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Arma 3 Interview

This interview on is the English version of a conversation with Ivan Buchta about Arma 3, the next installment in Bohemia Interactive Studios' upcoming military shooter sequel. Topics include the structure within the game's open world, AI improvements, their disinterest in adding a cover system, underwater combat, vehicles, weapon changes, DirectX 10/11 differences, multiplayer modes, and more.

8. Re: Arma 3 Interview Jun 30, 2011, 11:42 Muscular Beaver
DangerDog wrote on Jun 29, 2011, 14:43:
I just hope they put more effort into the sound and animation this time, especially voice over work.

The voice over is very hard to do. They have like 24 different voices (incl. different russian, czech, arabian, etc) and to record every single possible sentence will just blow a budget that small.
OFP sounded like that aswell (even worse), so I dont care at all. I rather have so many different voices than just a few and smooth sentences.

I just hope the map wont be smaller again. I want a real big one again, better 2 or 3 of them. A winter one please too, like in OFP, where the trees turn into christmas trees in december!
Avatar 12928
Waiting for BIS to come back to their senses and do a real ArmA 2 successor.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Jun 29, 13:13 Re: Arma 3 Interview Techie714
  3. Jun 29, 13:57  Re: Arma 3 Interview Drayth
  4. Jun 29, 14:12  Re: Arma 3 Interview Muscular Beaver
  2. Jun 29, 13:25 Re: Arma 3 Interview CommunistHamster
  5. Jun 29, 14:43 Re: Arma 3 Interview DangerDog
>> 8. Jun 30, 11:42  Re: Arma 3 Interview Muscular Beaver
  6. Jun 29, 21:33 Re: Arma 3 Interview tuddies
  7. Jun 30, 01:40  Re: Arma 3 Interview Jerykk


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