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The Elder Scrolls IV: Oblivion Mod

Andoran Prologue is a modification for The Elder Scrolls IV: Oblivion to create a non-linear open world RPG based on Elder Scrolls canon. The project is planned for release sometime this year, and in the meantime, they offer some screenshots and this gameplay trailer showing off the truly stunning visuals this will include. Here's word: "The action of Andoran unfolds in the setting of The Elder Scrolls. The location, where the Prologue takes place, is the island Andoran, one of the three islands of the archipelago south of Black Marsh, the native region of the pangolin-like Argonians. Andoran abounds with climatic zones and different cultures. Much attention is paid to the creation of unique places that will be on the players [sic] way." Thanks Cutter via PC Gamer/SolInvictus.

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26 Replies. 2 pages. Viewing page 1.
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26. Re: The Elder Scrolls IV: Oblivion Mod Jul 7, 2011, 04:10 Jerykk
 
That's a pretty heavy assumption to make. Someone made a flashy video to advertise what they're making. There's no proof anywhere that this will be anything but a "beautiful-but-incredibly-dull environmental simulator' either.

Proof, no, but the description on the site already sounds far more ambitious than Oblivion or Skyrim. It's actually trying to be an RPG with ambiguous moral choices and open-ended narrative and quest design. Real choice and consequence too.
 
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25. Re: The Elder Scrolls IV: Oblivion Mod Jul 7, 2011, 00:03 Teddy
 
Riker wrote on Jul 6, 2011, 18:39:
This is an great peak into what Oblivion could've been as a game, instead of a beautiful-but-incredibly-dull environmental simulator. I sure hope Bethesda makes an interesting game out of Skyrim.

That's a pretty heavy assumption to make. Someone made a flashy video to advertise what they're making. There's no proof anywhere that this will be anything but a "beautiful-but-incredibly-dull environmental simulator' either.

It looks nice and I may well try it if it ever gets made in english, but I have no intention of claiming it's better or worse than the original until I've tried it.
 
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24. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 18:43 Spektr
 
Zadig wrote on Jul 6, 2011, 17:44:
A mod remaking Morrowind with modern graphics wouldn't be a bad thing, but I'd love to see Daggerfall redone. That game was never stable and looked appallingly dated many years ago.

Maybe but the sequels never managed to capture what Daggerfall had to offer in terms of ambiance and atmosphere. Climbing the city walls and then riding your horse through the city with that little music was an experience that I will keep with me for ever. Jeremy Soule's a great composer but it's too bad they didnt keep the guys who did a great job with the midi music of Daggerfall. Heck even some music in WoW reminds me of that Daggerfall night music. And I am not even talking about the dungeon atmosphere. Daggerfall's graphics may be outdated but what it lacked most was a real tutorial. The mouse driven melee system was very interesting but difficult to get and the dungeons were quite unforgiving. ( As were the bugs )

Anyway, those guys did a great job and I hope they manage to release it prior to Skyrim, as it will give them more impact than if they don't.
 
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23. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 18:39 Riker
 
This is an great peak into what Oblivion could've been as a game, instead of a beautiful-but-incredibly-dull environmental simulator. I sure hope Bethesda makes an interesting game out of Skyrim.  
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22. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 17:56 Scud
 
Creston wrote on Jul 6, 2011, 15:26:

2) They weren't in Oblivion either. It took modders a LONG time before they were able to do true levitation and finally even flight. Typically I find that Oblivion is better without flight anyway. A ruin that's high on top of a mountain is a far cooler journey if you have to walk/climb there, fighting some cool monsters, than if you just levitated there, grabbed the book, and fled.
I can see your point but I have to admit that flying around on my magic carpet was just too damn cool, especially with Unique Landscapes.
 
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21. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 17:44 Zadig
 
A mod remaking Morrowind with modern graphics wouldn't be a bad thing, but I'd love to see Daggerfall redone. That game was never stable and looked appallingly dated many years ago.  
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20. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 16:48 Draugr
 
Yaogun wrote on Jul 6, 2011, 16:16:
Thanks for that link, Nomaar. I've been thinking I should start up TES IV again and check out new mods. That one looks like it's worth a try.

I've been considering this as well, but I dont know what the great mods are and Im too lazy to puit any effort into finding out

This looks both Radical and bodacious.
 
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19. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 16:25 Creston
 
Ratty wrote on Jul 6, 2011, 15:39:
I didn't know there were mods that did that! I always suspected they did away with levitating solely to keep you from flying over the closed city walls. They said it was for gameplay reasons though.

Yeah. By which they meant that you could see that the city was a completely different worldsphere altogether. But they made it damn hard to implement in the engine for some reason.

Yup, totally agree. Grain of salt here too. I just read another interview where they said the art assets were identical but rendered differently on the PC. Does that really count as higher definition textures?

