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The Elder Scrolls IV: Oblivion Mod

Andoran Prologue is a modification for The Elder Scrolls IV: Oblivion to create a non-linear open world RPG based on Elder Scrolls canon. The project is planned for release sometime this year, and in the meantime, they offer some screenshots and this gameplay trailer showing off the truly stunning visuals this will include. Here's word: "The action of Andoran unfolds in the setting of The Elder Scrolls. The location, where the Prologue takes place, is the island Andoran, one of the three islands of the archipelago south of Black Marsh, the native region of the pangolin-like Argonians. Andoran abounds with climatic zones and different cultures. Much attention is paid to the creation of unique places that will be on the players [sic] way." Thanks Cutter via PC Gamer/SolInvictus.

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17. Re: The Elder Scrolls IV: Morrowind Mod Jul 6, 2011, 16:15 wrigleyvillain
 
Dev wrote on Jul 6, 2011, 13:21:

Current status:
http://morroblivion.com/forums/morroblivion/mods/753
Looks like all quests including faction and main quest are done from base game (expansions have been started on, blood moon & tribunal being worked on now).

Whats needed to be done:
http://morroblivion.com/forums/morroblivion/mods/763
Things like cell ownership so NPCs appropriately react when you steal, and they don't inappropriately sell stuff, and cobwebs in tombs, etc. Looks like its basically playable as it is, its mostly tweaking to more match oblivion.

Yeah I downloaded a bunch of stuff to get this going and then read much of the morrowind wilderness is totally empty (though of course you could make the case it pretty much was in the vanilla original too) which kind of turned me off.
 
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    Date Subject Author
  1. Jul 6, 10:47 Re: The Elder Scrolls IV: Morrowind Mod Blackhawk
  3. Jul 6, 11:03  Re: The Elder Scrolls IV: Morrowind Mod Eldaron Imotholin
  9. Jul 6, 13:06   Re: The Elder Scrolls IV: Morrowind Mod Pankin
  10. Jul 6, 13:21    Re: The Elder Scrolls IV: Morrowind Mod Dev
  11. Jul 6, 13:48     Re: The Elder Scrolls IV: Morrowind Mod Cutter
>> 17. Jul 6, 16:15     Re: The Elder Scrolls IV: Morrowind Mod wrigleyvillain
  4. Jul 6, 11:09  Re: The Elder Scrolls IV: Morrowind Mod  Blue 
  5. Jul 6, 11:11   Re: The Elder Scrolls IV: Morrowind Mod Ratty
  2. Jul 6, 10:49 Re: The Elder Scrolls IV: Morrowind Mod Fish Head
  6. Jul 6, 11:41 Re: The Elder Scrolls IV: Oblivion Mod Creston
  7. Jul 6, 12:04  Re: The Elder Scrolls IV: Oblivion Mod Nomaar
  13. Jul 6, 15:20   Re: The Elder Scrolls IV: Oblivion Mod Creston
  14. Jul 6, 15:26    Re: The Elder Scrolls IV: Oblivion Mod Dev
  18. Jul 6, 16:16   Re: The Elder Scrolls IV: Oblivion Mod Yaogun
  20. Jul 6, 16:48    Re: The Elder Scrolls IV: Oblivion Mod Draugr
  8. Jul 6, 12:28 Re: The Elder Scrolls IV: Oblivion Mod Acleacius
  12. Jul 6, 14:01 Re: The Elder Scrolls IV: Oblivion Mod Ratty
  15. Jul 6, 15:26  Re: The Elder Scrolls IV: Oblivion Mod Creston
  16. Jul 6, 15:39   Re: The Elder Scrolls IV: Oblivion Mod Ratty
  19. Jul 6, 16:25    Re: The Elder Scrolls IV: Oblivion Mod Creston
  22. Jul 6, 17:56   Re: The Elder Scrolls IV: Oblivion Mod Scud
  21. Jul 6, 17:44 Re: The Elder Scrolls IV: Oblivion Mod Zadig
  24. Jul 6, 18:43  Re: The Elder Scrolls IV: Oblivion Mod Spektr
  23. Jul 6, 18:39 Re: The Elder Scrolls IV: Oblivion Mod Riker
  25. Jul 7, 00:03  Re: The Elder Scrolls IV: Oblivion Mod Teddy
  26. Jul 7, 04:10   Re: The Elder Scrolls IV: Oblivion Mod Jerykk


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