Sales of software, the games themselves, dropped 12 percent to $469.5 million. When including PC games, total software sales fell 10 percent to $508.9 million.
Doug Creutz, an analyst with Cowen and Co., had expected June sales to disappoint, although he said several titles aimed at hardcore gamers did worse than expected. Those include “Duke Nukem Forever” from Take-Two Interactive Software Inc., and “Red Faction: Armageddon” from THQ Inc. Both were hurt by poor reviews, he said.
Veterator wrote on Jul 16, 2011, 08:13:nin wrote on Jul 15, 2011, 23:05:
Sins of a Solar Empire?
Torchlight?
Basically indie to me means independent, so if they are supported by a publisher they are no longer indie.
Sins of a solar empire was published by Stardock, Stardock helped them with the game. I might call it indie due to it's budget, but doesn't really fit the definition of indie if Stardock was tied in with the game during development.
nin wrote on Jul 15, 2011, 23:05:
Sins of a Solar Empire?
Torchlight?
Seriously, who thought regenerating health and a 2 weapon limit in a Duke Nukem game was a good idea?
Yep and that is only EA who doesn't even release a lot of stuff on the PC. The consoles get 90% of all they make the PC probably 60%. If they released their sports games on the PC, it might have even eclipsed both the PS3 and 360 for #1. If all games they made were released for all genre's it possible to just assume the PC would be #1. So it does make you wonder what kind of marketing they have going on over there.
Dev wrote on Jul 15, 2011, 07:50:
http://www.bluesnews.com/s/123542/npd-us-spent-usd-5-9b-on-videogames-in-q1-2011Veterator wrote on Jul 15, 2011, 00:11:Some indies DO make it to boxed editions. I consider Plants vs Zombies an indie title and they had a deluxe boxed version I picked up that had a zombie figurine in it.
It's bad when the 10 dollar indie games give about as much play time as the full price triple As. Haven't seen a boxed edition of the indies.
Dev wrote on Jul 15, 2011, 07:50:
Some indies DO make it to boxed editions. I consider Plants vs Zombies an indie title and they had a deluxe boxed version I picked up that had a zombie figurine in it.
elefunk wrote on Jul 14, 2011, 23:09:EA's latest yearly financials are instructive in this regard, since they DO include digital:Riker wrote on Jul 14, 2011, 22:40:Of course, do you actually expect it to be more than 8%?
Am I reading that right? That only about 8% of physical game sales are PC games?
I mean, first you have the obvious fact that "PC" is illogically stacked up against 6 other competing platforms combined
[...]
But then of course you have the fact that digital distribution has been totally controlling PC gaming for years.
ConsolesPC revenue outnumbers 4 of the platforms EA breaks out combined: wii + mobile + DS + PSP.
Xbox 360 $1,055
PLAYSTATION 3 $1,000
Wii $266
PlayStation 2 $64
Total consoles $2,385
PC $669
Mobile and handhelds
Mobile $230
Nintendo DS $96
PSP $74
Total mobile and handhelds 400
Other $135
Total net revenue $3,589
NPD's estimates for video game spending in the U.S. for the first quarter of 2011, saying this totals about $5.9 billion, an increase of 1.5% over the same period last year. Word is: "That total amount includes $1.85 billion generated from used games, rentals, subscriptions, digital download, social networking, DLC and mobile games. The total also included $2.03 billion of consumer spend on physical retail console and PC games."
Veterator wrote on Jul 15, 2011, 00:11:Some indies DO make it to boxed editions. I consider Plants vs Zombies an indie title and they had a deluxe boxed version I picked up that had a zombie figurine in it.
It's bad when the 10 dollar indie games give about as much play time as the full price triple As. Haven't seen a boxed edition of the indies.
Esoteric wrote on Jul 15, 2011, 00:28:Veterator wrote on Jul 15, 2011, 00:11:
It's bad when the 10 dollar indie games give about as much play time as the full price triple As. Haven't seen a boxed edition of the indies.
Indeed. It seems that lately I've been buying and enjoying indie games a lot more than AAA games. Defense Grid, Frozen Synapse, Sanctum, Terraria, Magicka, etc. Don't get me wrong, some AAAs are still really good (Just Cause 2 is incredible! Just got it on the Steam sale), but there's real competition now on who gets our money.
StingingVelvet wrote on Jul 15, 2011, 00:04:
RFA is actually a pretty good sci-fi bug shooter, I really enjoyed my time with it. Most reviews and such seemed to bash it mainly because it wasn't an open-world game like the last one.
Teddy wrote on Jul 15, 2011, 00:42:
Disagreed 100%. It was an awful game. Boring as hell, straight "follow the dotted line" game with nothing interesting in it to make it worth $10 much less $50. It shat on it's predecessor almost as bad as DNF did.
Quboid wrote on Jul 14, 2011, 22:44:
I go into my local Game store occasionally. I look around, read the back of a few games' boxes and think "Interesting, I must check out Metacritic and see how much it is on Steam." I can't imagine wanting a physical copy anymore.
Teddy wrote on Jul 15, 2011, 00:42:StingingVelvet wrote on Jul 15, 2011, 00:25:
Well there's nothing really special about the game that merits a $50 purchase, which I guess reflects in the low sales. I am more saying I disagree with reviews saying it's a bad game... for what it wants to be it's pretty well done.
Disagreed 100%. It was an awful game. Boring as hell, straight "follow the dotted line" game with nothing interesting in it to make it worth $10 much less $50. It shat on it's predecessor almost as bad as DNF did.
StingingVelvet wrote on Jul 15, 2011, 00:25:
Well there's nothing really special about the game that merits a $50 purchase, which I guess reflects in the low sales. I am more saying I disagree with reviews saying it's a bad game... for what it wants to be it's pretty well done.