No. It does not. Which is kind of strange, because I'm pretty sure the Xbox and PS3 versions of Oblivion didn't have a "High" texture option, whereas the PC did. (and it looked quite a bit better.)
Oh well, there will be a high res texture pack out in a month or so anyway.

Well, read the QA. It sounds different from either Morrowind or Oblivion. Something about finding enchanted items and "breaking them down." I did love the complexity in Morrowind. Your skill plus the quality of the item added to the strength of the soul. Love me them exquisite amulets!

Sounds like Ego Draconis, where the easiest way to get enchantments is to rip them out of other items.

Creston
 
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18. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 16:16 Yaogun
 
Thanks for that link, Nomaar. I've been thinking I should start up TES IV again and check out new mods. That one looks like it's worth a try.  
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17. Re: The Elder Scrolls IV: Morrowind Mod Jul 6, 2011, 16:15 wrigleyvillain
 
Dev wrote on Jul 6, 2011, 13:21:

Current status:
http://morroblivion.com/forums/morroblivion/mods/753
Looks like all quests including faction and main quest are done from base game (expansions have been started on, blood moon & tribunal being worked on now).

Whats needed to be done:
http://morroblivion.com/forums/morroblivion/mods/763
Things like cell ownership so NPCs appropriately react when you steal, and they don't inappropriately sell stuff, and cobwebs in tombs, etc. Looks like its basically playable as it is, its mostly tweaking to more match oblivion.

Yeah I downloaded a bunch of stuff to get this going and then read much of the morrowind wilderness is totally empty (though of course you could make the case it pretty much was in the vanilla original too) which kind of turned me off.
 
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16. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 15:39 Ratty
 
Creston wrote on Jul 6, 2011, 15:26:
1) I don't care so much about the enchanting slots, because you can always just boost the enchantment powers through a mod, but it still kinda sucks. It's fun to mix and match armor, and Greaves and Cuirass being one part makes no sense.
No real horrible news for me in the QA. I can live with one less slot, but I will definitely miss it.
2) They weren't in Oblivion either. It took modders a LONG time before they were able to do true levitation and finally even flight. Typically I find that Oblivion is better without flight anyway. A ruin that's high on top of a mountain is a far cooler journey if you have to walk/climb there, fighting some cool monsters, than if you just levitated there, grabbed the book, and fled.
I didn't know there were mods that did that! I always suspected they did away with levitating solely to keep you from flying over the closed city walls. They said it was for gameplay reasons though.
4) Wheeee. Though I'll take the controls and fonts issue with a hint of salt.
Yup, totally agree. Grain of salt here too. I just read another interview where they said the art assets were identical but rendered differently on the PC. Does that really count as higher definition textures?
5) I think they said they were going back to the system of Morrowind, where you need souls in order to enchant. Of course, even in Morrowind you could easily abuse it, since you'd have the highest soul stone available, and would just summon the highest level monster over and over until you got his soul, but it's better than the boring stuf it was in Oblivion.
Well, read the QA. It sounds different from either Morrowind or Oblivion. Something about finding enchanted items and "breaking them down." I did love the complexity in Morrowind. Your skill plus the quality of the item added to the strength of the soul. Love me them exquisite amulets!
6) The Elder Scrolls series have always done that, haven't they?
I guess you are right. Maybe I'm thinking of Fallout.
 
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15. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 15:26 Creston
 
Ratty wrote on Jul 6, 2011, 14:01:
On a related note, there's an interesting Skyrim post that answers fan questions here:

http://forums.bethsoft.com/index.php?%2Ftopic%2F1207390-skyrim-fan-interview%2F

Bad news (IMHO of course): Cuirass and Greaves are now combined into a single armor piece, for visual reasons. Means fewer enchanting slots. (1) Levitation and mark/recall are not in Skyrim (as expected). (2)

Good news: You can get married and move into a house with your spouse. (3) PC version gets higher res textures, larger render modes, better keyboard support, etc. (4) No giant fonts (I think). Enchanting is a true skill and it sounds more complex. (5) You will be able to continue playing after finishing the main quest. (6)

Thanks for the linkies.

1) I don't care so much about the enchanting slots, because you can always just boost the enchantment powers through a mod, but it still kinda sucks. It's fun to mix and match armor, and Greaves and Cuirass being one part makes no sense.

2) They weren't in Oblivion either. It took modders a LONG time before they were able to do true levitation and finally even flight. Typically I find that Oblivion is better without flight anyway. A ruin that's high on top of a mountain is a far cooler journey if you have to walk/climb there, fighting some cool monsters, than if you just levitated there, grabbed the book, and fled.

3) Yay, Fable...

4) Wheeee. Though I'll take the controls and fonts issue with a hint of salt.

