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PlanetSide 2 Announced

The PlanetSide 2 Website now offers the promised announcement of PlanetSide 2, a follow-up to SOE's MMO shooter. They offer some screenshots and concept art, a teaser trailer showing cinematics and gameplay, and a FAQ saying the game will be an MMOFPS, will include three factions, and will offer vehicular combat. They plan a beta before release, but a release date and the game's business model are not being revealed at this time. Here's word from the FAQ:

What is PlanetSide® 2?
PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning requires strategic teamwork and a quick trigger finger.

Is PlanetSide 2 an MMO?
Yes. PlanetSide 2 is an MMO FPS set in an online persistent world where the war wages non-stop and the balance of power shifts with every base and territory captured and lost. Players will be able to unlock diverse combat roles by advancing through the deep skill trees, including several classic roles from PlanetSide. As players unlock new roles, they can switch between them at will.

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28. Re: PlanetSide 2 Announced Jul 9, 2011, 00:09 Veterator
 
That block of text a few comments down sounds a little..........too good to be true. Especially since SOE has a habit of over promising.

I am not a huge graphics fiend, and I think the trailer looks pretty good. It's just a matter of how it will handle large combat with the game looking like that.

The planes doing loops and what not....I just don't see it being fluid without a lot of prediction algorithms, otherwise you'd never be able to hit the other guy with the latency that is built into a game like this. If the latency doesn't exist, then the game isn't doing any kind of data verification to make sure people aren't cheating.

I thought planetside was a pretty good game, I found the major downfall to be just running big loops and capturing bases with little resistance. But I want to bring a little perspective to this game since SOE banks too much on hype and not enough on actually delivering.

And I really don't believe that they will give THREE YEARS of player feedback specific development to this game when they left the other one to fend for itself versus it's other MMOs getting some updates to make them a little more modern and play better.

They didn't even give DCUO 6 months of it's promised accelerated updates, think it was about 3 months or less in fact.

Need someone to hold them to the fire instead of getting the fluff "hype" info.

 
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27. Re: PlanetSide 2 Veiled Jul 8, 2011, 23:19 ColoradoHoudini
 
I only played for about the first 5 months of release.. but I do recall way too much capture/leave/recapture/leave/recapture scenarios.. like nobody ever cared to defend.
I hope there are some great incentives to holding points as well as attacking them.
 
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26. Re: PlanetSide 2 Veiled Jul 8, 2011, 22:40 space captain
 
one guy wears an eyepatch, the other wears a tie  
Go forth, and kill!
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25. Re: PlanetSide 2 Announced Jul 8, 2011, 20:28 Cabezone
 
It gets taken back by 2 guys.  
"Pants! Pants! Pants!"
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24. Re: PlanetSide 2 Announced Jul 8, 2011, 20:03 Nate
 
I like what I'm hearing for PS2. The first was just capturing the same buildings and bases endlessly.

I'm wondering what will happen to what you've conquered after everyone goes to sleep.
 
Avatar 24272
 
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23. Re: PlanetSide 2 Announced Jul 8, 2011, 19:55 Hump
 
[VG]Reagle wrote on Jul 8, 2011, 19:48:
The gunplay looks a bit weak. I hope the guns are deep in terms of design and use.

you can still play the original game. Give it a shot.
 
Avatar 10137
 
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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22. Re: PlanetSide 2 Announced Jul 8, 2011, 19:48 [VG]Reagle
 
The gunplay looks a bit weak. I hope the guns are deep in terms of design and use.  
Avatar 8515
 
I am much better now.
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21. Re: PlanetSide 2 Announced Jul 8, 2011, 19:35 space captain
 
planetside 2 motherfuckers!!  
Go forth, and kill!
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20. Re: PlanetSide 2 Announced Jul 8, 2011, 19:13 Cutter
 
Planetside was definitely fun, but needed a good deal of refinement as well.

