17 Replies. 1 pages. Viewing page 1.
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| 17. |
Re: EVE Online Incarna Launches |
Jun 24, 2011, 02:58 |
Zanakar |
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Wonder if this expansion will finally be the one that allows "regular" players to join CCP's Very Special Friends Club, and become one of those Special Players who are allowed to repeatedly do things that can and will get normal players banned for breaking EULA (as loose as the EULA at that game is). Used to play Eve-Online (and enjoyed it) for several years and saw more incidents of that than I care to count, and what I've been hearing from people who still play that game, CCP remains as corrupt as it has been. People just cannot or will not understand that corruption until they find themselves at worse end of it. Of course, making a comment like this will make me the target of bazillion CCP-worshipping Eve Fanboys, but that's nothing new... You either love Eve-Online or you a loser carebear who can't play The One True MMOG and who should go back to WoW. |
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| 16. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 18:27 |
Jonny |
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bobbyric wrote on Jun 22, 2011, 16:20: So how do interiors improve the game, exactly?
My Eve experience was this:
"Hi I'm a newbie, I need help, why does everyone have a bigger ship?"
"Hi newbie, welcome to our corp, here's a free ship and some mining lasers, go mine some ore and we'll help you get a bigger ship, that's how this game works."
3 days later
"I just realized how much ore it takes to build a bigger ship, I'm going to be afk mining for another week, WTF?"
"Yeah awesome game huh?"
/quit Then you joined a bad corp. Most decent corps who'll take newbies will provide skillbooks and ships gratis, because the kind of ships a new player can actually fly are peanuts to someone who's been playing more than a few months.
Also, not only is mining the least profitable enterprise in the whole game, you never mine to build personal ships, as it would make more money to sell the ore you mine and buy a ship from an established manufacturer with massively researched blueprints and maxed skills.
So, you either ended up with a group having cheap laughs at the clueless newbs or they were clueless newbs themselves. Harsh, but with an open sandbox like EvE it's the players who make the game experience for each other, and like real life a percentage of them are fannies. |
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| 15. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 18:23 |
Fibrocyte |
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Slashman wrote on Jun 22, 2011, 17:46: The exaggeration in this thread about EVE is laughable.
Apparently if an MMO doesn't hold your hand and tell you where the 'fun' is, people are incapable of figuring it out for themselves.
I played EVE for 2 years. Was only ever in small corps apart from a brief foray into 0 sec space. And I NEVER got into the excel aspects that people keep insisting are all EVE is about.
I mined a bit, discovered profitable NPC trade-routes, hunted pirates(the human kind), did stuff with my corp mates, allied with some actual pirate corps, did NPC missions, challenged myself by making trade runs through low-sec areas, even managed to band together with some folks to blockade a low sec system and force all the pirates out while folks from my corp mined.
Most importantly I found a great group of people through global channels who were always around to talk to, ask advice and help from and laugh with.
I'm sorry if having a little patience and learning how to do things is anathema to folks these days. But if all EVE really was, was excel in space...it wouldn't be one of the most successful MMOs out there. You CAN play it at that level...but there is absolutely no need to if you don't want to. Nice post. |
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| 14. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 17:46 |
Slashman |
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The exaggeration in this thread about EVE is laughable.
Apparently if an MMO doesn't hold your hand and tell you where the 'fun' is, people are incapable of figuring it out for themselves.
I played EVE for 2 years. Was only ever in small corps apart from a brief foray into 0 sec space. And I NEVER got into the excel aspects that people keep insisting are all EVE is about.
I mined a bit, discovered profitable NPC trade-routes, hunted pirates(the human kind), did stuff with my corp mates, allied with some actual pirate corps, did NPC missions, challenged myself by making trade runs through low-sec areas, even managed to band together with some folks to blockade a low sec system and force all the pirates out while folks from my corp mined.
Most importantly I found a great group of people through global channels who were always around to talk to, ask advice and help from and laugh with.
