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Super Street Fighter IV: Arcade Edition Patch

Capcom Unity announces the promised patch for Super Street Fighter IV: Arcade Edition is now available for all owners of the Windows edition of the fighting game sequel. Here's word:

We just received word from Steam and Microsoft that the Title Update for Arcade Edition PC is now live for all users, both Steam and non-Steam. All you need to do is load up your game and the update should start downloading. As a recap, this title update fixes the following issues:

- Support for keyboards and gaming devices that were not being recognized by the game
- Patch allowing re-mapped keys
- Changes Fixed Mode as the default graphic setting
- DRM removed for non-Steam versions of the game
- NVIDIA 3D Vision enhancements

Again, we apologize for the wait, and thank you for bearing with us while we got the title updates pushed through. Lastly, please visit the issues thread on the forums if you have run into any other problems, and we will do our best to help you out.

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17. Re: Super Street Fighter IV: Arcade Edition Patch Jul 18, 2011, 09:11 yuastnav
 
Jerykk wrote on Jul 18, 2011, 01:47:
I play all my fighting games with the keyboard, thank you very much.
Controllers are just a silly gimmick. (:

That's a bit silly. Different control schemes are optimal for different games. A racing wheel is ideal for racing games. A flight stick is ideal for flight sims. An arcade/fighting stick is ideal for fighting games. Mouse and keyboard are ideal for shooters, strategy games, hack 'n slash and any game that requires micromanagement or quick and precise aim.

With racing games and flight simulators you have a point. A racing wheel or a joystick is definitely the better solution for these kind of games but I still don't agree when it comes to arcade or fighting games. I never had a console and always used keyboard and mouse, for everything. It would be too much of a nuisance to learn the finer nuances of playing with a gamepad and I don't see why I should bother if using keyboard and mouse works perfectly (if it's implemented properly - at the moment I am playing Assassin's Creed 2 and the fixed camera angles that you have with some climbing sequences is a REAL pain).
 
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    Date Subject Author
  1. Jul 16, 12:59 Re: Super Street Fighter IV: Arcade Edition Patch reisub
  2. Jul 16, 16:34  Re: Super Street Fighter IV: Arcade Edition Patch LurkerLito
  3. Jul 16, 18:24   Re: Super Street Fighter IV: Arcade Edition Patch reisub
  4. Jul 16, 19:04 Re: Super Street Fighter IV: Arcade Edition Patch StingingVelvet
  5. Jul 16, 19:13 Re: Super Street Fighter IV: Arcade Edition Patch Sacrifex
  7. Jul 17, 06:34  Re: Super Street Fighter IV: Arcade Edition Patch ASeven
  6. Jul 16, 20:17 Re: Super Street Fighter IV: Arcade Edition Patch space captain
  8. Jul 17, 09:57 Re: Super Street Fighter IV: Arcade Edition Patch space captain
  9. Jul 17, 10:59  Re: Super Street Fighter IV: Arcade Edition Patch ASeven
  10. Jul 17, 11:14 Re: Super Street Fighter IV: Arcade Edition Patch LurkerLito
  11. Jul 17, 11:57  Re: Super Street Fighter IV: Arcade Edition Patch born2expire
  13. Jul 17, 15:04   Re: Super Street Fighter IV: Arcade Edition Patch raVen
  12. Jul 17, 12:27 once again... space captain
  14. Jul 17, 18:29 Re: Super Street Fighter IV: Arcade Edition Patch yuastnav
  15. Jul 17, 19:50  Re: Super Street Fighter IV: Arcade Edition Patch Ant
  16. Jul 18, 01:47  Re: Super Street Fighter IV: Arcade Edition Patch Jerykk
>> 17. Jul 18, 09:11   Re: Super Street Fighter IV: Arcade Edition Patch yuastnav


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