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Quoteworthy - Team Meat on Piracy

"Our game was hugely pirated – we don’t f*cking care. If there are let’s say 200,000 copies of SMB that are getting passed around for free, that's 200,000 people who are playing the game. If they like this game there’s a really high probability of their friends coming around and seeing it or them posting about it on their blogs. And it's not cool to go around and say I really like this game that I stole, so they’re not going to say that. So it's going to come around to sales." -- Super Meat Boy developers Team Meat. Thanks Rock, Paper, Shotgun.

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40. Re: Quoteworthy - Team Meat on Piracy Jul 21, 2011, 18:20 Sepharo
 
Golwar, with the part you quoted, he meant that when telling their friends and the internet about a great game they pirated they usually don't mention that they pirated it.

Somebody wouldn't say, "Wow, you should really check out this awesome game called Super Meat Boy, but make sure you pirate it, that's how good it is."
 
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[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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39. Re: Quoteworthy - Team Meat on Piracy Jul 21, 2011, 10:22 Prez
 
I think they are saying they don't care in the the sense that pirates are not their customers. Why care about someone who isn't helping your bottom line? Much better to cater to those that do. I could be wrong, but that's what I get out of it.  
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38. Re: Quoteworthy - Team Meat on Piracy Jul 21, 2011, 06:33 Golwar
 
I'm surprised that nobody reacted to that part so far.

And it's not cool to go around and say I really like this game that I stole, so they’re not going to say that.

Seriously? It shouldn't be cool, right. But there are tons of people that see it different, with their twisted mind that justifies whatever suits them.

And if even the developer says that they absolutely "don’t f*cking care" about piracy, this surely doesn't improve the situation. Not for them or anybody else out there. Why should a pirate be ashamed if the developer mentions that they don't care?

A statement that annihilates its own foundation is really something. If this kind of statement has a major impact on their financial well being, as in this case, I can only recognize suicidal tendencies or already brain death.

So Kudos Team Meat, for one surprisingly stupid remark.
 
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37. Re: Quoteworthy - Team Meat on Piracy Jul 21, 2011, 00:56 Dev
 
spindoctor wrote on Jul 20, 2011, 23:09:
Dev wrote on Jul 20, 2011, 22:30:

I'm not happy with having to use google checkout with my real email though. Maybe I can ask them to delete it or change my email afterwards.

They've also announced the game will be available to buy on Desura, which means you can use Paypal or your regular credit card. And they will have a system in place to convert Desura keys into Steam keys as well. So you won't have to use Google checkout if you don't want to, although I'm curious why you believe it's a problem?

http://theindiestone.com/community/viewtopic.php?f=21&t=2643
Because I don't give out my real email address if I can at all avoid it. I have other emails that forward to my gmail. If I use google checkout they have my real email. If they get hacked, or go out of business and sell the contact info, I'll get spammed. I've had cases where emails I give out for forum registration or even purchases on some sites get spammed.

I found that desura info earlier browsing on their forums, and I think I'll wait for that so I can use paypal.
 
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36. Re: Quoteworthy - Team Meat on Piracy Jul 21, 2011, 00:10 Jerykk
 
Their servers got breached and their game was stolen. The pirated copy was somehow hacked and could connect to their cloud servers for updates, which meant a lot of bandwidth costs for them from people who hadn't paid for it. As a result, the paid version of the game was removed from the site and as of now, customers who have paid for the game (including myself) can't download the game they paid for.

I think the key problem there is that their servers suck. If you can't afford decent servers, don't force people to use them.
 
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35. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 23:36 Sepharo
 

I liked what I saw in their free demo

Oh god, I just wanted to give her a fresh pillow...
 
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[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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34. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 23:14 Sepharo
 
spindoctor wrote on Jul 20, 2011, 20:17:
These things led to a lot of unrest on their official forums, which in turn led to the developers offering refunds on the game out of sheer frustration from all the bitching and moaning going on. People are now taking refunds

Only two people though in the entire thread.

How sick am I, never even heard of this game and I'm reading their fucking forum drama.
 
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[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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33. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 23:09 spindoctor
 
Dev wrote on Jul 20, 2011, 22:30:

I'm not happy with having to use google checkout with my real email though. Maybe I can ask them to delete it or change my email afterwards.