I'm sorry if having a little patience and learning how to do things is anathema to folks these days. But if all EVE really was, was excel in space...it wouldn't be one of the most successful MMOs out there. You CAN play it at that level...but there is absolutely no need to if you don't want to. |
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| 13. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 16:30 |
SpectralMeat |
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| Mining isn't exactly the most exciting thing to do in EVE when you are new. It gets somewhat better later when you can mine in lower sec systems with cover or bots flying around you, but as a n00b I found doing agent missions were a little better to pass the time until some basic skills train so you can fly a better bigger ship. |
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| 12. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 16:20 |
bobbyric |
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So how do interiors improve the game, exactly?
My Eve experience was this:
"Hi I'm a newbie, I need help, why does everyone have a bigger ship?"
"Hi newbie, welcome to our corp, here's a free ship and some mining lasers, go mine some ore and we'll help you get a bigger ship, that's how this game works."
3 days later
"I just realized how much ore it takes to build a bigger ship, I'm going to be afk mining for another week, WTF?"
"Yeah awesome game huh?"
/quit |
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| 11. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 14:59 |
Wikidd |
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Techie714 © wrote on Jun 22, 2011, 13:15: I've really tried getting into this game at least three times, but I just cant. I find it so boring. The graphics are great & I know it's a very cool game but just not for me. More than any other MMO, it's up for you to make your own fun in EVE. It's a sandbox MMO.
The only other MMO I've ever played was a few months of LOTRO, and that was just for the story as I love Middle Earth. Eve, OTOH, is a real multiplayer game where a player with 6 months of experience in a frigate can play a key role in taking down a player with 6 years in a capital class ship.
Basically, you have to find a good corporation! They are improving empire space though, every patch is rightly focused on making the game better for newcomers. |
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| 10. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 14:42 |
jacobvandy |
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You used to be able to train skills even while you weren't subscribed. People would play for a month, then on their last day, set a skill that takes weeks to train, then resubscribe when it's done, play a bit more, then pick another long skill.
But no! Running egg timers for several thousand inactive players puts undue strain on the servers and negatively affects paying customers! Or at least that's what they said... |
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| 9. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 13:42 |
Tumbler |
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EX: You could be a god at making money. Have 500 billion Isk. But you have to wait a month or more for your training to complete on that fancy new ship you could build 5 of at the drop of a hat. So what do you do for that month? Make more money you can not really use? But then again I guess this is why everyone calls this game a 'Excel MMO'. Making money still takes a good amount of effort, if you had 500 billion isk I don't think you'd have to worry about paying for the game monthly, you can just buy lots of PLEX (monthly sub sold in game for game currency)
When last I played it cost 300 million isk which would take me about a week to earn on average but it wasn't fun. That is a week of 4 hour sessions each day when a large part of that time is spent simply moving shit around and listing it for sale and then processing minerals. I'd push it off more and more each month and then I'd have to pump in long days of running missions to earn my 300 million isk in that last month and I kept asking myself, "Why the fuck am I doing this?" It stops being fun when all you are doing is paying to do meaningless shit... Make that part of the game free. Sort of like jail? You can't leave the station, maybe can't buy / sell anything either? Just train skills? If all you're doing is logging in to change skills that part of the game needs to be free. I'd enjoy paying for this game if I felt like I was only paying when I was actually playing the game. |
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VGfive.com - Game Trading site (Steam codes too!) Kickstarter "Game Developer"! |
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| 8. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 13:30 |
necrosis |
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Techie714 © wrote on Jun 22, 2011, 13:15: I've really tried getting into this game at least three times, but I just cant. I find it so boring. The graphics are great & I know it's a very cool game but just not for me. This is what always draws me to it. I want a good space MMO or the like. This game looks amazing and the ship fighting is fun. But everything else (doing nothing but waiting for skills to train) is a complete drag.
