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Brink Patched

Though it's not noted on Steam, the Splash Damage Website says a new patch is now available for the Windows edition of Brink, along with an updated version of the dedicated server for their first-person shooter (thanks AgentX7). Here's the summary: "A brand-new update is now available for the PC version of Brink, containing a huge stack of improvements and fixes. End game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a massive amount of weapon tweaks are all among the things you'll be getting in this one, and we've assembled the complete changelog for your perusal below. All you need to do to get the update is sign into Steam." The complete change list follows.

General

  • Fixed invisible players sometimes (dis)appearing
  • Combat Intuition no longer gets triggered by disguised players
  • Flash Bangs no longer affect spectators
  • Fixed being able to collide with grenades as a spectator
  • Fixed drag-to still applying when enemies respawned
  • Enabling cheats now disables character saving and stats reporting for that session
  • Team switch delays now get reset on map restart
  • Vsync is now enabled by default
  • Fixed 3rd person animation when hacking as an Operative
  • Fixed server/client aim issues
  • Fixed dark shadow-band on narrow FOVs
  • Fixed potential crash during map load on client if heavily lagged right before a map change
  • Fixed potential crash if disguising on a dedicated server
  • Fixed odd line appearing during some cinematics

Levels

  • Fixed overtime when repairing the crane on Shipyard
  • Fixed overtime not ending when Hackbox is removed on Reactor
  • Fixed Container City lab door sometimes appearing closed for clients
  • User Interface
  • Added better chat support for match results and during midtro/outros
  • Added improved Stopwatch mode end-game review screen
  • Added options for VOIP volume in settings menu
  • Fixed navigation issues on menus with password fields
  • Disabled chatting when in solo mode
  • Added support for up to 4 deployable icons
  • Fixed being able to click invisible filter buttons when the filters panel is collapsed

Balance

  • Tweaked several weapons (full details here)
  • Added body type health to Netvars for future tweaking
  • Added map spawn timers to Netvars for future tweaking

Optimizations

  • Optimized networking to reduce snapshot sizes
  • Optimised light-rendering
  • Minor performance improvement to static AO rendering
  • Added conditional to sun-rendering to speed it up slightly in case of all shadow
  • Fixed sunlight when indoors in Security Tower
  • Added support for dummy files to improve loading times

Dedicated Servers

  • No longer disconnect server if Steam connection is lost and grace period ends
  • Added listClients server command
  • Disabled missing mesh/sound/image warnings on servers
  • Disabled character compositing on servers to reduce server size

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10 Replies. 1 pages. Viewing page 1.
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10. Re: Brink Patched Jun 24, 2011, 10:21 Verno
 
StingingVelvet wrote on Jun 23, 2011, 18:36:
Finally watched TotalBiscuit's video on this game... actually looked really cool. Since not many seem to agree though it would likely be a wasted purchase.

Ask him what he thinks of the game now. He has a very different opinion about it on SA.
 
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9. Re: Brink Patched Jun 24, 2011, 00:07 Kris Redbeard
 
nin wrote on Jun 23, 2011, 17:11:
Uninstalled it last week. Shame it didn't turn out better.
JaguarUSF wrote on Jun 23, 2011, 20:31:
Funny. I did to. So did a lot of other people, based on the online population.

Uninstalled 4 days ago.
Haven't played in over a week.
As you say... such potential, such a let down.
 
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8. Re: Brink Patched Jun 23, 2011, 20:31 JaguarUSF
 
nin wrote on Jun 23, 2011, 17:11:
Uninstalled it last week. Shame it didn't turn out better.
Funny. I did to. So did a lot of other people, based on the online population.
StingingVelvet wrote on Jun 23, 2011, 18:36:
Since not many seem to agree though it would likely be a wasted purchase.
I liked it, but I kinda got tired of the bugs.
 
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7. Re: Brink Patched Jun 23, 2011, 19:18 Cutter
 
Yeah, I think it's too little too late at this point. Such potential wasted.
 
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6. Re: Brink Patched Jun 23, 2011, 19:01 ColoradoHoudini
 
So... Quake Wars and now Brink, two duds, and the second dud worst than the first.
In my line of work, we have what's called "Lessons Learned".. have these devs learned their lesson now?

How do you go from one of the best FPS's of all time, in Wolf:ET (I put it up there with Tribes, 3Wave Q1, CS, BF2 for being that good, and that solid) to .. 2 lame ducks back to back?

Sigh..I hope they can fix their mistakes and learn. Failing that, maybe they'll just make another failure of a shooter and this time, sell it to the console idiots.. they'll buy anything.
 
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5. Re: Brink Patched Jun 23, 2011, 18:36 StingingVelvet
 
Finally watched TotalBiscuit's video on this game... actually looked really cool. Since not many seem to agree though it would likely be a wasted purchase.  
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4. Re: Brink Patched Jun 23, 2011, 17:32 Agent.X7
 
Ah, no more legions of idiots getting insta-kills with the Carb-9.  
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3. Re: Brink Patched Jun 23, 2011, 17:26 Frijoles
 
Wish I hadn't spent $50 on it. Maybe $10. Oh well. Maybe my info can be useful to Lulsec.  
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2. Re: Brink Patched Jun 23, 2011, 17:11 nin
 

Uninstalled it last week. Shame it didn't turn out better.

 
http://www.nin.com/pub/tension/
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1. Re: Brink Patched Jun 23, 2011, 17:04 DangerDog
 
Will it bring anyone back to the servers?

http://www.gametracker.com/search/brink/US/?sort=c_numplayers&order=DESC

 
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