They've also announced the game will be available to buy on Desura, which means you can use Paypal or your regular credit card. And they will have a system in place to convert Desura keys into Steam keys as well. So you won't have to use Google checkout if you don't want to, although I'm curious why you believe it's a problem?

http://theindiestone.com/community/viewtopic.php?f=21&t=2643
 
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32. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 22:30 Dev
 
spindoctor wrote on Jul 20, 2011, 22:14:
This is one of those projects where your contribution helps fund the development of the game, so right now you're buying it on good faith. I liked what I saw in their free demo so I thought I should support these guys.
And this quote from an admin has pretty much solidified my decision:

If you would prefer the game on steam, you will be able to go to a request form, type in your user/pass and convert your account to a steam redeem code.

I'm not happy with having to use google checkout with my real email though. Maybe I can ask them to delete it or change my email afterwards.
 
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31. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 22:14 spindoctor
 
Dev wrote on Jul 20, 2011, 20:43:
What they need to do is change the authentication (or add if its missing one) procedure for legit versions and change the servers to match, so only new legit copies can connect. Yeah it means forcing everyone who wants to play the game to get an update, but that's better than killing the servers for everyone and offering refunds. It may even mean changing their cloud server account to some other company.

BTW, it looks like an interesting game, this is the first I've heard of it, how much were they charging?
Ah I found it:
http://projectzomboid.com/blog/index.php/buy-our-games/
5 british pounds for lifetime license. Thats cheap.

Yep they are working on fixing the updates and authentication issues. What was taken from the servers was an incomplete, alpha build of the game so it's likely they hadn't worked out the security protocols fully.

This is one of those projects where your contribution helps fund the development of the game, so right now you're buying it on good faith. I liked what I saw in their free demo so I thought I should support these guys.

Vulkan wrote on Jul 20, 2011, 21:49:
About this bit: Maybe it was me dreaming it or something but I could swear reading somewhere that Valve had allowed Indie Stone the use of Steam's servers for distribution, do you know anything about this?

Yes. They have a very unique relationship with Steam. Valve has allowed their game to be hosted on Steam servers where you will be able to download the game and all updates through Steam's autopatching system. However, the game itself will not be available to purchase on Steam until it is actually finished. Right now they are very early in development, so that will take some time. In essence, Valve is supporting this indie dev with no immediate benefit to themselves, which is kind of neat.

It hasn't been implemented yet but it should happen eventually.

This comment was edited on Jul 20, 2011, 22:22.
 
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30. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 21:49 Vulkan
 
spindoctor wrote on Jul 20, 2011, 20:17:
As a result, the paid version of the game was removed from the site and as of now, customers who have paid for the game (including myself) can't download the game they paid for.

About this bit: Maybe it was me dreaming it or something but I could swear reading somewhere that Valve had allowed Indie Stone the use of Steam's servers for distribution, do you know anything about this?

I only got to play the alpha a couple of times back when it was still available, saw great potential but figured I'd just let the game simmer for a while before getting back to it again. Since then I've been reading on Reddit about all the hardships the team has been going through. (The whole "Paypal freezing their account" fiasco was particularly painful)
 
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29. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 20:43 Dev
 
spindoctor wrote on Jul 20, 2011, 20:17:
It's interesting that you mention Project Zomboid because they are currently reeling from the effects of piracy. Their servers got breached and their game was stolen. The pirated copy was somehow hacked and could connect to their cloud servers for updates, which meant a lot of bandwidth costs for them from people who hadn't paid for it. As a result, the paid version of the game was removed from the site and as of now, customers who have paid for the game (including myself) can't download the game they paid for. Another consequence of this was that an update they are working on got delayed while they try and work out this problem. These things led to a lot of unrest on their official forums, which in turn led to the developers offering refunds on the game out of sheer frustration from all the bitching and moaning going on. People are now taking refunds, and who knows whether that's significant enough to hurt their financing or not. Call it cause and effect or the butterfly effect or something in between, but I'm pretty sure Project Zomboid is not thrilled about piracy at this very moment.
What they need to do is change the authentication (or add if its missing one) procedure for legit versions and change the servers to match, so only new legit copies can connect. Yeah it means forcing everyone who wants to play the game to get an update, but that's better than killing the servers for everyone and offering refunds. It may even mean changing their cloud server account to some other company.

BTW, it looks like an interesting game, this is the first I've heard of it, how much were they charging?
Ah I found it:
http://projectzomboid.com/blog/index.php/buy-our-games/
5 british pounds for lifetime license. Thats cheap.

This comment was edited on Jul 20, 2011, 20:51.
 