God I want another Freelancer. |
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| 7. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 13:28 |
necrosis |
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Tumbler wrote on Jun 22, 2011, 12:10: Cool stuff...but they need to make someway to keep training yours skills up without paying. I don't feel like the game is worth it to pay a monthly fee when you are simply logging in to change skills. When you decide you want to try something there are often a variety of skills you'll need before you can do this and you'll have to spend a few weeks getting those in order. During that time you can run missions and earn isk which you'll need anyway but with many skills you're simply waiting to get hte most out of that so you just sit idle in a station while that training completes. Tech 2 Drones come to mind, you need an excessive amount of training to use those effectively and it's literally weeks. I ran missions a lot while those trained up but that process never ends. After getting my carrier training started I needed a handful of other skills that were going to take weeks to complete before I could hope to use hte carrier effectively. The wait is not the problem. Paying to wait is the problem. I think they should make it possible to put your pilot onto "hold" for a month or so and during that time you can not undock or pilot a ship. You're stuck in that station and you can login and train. Maybe buy/sell on the market too? This was the thing that made me cancel. I couldn't stomach the payment to sit there and switch skills for a month. Once you reach a certain point in the game training the stuff you want is going to take weeks. (for each skill) This is the exact reason I stopped after a 45 day trial I had (some steam special). I spent most of the last 2-3 days on my trial just farting around doing dumb shit while I waited for skills to train.
This MMO is not like others in respect to effort and time. Most MMO's you can 'level' faster the more effort you put in. But in EVE you eventually hit a roadblock where no matter what you do will help you progress faster.
EX: You could be a god at making money. Have 500 billion Isk. But you have to wait a month or more for your training to complete on that fancy new ship you could build 5 of at the drop of a hat. So what do you do for that month? Make more money you can not really use? But then again I guess this is why everyone calls this game a 'Excel MMO'. |
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| 6. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 13:15 |
Techie714 © |
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| I've really tried getting into this game at least three times, but I just cant. I find it so boring. The graphics are great & I know it's a very cool game but just not for me. |
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| 5. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 12:47 |
SpectralMeat |
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I remember back in the day when EVE was in beta and I spend so much time playing it then when it released I was addicted for 2 years. These days I always try those 5 day passes they keep sending me to try the game and I got back into it recently again, not nearly as much as I was involved with EVE at the beginning, but after a month or so I was bored.
I may check out the new additions they've just released but I highly doubt I will get back into EVE again and to actually pay for it again. |
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| 4. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 12:10 |
Tumbler |
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| Cool stuff...but they need to make someway to keep training yours skills up without paying. I don't feel like the game is worth it to pay a monthly fee when you are simply logging in to change skills. When you decide you want to try something there are often a variety of skills you'll need before you can do this and you'll have to spend a few weeks getting those in order. During that time you can run missions and earn isk which you'll need anyway but with many skills you're simply waiting to get hte most out of that so you just sit idle in a station while that training completes. Tech 2 Drones come to mind, you need an excessive amount of training to use those effectively and it's literally weeks. I ran missions a lot while those trained up but that process never ends. After getting my carrier training started I needed a handful of other skills that were going to take weeks to complete before I could hope to use hte carrier effectively. The wait is not the problem. Paying to wait is the problem. I think they should make it possible to put your pilot onto "hold" for a month or so and during that time you can not undock or pilot a ship. You're stuck in that station and you can login and train. Maybe buy/sell on the market too? This was the thing that made me cancel. I couldn't stomach the payment to sit there and switch skills for a month. Once you reach a certain point in the game training the stuff you want is going to take weeks. (for each skill) |
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VGfive.com - Game Trading site (Steam codes too!) Kickstarter "Game Developer"! |
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| 3. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 10:39 |
Burrito of Peace |
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EVE has always tempted me but I always came away with the feeling that I was "playing" Excel with a different GUI.
Ideally, I'd like a Freelancer/Privateer MMO. I tried Black Prophecy but lord that was boring. |
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| 2. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 10:05 |
SpectralMeat |
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| Ouchie ! |
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| 1. |
Re: EVE Online Incarna Launches |
Jun 22, 2011, 09:59 |
nin |
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From http://kotaku.com/5814354/:
At the current going rate, using the existing currency (ISK) and transferring it to this new currency (PLEX), a skirt for your avatar costs USD$20. A blouse is $25. A space monocle costs $68. As Massively points out, many of the items on sale are going for more than their real-world counterparts would in a store, making it only more tragic. |
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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17 Replies. 1 pages. Viewing page 1.
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