12 Replies. 1 pages. Viewing page 1.
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| 12. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 25, 2011, 00:57 |
RaZ0r! |
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Cutter wrote on Jun 24, 2011, 20:19: Skip this. It's shite. QFT. Wish I had taken this advice. |
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| 11. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 20:19 |
Cutter |
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Skip this. It's shite.
Just keep an eye out for Neverwinter Online Neverwinter Heroes...different game, old skool feel, could be fun. Gamma World, same deal. |
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| "Peter, breakfast for dinner is anarchy!" - Lois |
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| 10. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 19:58 |
BurntSoul |
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As I mentioned in my reply, I'm using autohotkey. I've used it in the past for other games. It works just fine, thanks for looking out for me. Unfortunately, I'm not looking for help.
There's just no excuse for having to rely on 3rd party software to force the game to give me the key configuration I need. A PC's 2 natural controllers are a mouse and keyboard. We're not re-inventing the wheel here, support it!
Daggerdale is an RPG - well, more action RPG than RPG. I've had to do my own dodging from arrows in this game so it fits to have a comfortable setup.
Neverwinter Nights came out in 2002. certainly not as action-like as Daggerdale. There's no physical dodging at all, it's just a virtual die roll that tells me I dodged. Yet I can assign my movement keys just fine.
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| 9. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 19:24 |
Tanto Edge |
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Ugh... why do they do that. Just let me pick my sex/race/class. |
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| 8. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 19:16 |
Darks |
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BurntSoul wrote on Jun 24, 2011, 18:31: Here's the deal:
Even with all the issues, I hope it can get its act together. That being said:
First off, the price: $15. Good to get in and get out. I heard that this game will eventually add dlc over time (new 'modules'). This price does NOT excuse them from the crap that's been happening, though.
This game is best for screwing around bashing monsters co-op with your friends, because the story is presented in a so-so manner (you talk to npc's and they just grunt when you click, and text lines pop up).
This is not a click on the ground RPG, it's a use the keys to move RPG. Yeah, they forgot to include the ability to configure many of your keys in the PC version. Like the arrow keys (I'm left handed). Kind of sad, so you have to go into the .ini to fix the keys you want changed (and some don't change anyway from here), or use a 3rd party utility I've been using like autokey. This pissed me off the most. I'm still waiting for the 2nd patch for this. It's the type of thing that would turn a casual PC gamer off for sure. Don't worry though, you can use a gamepad (WTF?).
Missing textures: 5 minutes in after I installed it, when you picked up certain armor or items and equipped them, you ended up looking like a pasty blue smurf. Supposedly they fixed it in the PC patch.
Ability points loss: upon leveling up, you get a few points to put into abilities. I didn't run into the issue, but people have been ripped when they built their character. Later on the player would save their game a certain way and it would remove those points. This is not cool when you are near the end of the game... Hadn't happened to me, and the first patch apparently fixes it, yet I have heard some people still complaining.
Multiplayer is tied to Gamespy.
Co-op local multiplayer does not include LAN play.
Because of all the above horseshit, they ended up getting terrible reviews.
Here's to hoping they'll get another patch in that resolves the remaining crap.
In any event, no sweat off my ass - all in I got the game for $1.50 (coupons).
Go download this app, http://glovepie.org/ and use it to configure your keys like you want. I use these for mine and it works great.
Paste it in and change them as you see fit, you can tab out and change them on the fly too. The patch did not fix the texture issue yet, thats coming soon.
WASD = ArrowKeys I = Insert C = End Space = Numpad0 One = Numpad1 Two = Numpad2 Three = Numpad3 Shift = RightControl End = PgDn
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| 7. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 18:44 |
Icewind |
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BurntSoul wrote on Jun 24, 2011, 18:31: Here's the deal:
Multiplayer is tied to Gamespy.
That was all I needed to hear. Pass.
Didn't Borderlands teach us anything? What is this, 1998? |
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| 6. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 18:31 |
BurntSoul |
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Here's the deal:
Even with all the issues, I hope it can get its act together. That being said:
First off, the price: $15. Good to get in and get out. I heard that this game will eventually add dlc over time (new 'modules'). This price does NOT excuse them from the crap that's been happening, though.
This game is best for screwing around bashing monsters co-op with your friends, because the story is presented in a so-so manner (you talk to npc's and they just grunt when you click, and text lines pop up).
This is not a click on the ground RPG, it's a use the keys to move RPG. Yeah, they forgot to include the ability to configure many of your keys in the PC version. Like the arrow keys (I'm left handed). Kind of sad, so you have to go into the .ini to fix the keys you want changed (and some don't change anyway from here), or use a 3rd party utility I've been using like autokey. This pissed me off the most. I'm still waiting for the 2nd patch for this. It's the type of thing that would turn a casual PC gamer off for sure. Don't worry though, you can use a gamepad (WTF?).
Missing textures: 5 minutes in after I installed it, when you picked up certain armor or items and equipped them, you ended up looking like a pasty blue smurf. Supposedly they fixed it in the PC patch.
Ability points loss: upon leveling up, you get a few points to put into abilities. I didn't run into the issue, but people have been ripped when they built their character. Later on the player would save their game a certain way and it would remove those points. This is not cool when you are near the end of the game... Hadn't happened to me, and the first patch apparently fixes it, yet I have heard some people still complaining.
Multiplayer is tied to Gamespy.
Co-op local multiplayer does not include LAN play.
Because of all the above horseshit, they ended up getting terrible reviews.
Here's to hoping they'll get another patch in that resolves the remaining crap.
In any event, no sweat off my ass - all in I got the game for $1.50 (coupons).
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| 5. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 16:16 |
gradbot |
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| This game is a sad disappointment. The UI didn't feel finished at all. Co-op had a number of rubber-banding issues e.g. someone starting a quest causing the other player to lose the treasure they just opened. |
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| 4. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 16:02 |
PropheT |
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| I have the 360 version and wasn't impressed with it. Graphics are muddy and fairly bad, gameplay wasn't anything special, environments were pretty boring from what I played before I quit. Was kind of disappointing. |
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| 3. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 15:48 |
Spektr |
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| Looks dated for sure and the gameplay is minimalistic.. Not unpleasant if you are not seeking an over the top experience. |
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| 2. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 15:15 |
nin |
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Tried it on the 360 and it was ok. Looked like caca. I know graphics aren't everything, but I at least expect a little effort.
Maybe they upped the screen rez and textures?
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 1. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 15:13 |
ockky |
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good job mixing it up. elven wizard and a halfling rogue would have been LAME. its just a shame they didn't take it a step further with Dwarven Rogue Halfling Fighter Elven Cleric |
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12 Replies. 1 pages. Viewing page 1.
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