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28. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 20:17 spindoctor
 
Vulkan wrote on Jul 20, 2011, 15:47:

The Project Zomboid lads haven't made close to a million dollars and they have roughly the same outlook on the situation.

It's interesting that you mention Project Zomboid because they are currently reeling from the effects of piracy. Their servers got breached and their game was stolen. The pirated copy was somehow hacked and could connect to their cloud servers for updates, which meant a lot of bandwidth costs for them from people who hadn't paid for it. As a result, the paid version of the game was removed from the site and as of now, customers who have paid for the game (including myself) can't download the game they paid for. Another consequence of this was that an update they are working on got delayed while they try and work out this problem. These things led to a lot of unrest on their official forums, which in turn led to the developers offering refunds on the game out of sheer frustration from all the bitching and moaning going on. People are now taking refunds, and who knows whether that's significant enough to hurt their financing or not. Call it cause and effect or the butterfly effect or something in between, but I'm pretty sure Project Zomboid is not thrilled about piracy at this very moment.

Piracy is good for exposure for small indie devs but not if that exposure doesn't result in sales. When someone like Jonathan Blow or Notch say piracy is no big deal, maybe it was that attitude that contributed to their success. Or maybe it's easy to say things like that when lady luck has smiled upon you so much that you're set for life and piracy can't affect you anymore.
 
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27. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 19:05 OldScho0l
 
Long Live TEAM MEAT!!!  
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26. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 17:22 Dev
 
Beamer wrote on Jul 20, 2011, 16:15:
This isn't restricted to the video game industry. There's an odd consumer phenomena in general where if you price your stuff too low, a number of consumers will shy away from it since its considered cheap crap. In fact, sometimes companies get more sales INCREASING prices.

No, it's 100% true. It's how many liquors define themselves.
Actually, I read a study where they gave people wine in a $5 bottle and wine in a $100 bottle while being hooked up to medical equipment. There were actual physical brain differences from drinking the $5 and $100 bottles, people physically enjoyed the $100 bottle more.

Despite the fact that in this study, the wines were actually identical and just had different price tags.
 
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25. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 16:21 Jdrez
 
Performance issues may be due to the physics engine or something. I played it on 360 and had no issues. Didn't like it though, neat concept but way too difficult for me.

I never pirate anything I don't buy later unless I hate it, in which case I delete it after a couple hours. It's a trial.

Demos are few and far between, and you can't trust them because they don't represent the actual product. Take The Force Unleashed for instance. Awesome demo, awful game. I was out $60 on that one.
 
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24. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 16:15 Beamer
 
This isn't restricted to the video game industry. There's an odd consumer phenomena in general where if you price your stuff too low, a number of consumers will shy away from it since its considered cheap crap. In fact, sometimes companies get more sales INCREASING prices.

No, it's 100% true. It's how many liquors define themselves.
 
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23. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 16:05 Dev
 
Jerykk wrote on Jul 20, 2011, 15:13:
As an indie developer, consumer awareness should be your greatest concern, not piracy. People generally don't buy stuff when they don't know it exists.
EXACTLY. Or another term for that is marketing. Indie titles almost never have much of a marketing budget, so piracy can actually get the game more word of mouth and visibility.

But it also helps if the devs give carrots to the legit purchasers too. Such as stardock giving updates and free bonus content extras if you have a legit serial key.
Beamer wrote on Jul 20, 2011, 10:58:
4) There are still enough people out there that think a game debuting at less than full retail is damaged in some way. Budget or value title, or a shorter, less featured AAA title. And it's not a bad assumption, as most games that launch at value prices are crap. Again, it's changing as indies get better, but you'll never see them boxed on a shelf, and their price points tend to be $5-$10.
This isn't restricted to the video game industry. There's an odd consumer phenomena in general where if you price your stuff too low, a number of consumers will shy away from it since its considered cheap crap. In fact, sometimes companies get more sales INCREASING prices.

This comment was edited on Jul 20, 2011, 16:14.
 
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22. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 15:47 Vulkan
 
spindoctor wrote on Jul 20, 2011, 10:59:
How come we never hear enlightened statements about the virtues of piracy from indie developers who haven't made a million dollars from their sales?

The Project Zomboid lads haven't made close to a million dollars and they have roughly the same outlook on the situation.
 
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21. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 15:13 Jerykk
 
As an indie developer, consumer awareness should be your greatest concern, not piracy. People generally don't buy stuff when they don't know it exists. Also, if you make an extremely niche game, don't expect it to sell millions.  
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