Is this another hybrid PS3/PC cluster fuck though? The graphics definitely look console to me. Bleh.
 
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"The South will boogie again!" - Disco Stu
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19. Re: PlanetSide 2 Announced Jul 8, 2011, 18:44 Hump
 
Beamer wrote on Jul 8, 2011, 11:47:
And actually has gameplay depth. Something that Halo has little of

Disagreed on both sides.
Planetside, at least at launch, was just a slow, shallow shooter. The actual combat was terrible.

Not sure what game you were playing Beamer but NO FPS then (at launch) or since has had the depth of PS.
 
Avatar 10137
 
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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18. Re: PlanetSide 2 Announced Jul 8, 2011, 14:59 Cabezone
 
On the Flight Model
They want skill based vehicle driving to play a much larger role in PlanetSide 2. There will be much more advanced flight mechanics with barrel roles and flips. Real skill will be required to fly vehicles so quality pilots will be in demand.


That's good to hear. The concept of PlanetSide was great. The shooting, driving, and flying was all shit. Despite those all being shit the game was still fun. I look forward to the second effort.
 
"Pants! Pants! Pants!"
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17. Re: PlanetSide 2 Announced Jul 8, 2011, 13:17 Steele Johnson
 
MattyC wrote on Jul 8, 2011, 10:41:
If they do this right I could see it getting me back into MMOs. PlanetSide was always an interesting concept, but by the time I was into MMOs it was already dead (or at least dying).

That's what I'm thinking. If done right, it could redefine the genre, which is waaay overdue.
 
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16. Re: PlanetSide 2 Announced Jul 8, 2011, 13:17 WyldKat
 
Some interesting tidbits on what's new in Planetside 2...

On the Class System
The skill tree and classes go hand in hand, you can switch between roles as often as you want depending what is needed at the time. Things like weapon attachments will be based on the skill tree. Also you will be able to queue up 24 hours of skills to train so you can train your characters offline. However there will still be battle rank involved which will prevent you from training all skills unless you advance in battle rank. Skill training will also occur quicker when you are online.

On Resource Collection
On a continent you will have multiple regions that can be captured that have specific resources tied to them. Some areas may be more rich in rare resources some in common materials. Auraxium will be one of the rare resources that can be obtained. You will be able to unlock secondary weapons such as mortar cannons and AA guns on tanks. You will do this based on resources collected by your empire or outfit. Resources will make gameplay more strategic, for example denying resources to empires to gain an advantage.

On Outfit Customization
Outfits will have skill trees also that will be customizable. Outfits can spec specifically to increase certain aspects such as focusing on being an air cavalry outfit, or infiltry and max outfits.

On long term plans.
There will be a three year plan for PlanetSide 2 for all of the players to review and and provide feedback. Based on feedback the plan could be changed or moved around.

On Game Focus
It's about giving back to the players, SOE wants to make PlanetSide 2 for the players who have stuck to the game for years, and the hardcore players who participate day in and day out.

On the scale of gameplay
There will be multiple continents in the game just as with the original PlanetSide. Down the road there will even be multiple worlds.

On gameplay systems
There will be an extensive mission system in PlanetSide 2 to assist in coordinating PlanetSide 2 combat on a much larger scale than seen in PlanetSide 1.

On the Territorial Control Systems
Due to the structure of the systems there will be a large variety of heavily contested areas such as large forests. Large and open areas could be conquered entirely with vehicles, this goes for air and ground vehicles. Much of the territorial control system will be based similarly on bases where if you capture a base or structure you own the territory. There will be bonuses to capturing territories that are connected. It will also add more vertical gameplay to the game.

On the pace of Gameplay
Moment to moment pacing for PlanetSide 2 is much faster than PlanetSIde 1.

On external access to data
Most data will be accessible from outside so webapps can b built on top of the game. Services such as signature generators and statistic pages could be built around the data feeds.

On urban combat.
There will be "Urban Like" combat in PlanetSide 2.

