience that we grew out of 12 years ago.

As for DNF being good or bad...it's all subjective. DNF is a good game...at least I have not experienced any game crashes or technical flaws. The game really does have a 1990's game design...where the goals are nothing more than go from point A to point B so you can achieve some unrelated goal and see what the next section has in store, but we all knew that going into the game.

Would another Duke game be worthwhile to produce? Sure! But, only if it's story and gameplay design is richer and more polished than DNF. Instead of loads of one liner jokes...there should be at least one or two in each section that actually pertain more to the Story. The one liners in DNF are just jokes with one or two Gameplay related quips thrown in. DNF was a good attempt...and I am really glad that GBX et. la. finished the game for us. And, it does look like the revenue did pay all expenses and made a buck or two.

But, let DNF fade away...the horse made it out of the barn...we rode it for the fox hunt...caught the foxes and laid them...and the horse made it back to the barn. We can pull that horse out of the barn and chase some foxes every now and then for the grins. But, trying to keep the hunt going continuously with DLCs for a decade's old game platform just isn't going to work. Instead of developing another DLC GBX et. la. should start work on a sequel, prequel, or whatever.
Let's Rock!
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23.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 05:31
23.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 05:31
Jul 27, 2011, 05:31
 
DNF isn't even in the same fucking league as HL2.....ugh

I don't even know why I bother.....
22.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 05:19
22.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 05:19
Jul 27, 2011, 05:19
 
Nobody ever said that DNF was equal to HL2. What I said is that they share a lot of similar design choices. Namely, the lengthy intro sequence, the puzzle and platforming segments and the lengthy vehicle segments. Many of the people who criticized DNF did so because these elements existed, not because they were poorly done. These same people praised HL2 as one of the best games ever made.

People criticized the inclusion of those elements into the game because it was a Duke Nukem game. No one was saying those elements are universally bad (as in, they worked fine in HL2), they just didn't belong here.

In Duke Nukem, you shouldn't have to have a long, lengthy intro, because you play the game to jump right into the action. That's the style of DN3D, and should have been the style of DNF. Having a lengthy intro to HL2 worked (and worked in HL as well) because they aren't instant action games, they are slow build-up games. The same disconnect is true for platforming, and to a lesser degree, vehicles.

Just because something worked in HL2 doesn't mean its inclusion in another game is going to work, unless the style of the game is also similar to HL2. And despite them both being FPS, the styles of the two games are nothing alike.
21.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 05:09
21.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 05:09
Jul 27, 2011, 05:09
 
I don't see how any sane person could say DNF was equal, or even close to, HL2 in any manner.

Nobody ever said that DNF was equal to HL2. What I said is that they share a lot of similar design choices. Namely, the lengthy intro sequence, the puzzle and platforming segments and the lengthy vehicle segments. Many of the people who criticized DNF did so because these elements existed, not because they were poorly done. These same people praised HL2 as one of the best games ever made.
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20.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 03:50
20.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 03:50
Jul 27, 2011, 03:50
 
Play HL2. Then play DNF. Even if they were "remotely comparable," I don't see how any sane person could say DNF was equal, or even close to, HL2 in any manner. Just because some games share the same characteristics does NOT mean they're on equal footing. There are lots of games that prove that point, I don't think they need mentioning.
19.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 02:15
19.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 02:15
Jul 27, 2011, 02:15
 
That's like comparing a mansion to an outhouse and failing to understand how someone could prefer one over the other, because, after all, they are both blue.

If you actually read the reviews for DNF, you'll find that most reviewers criticized the very presence of these elements, rather than their quality. For example, a lot of people really don't like platforming or puzzle-solving. That's why the vast majority of modern shooters have neither.

The point was that the games looked like they came out in the same year, not that the games compared to each other (they don't).

I'm not really sure how you can say that. DNF was very obviously inspired by HL2. The physics puzzles, the platforming, the lengthy intro, the long vehicle segment... it's like 3DRealms played HL2 and said "Holy crap, this game is awesome! We should make Duke Forever just like it!" Now, granted, DNF isn't as good as HL2. I don't think any sane person could argue otherwise. But to claim that they aren't even remotely comparable is equally dubious.
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18.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 02:13
18.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 02:13
Jul 27, 2011, 02:13
 
Jerykk wrote on Jul 27, 2011, 00:26:
I've seen this argument before too. Are you saying that HL2 is no longer a good game? If you enjoyed the lengthy intro sequence, platforming/puzzle sequences and prolongued vehicle segments in HL2, is there any particular reason why you'd hate those things now?

The point was that the games looked like they came out in the same year, not that the games compared to each other (they don't).

I like a lot of games, good and bad, and DNF is terrible. It should have never been released.
17.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 01:52
17.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 01:52
Jul 27, 2011, 01:52
 
Jerykk wrote on Jul 27, 2011, 00:26:
I've seen this argument before too. Are you saying that HL2 is no longer a good game? If you enjoyed the lengthy intro sequence, platforming/puzzle sequences and prolongued vehicle segments in HL2, is there any particular reason why you'd hate those things now?

That's like comparing a mansion to an outhouse and failing to understand how someone could prefer one over the other, because, after all, they are both blue.
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16.
 
Re: Duke Nukem Forever DLC This Fall
Jul 27, 2011, 01:03
16.
Re: Duke Nukem Forever DLC This Fall Jul 27, 2011, 01:03
Jul 27, 2011, 01:03
 
I keep forgetting BC2 even has SP.

When the game came out I loaded it up stood next to my squad mate and made him talk over and over until he exhausted his lines. That actually took a really long time and was funny at times. Then I shot some pop up ai heads for a few minutes and left to play MP. Never returned, does it ever get good or is it pop up CoD heads the whole way?
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