5) I think they said they were going back to the system of Morrowind, where you need souls in order to enchant. Of course, even in Morrowind you could easily abuse it, since you'd have the highest soul stone available, and would just summon the highest level monster over and over until you got his soul, but it's better than the boring stuf it was in Oblivion.

6) The Elder Scrolls series have always done that, haven't they?

Creston
 
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14. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 15:26 Dev
 
Creston wrote on Jul 6, 2011, 15:20:
Nomaar wrote on Jul 6, 2011, 12:04:
When you say "that other TC," do you mean this?

Modders have done some amazing things with Oblivion -- I hope Skyrim allows the same level of creativity.

Yeah, Nehrim. I'd forgotten the name, and was going to look it up when I got home. Thanks for the linky! That mod/tc is also just amazing, though this one looks to be leagues ahead visually.

Creston

I think it partly depends on if other mods are used to pump up the graphics.
 
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13. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 15:20 Creston
 
Nomaar wrote on Jul 6, 2011, 12:04:
When you say "that other TC," do you mean this?

Modders have done some amazing things with Oblivion -- I hope Skyrim allows the same level of creativity.

Yeah, Nehrim. I'd forgotten the name, and was going to look it up when I got home. Thanks for the linky! That mod/tc is also just amazing, though this one looks to be leagues ahead visually.

Creston
 
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12. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 14:01 Ratty
 
On a related note, there's an interesting Skyrim post that answers fan questions here:

http://forums.bethsoft.com/index.php?%2Ftopic%2F1207390-skyrim-fan-interview%2F

Bad news (IMHO of course): Cuirass and Greaves are now combined into a single armor piece, for visual reasons. Means fewer enchanting slots. Levitation and mark/recall are not in Skyrim (as expected).

Good news: You can get married and move into a house with your spouse. PC version gets higher res textures, larger render modes, better keyboard support, etc. No giant fonts (I think). Enchanting is a true skill and it sounds more complex. You will be able to continue playing after finishing the main quest.
 
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11. Re: The Elder Scrolls IV: Morrowind Mod Jul 6, 2011, 13:48 Cutter
 
Man, I have to say this Andoran trailer blew me away. I'll definitely dust off my Oblivion disc to try this thing out. In the words of Darth Vader, "Impressive. Most impressive."
 
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"Nobody wants to be nobody in America. Ed is the apotheosis of a prevailing American syndrome. It used to be that someone became famous because they were special. Now people are considered special just for being famous. Fame, itself, is its own virtue.
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10. Re: The Elder Scrolls IV: Morrowind Mod Jul 6, 2011, 13:21 Dev
 
Pankin wrote on Jul 6, 2011, 13:06:
Eldaron Imotholin wrote on Jul 6, 2011, 11:03:
Blackhawk wrote on Jul 6, 2011, 10:47:

For a second, I was hoping for an Oblivion engine return to Morrowind. Still, this looks good.

Yup I was thinking the exact same thing. That would've been so good.

Surprised you've not heard of Morroblivion.

http://morroblivion.com/

Whait wut?

I loved morrowind, I gotta check this out.

Edit: Stupid Beth, they tried to kill the project because ZOMG it was using textures from morrowind in oblivion!
That almost killed it, but they retextured so it wasn't, new people got involved in it, and its in very active development in fact they updated it within the last couple week.

Current status:
http://morroblivion.com/forums/morroblivion/mods/753
Looks like all quests including faction and main quest are done from base game (expansions have been started on, blood moon & tribunal being worked on now).

Whats needed to be done:
http://morroblivion.com/forums/morroblivion/mods/763
Things like cell ownership so NPCs appropriately react when you steal, and they don't inappropriately sell stuff, and cobwebs in tombs, etc. Looks like its basically playable as it is, its mostly tweaking to more match oblivion.

This comment was edited on Jul 6, 2011, 13:38.
 
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9. Re: The Elder Scrolls IV: Morrowind Mod Jul 6, 2011, 13:06 Pankin
 
Eldaron Imotholin wrote on Jul 6, 2011, 11:03:
Blackhawk wrote on Jul 6, 2011, 10:47:

For a second, I was hoping for an Oblivion engine return to Morrowind. Still, this looks good.

Yup I was thinking the exact same thing. That would've been so good.

Surprised you've not heard of Morroblivion.

http://morroblivion.com/
 
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8. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 12:28 Acleacius
 
Looks pretty amazing, music was great too. The website is in English but the language on the trailer, not sure Russian? Hopefully we can get a link to a English trailer.  
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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7. Re: The Elder Scrolls IV: Oblivion Mod Jul 6, 2011, 12:04 Nomaar
 
When you say "that other TC," do you mean this?

Modders have done some amazing things with Oblivion -- I hope Skyrim allows the same level of creativity.
 
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