The
Bethesda Blog announces that the
Old World Blues DLC for
Fallout New Vegas is now available through
Steam. The announcement includes an extensive look at what this project represents written by Chris Avellone, and here's a bit from that:
There is an expression in the wasteland called “Old World Blues.” It refers to those obsessed with the past they can’t see the present, much less the future for what it is. Their eyes are like pilot lights, guttering and spent, the realities of their world continuing on around them as they stare into the past.
Old World Blues is built around the history of Fallout games we’ve worked on. It’s history-that’s-created-history, with a dash of what might have been from past games, media, and design documents from Fallout 1, 2, and past Fallout projects given new life. From Lobotomites, DNA splicing, Cazadores, Night Stalkers, where-the-hell-did-those-plants-in-the-Mojave-come-from, the scientific enclave of Big MT itself, Proton weapons, and giant robotic scorpions, all of these things formed the nucleus of taking a trip into the past-is-present Fallout universe to see a slice of the Old World that’s been fenced in and feeding on itself for far too long. We wanted you to see the context and homages to the Fallout universe in a scientific preserve, both from the distant Fallout past to more recent adventures in New Vegas and the DLCs. As you’ll discover, Big MT (or the Big “Empty”) is filled with what-might-have-been… and all that was lost that potentially could have made a better world for all. There’s an undercurrent of the blues all around Big MT… but if you’re strong enough, you can change it, and the whole meaning of Old World Blues forever.
 |
| 24. |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Jul 20, 2011, 11:17 |
Verno |
|
|
Just to nitpick, the bugs mostly present in New Vegas were the result of being developed by Obsidian, which has proven to have a track record of buggy releases. I don't know, I found the usual array of scripting bugs mainly found in all Bethesda games. I thought Obsidian did pretty well in making the game more complex without introducing even more bugs than FO3 had. They could have improved the shape of the game right out of the gate though if they had bothered to fix up a lot of the older ones that were brought over from using FO3 assets and code. Unfortunately if you dig into the engine you'll see how troublesome it is - fixing one thing tends to breaks five other things in Gamebryo. |
|
 |
 |
|
 |
|
 |
|
Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
|
|
 |
|
| |
| |
|
Date |
Subject |
Author |
| |
1. |
Jul 19, 21:34 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
nin |
| |
2. |
Jul 19, 22:04 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Faceman |
| |
3. |
Jul 19, 22:37 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Wag |
| |
4. |
Jul 19, 22:44 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
A51Abductee |
| |
5. |
Jul 19, 23:27 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Frijoles |
| |
15. |
Jul 20, 01:58 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Dev |
| |
6. |
Jul 19, 23:29 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
xXBatmanXx |
| |
7. |
Jul 19, 23:38 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Rattlehead |
| |
9. |
Jul 19, 23:40 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
StingingVelvet |
| |
10. |
Jul 19, 23:42 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Jerykk |
| |
11. |
Jul 20, 00:50 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Creston |
| |
12. |
Jul 20, 01:04 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Jerykk |
| |
14. |
Jul 20, 01:55 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Icewind |
| |
16. |
Jul 20, 02:09 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Jerykk |
| |
17. |
Jul 20, 02:16 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Kitkoan |
| |
21. |
Jul 20, 09:49 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
nin |
| |
18. |
Jul 20, 02:40 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
StingingVelvet |
| |
19. |
Jul 20, 04:58 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Jerykk |
| |
28. |
Jul 20, 16:45 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Creston |
| |
29. |
Jul 20, 18:34 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
Jerykk |
| |
13. |
Jul 20, 01:54 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
eRe4s3r |
| |
8. |
Jul 19, 23:39 |
Re: Ships Ahoy - Fallout New Vegas: Fallout New Vegas |
StingingVelvet |
| |
20. |
Jul 20, 08:58 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Verno |
| |
22. |
Jul 20, 09:53 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Beamer |
| |
23. |
Jul 20, 10:12 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Shineyguy |
| |
27. |
Jul 20, 13:24 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Dev |
| >> |
24. |
Jul 20, 11:17 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Verno |
| |
26. |
Jul 20, 13:17 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Shineyguy |
| |
25. |
Jul 20, 12:59 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
StingingVelvet |
| |
30. |
Jul 23, 11:19 |
Re: Ships Ahoy - Fallout New Vegas: Old World Blues |
Dades |
|
|