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On PC Skyrim

The Skyrim Fan Interview on the Bethesda Softworks Forums discusses the upcoming installment in the Elder Scrolls series of RPGs with Bethesda's Todd Howard, Bruce Nesmith, and Matt Carofano (thanks IGN). Along the way Todd outlines what will differentiate the PC edition of The Elder Scrolls V: Skyrim:

64-bit specific exe? Not at this time. As far as UI, it visually looks the same across the platforms, but the controls are entirely different. There’s also a lot of “power user” stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what we’ve done before in that area. We’re packing a lot of info on the screen and the whole interface is much less ‘look at giant fonts!’ than, say, Oblivion. The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast. Last but most important, is the Creation Kit we’ll be releasing for the PC. Modding the game and making it your own is very important to us and our fans, so we’re going to keep doing whatever we can in that area.

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46. Re: On PC Skyrim Jul 7, 2011, 11:59 Ratty
 
Yesterday I mentioned a previous quote regarding higher resolution textures for the PC. I found it again here: http://www.ausgamers.com/features/read/3076322
AusGamers: Now let’s step it back a bit, I want to talk a bit about Creation Engine. You guys have been demoing the game on Xbox 360, is there any particular reason why you haven’t shown the PC version? Because clearly that would be the higher end.

Todd: Yeah it does, obviously the PC version looks better. It has higher textures, it can run much higher resolution and a lot more graphic features. We tend to show it on 360 so that it’s a good baseline for people to look at. So when they then see the PC version it’s going to go up. We’d rather do that than have people see the 360 later and it takes a step down.

We’re really excited with how it looks on the 360 and the PS3. So we do author the art the same for all the platforms, it’s just that they render it differently. Also for things like this [tradeshows] -- I don’t know if people realise -- but as a game developer, the 360 is just much easier to show it on, from getting it started, to showing it, to controlling it, it’s just much easier to demo on logistically.
It's hard to say whether that means the textures are truly higher resolution. Are the file sizes actually larger on the PC? Are they they exact same texture files but are downsampled on consoles?

All in all I liked the interview. Sounds like it'll be a better game than both Morrowind and Oblivion.

 
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