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XCOM Interview

Rock, Paper, Shotgun interviews Jonathan Pelling, asking the Creative Director at 2K Marin about XCOM, the upcoming first-person shooter based on the classic strategy series. They discuss the game's story, art style and other sensibilities. And we hereby award this Q&A the Dick Cavett Linguistic Trophy for the opening question: "More story-focused than the peripatetic original plan; is this because you’ve got people like Jordan Thomas and yourself on board and you’re trying to make use of people who are much more used to telling stories, rather than something stochastic or random?"

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16. Re: XCOM Interview Jun 30, 2011, 06:29 InBlack
 
Ok Beamer, sure fine whatever. I was just trying to explain why someone who loves the original would be aghast with the "reboot/remake".

We are all very aware of your conforming opinion on this, and pretty much every subject.

Whats wrong with being angry about someone taking advantage of something you loved and adored? In this case its related to the use of the XCOM license.
 
Avatar 46994
 
I have a nifty blue line!
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    Date Subject Author
  1. Jun 29, 13:07 Re: XCOM Interview MoreLuckThanSkill
  4. Jun 29, 15:49  Re: XCOM Interview StingingVelvet
  13. Jun 29, 22:08   Re: XCOM Interview MoreLuckThanSkill
  14. Jun 30, 04:14   Re: XCOM Interview InBlack
  15. Jun 30, 06:18    Re: XCOM Interview Beamer
>> 16. Jun 30, 06:29     Re: XCOM Interview InBlack
  5. Jun 29, 16:23  Re: XCOM Interview Dev
  2. Jun 29, 13:16 Re: XCOM Interview Tanto Edge
  3. Jun 29, 14:57 this is supposed to be well-known or something space captain
  6. Jun 29, 16:41 Re: XCOM Interview Vulkan
  7. Jun 29, 16:45  Re: XCOM Interview Ray Ban
  8. Jun 29, 17:07   Re: XCOM Interview nin
  12. Jun 29, 20:23   Re: XCOM Interview Lukin
  9. Jun 29, 17:57 XTATIC space captain
  10. Jun 29, 18:04 Re: XCOM Interview WyldKat
  11. Jun 29, 19:11  Re: XCOM Interview J
  17. Jun 30, 10:09 Re: XCOM Interview Verno


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