On the Flight Model
They want skill based vehicle driving to play a much larger role in PlanetSide 2. There will be much more advanced flight mechanics with barrel roles and flips. Real skill will be required to fly vehicles so quality pilots will be in demand.
 
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15. Re: PlanetSide 2 Announced Jul 8, 2011, 13:11 Trevellian
 
The game is still kicking around, theres a decent fight on a continent every night. Me and a few of my Outfitmates still play the game.

 
Avatar 55066
 
For the Republic
-C22 Waterson of Planetside 2
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14. Re: PlanetSide 2 Announced Jul 8, 2011, 12:53 Prez
 
Wetworks wrote on Jul 8, 2011, 12:29:
This is what Planetside was all about,

http://www.youtube.com/watch?v=rkmv8pSKZyo

Can't wait for the sequel.

That video is awesome!
 
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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13. Re: PlanetSide 2 Announced Jul 8, 2011, 12:40 Fion
 
I agree with people saying the game was very complex, as it was if you didn't just try and solo everything. I can say personally that during times when you had full servers (often during free months, etc) Planetside was the funnest time I'd ever had in multiplayer shooter. Three hundred people on the battlefield, three way battles for an area were amazingly fun. Especially if you had an organized guild with experienced officers.

I'm hoping the sequel keeps the spirit that Planetside is remembered for having without trying to turn it into a shallow modern shooter like so many of the crap ass titles that sell so well and are so very popular today. Gears of War, MW, I'm looking at you.
 
Avatar 17499
 
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12. Re: PlanetSide 2 Announced Jul 8, 2011, 12:29 Wetworks
 
Beamer wrote on Jul 8, 2011, 11:47:
And actually has gameplay depth. Something that Halo has little of

Disagreed on both sides.
Planetside, at least at launch, was just a slow, shallow shooter. The actual combat was terrible.

This is what Planetside was all about,

http://www.youtube.com/watch?v=rkmv8pSKZyo

Can't wait for the sequel.
 
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11. Re: PlanetSide 2 Announced Jul 8, 2011, 12:04 Ravor
 
This person knows what they're talking about. PS is a good game, still is fun to play. If they re-do it decently it will be popular. People are sick of Elves, Orcs, Dwarfs, and all that shit.

WyldKat wrote on Jul 8, 2011, 11:57:
Beamer wrote on Jul 8, 2011, 11:47:
And actually has gameplay depth. Something that Halo has little of

Disagreed on both sides.
Planetside, at least at launch, was just a slow, shallow shooter. The actual combat was terrible.

False.

Planetside was "slow" in the sense that it took preparation and planning, unless of course you were a solo newb and just wanted to frag people. (HINT: Probably not the game for you if you were that type.)

Until you've been apart of a 100+ person assault fielding a sky full of Galaxys, Reavers, and Mosquitos, hotdropping into enemy territory and claiming bases for your empire you have no idea about depth or combat in Planetside.
 
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10. Re: PlanetSide 2 Announced Jul 8, 2011, 11:57 WyldKat
 
Beamer wrote on Jul 8, 2011, 11:47:
And actually has gameplay depth. Something that Halo has little of

Disagreed on both sides.
Planetside, at least at launch, was just a slow, shallow shooter. The actual combat was terrible.

False.

Planetside was "slow" in the sense that it took preparation and planning, unless of course you were a solo newb and just wanted to frag people. (HINT: Probably not the game for you if you were that type.)

Until you've been apart of a 100+ person assault fielding a sky full of Galaxys, Reavers, and Mosquitos, hotdropping into enemy territory and claiming bases for your empire you have no idea about depth or combat in Planetside.
 
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9. Re: PlanetSide 2 Announced Jul 8, 2011, 11:47 Beamer
 
And actually has gameplay depth. Something that Halo has little of

Disagreed on both sides.
Planetside, at least at launch, was just a slow, shallow shooter. The actual combat was terrible.
 
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