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Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned

Square Enix announces the release of Dungeon Siege III for Windows, Xbox 360, and PlayStation 3, offering Obsidian Entertainment's new installment in this action/RPG franchise originated by Gas Powered Games. This launch trailer (slash commercial) celebrates the news, and here's a portion of the announcement:

In Dungeon Siege III, players assume the role of one of four heroes, fighting for the sake of their fallen comrades to restore the kingdom of Ehb. Conflict is constant in this action-RPG and decisions have lasting consequences, allowing players to alter the epic storyline. Fight to restore the 10th Legion with up to three friends via online co-op play. Dungeon Siege III allows for two players to experience the story from start to finish in local co-op mode. Thanks to robust cooperative AI, Dungeon Siege III allows players to seamlessly drop in and out of battle without interrupting the action or impacting the campaign.

Also, there's an interview about the game on Eurogamer.net where Nathaniel Chapman talks of enhancing the PC controls of this once-PC-exclusive franchise: "If there are PC gamers who are having a negative reaction it's less about what the combat is, it's more how the combat controls," the game's lead designer told them. "Actually this is one thing I would have liked to have spent more time on, and we are actually spending time on now. Basically, as long as PC gamers have a good way to control the combat they will enjoy it. One review - I can't remember which - said if you play with a game pad the combat is great, so right now we're working on improving the PC controls through an update."

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24. Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Jun 21, 2011, 16:13 noman
 
jacobvandy wrote on Jun 21, 2011, 15:40:
I severely doubt they will be doing anything more than adding a controls section in the menu to let you rebind keys. I guess I might as well play with the 360 controller then. You can't click on anything with the mouse, so what's the point of having it?

That's a good point. The combat itself and the world interaction is remarkably different than other action/RPG games like Diablo, Titan Quest or even the earlier DS titles. The mouse click is basically tied to weapon swing. You can't click on enemies. In many ways, the combat is like other button-mashers such as Devil May Cry, except that there are a few more tactical choices.

From the same interview,

Personally, the combat system. I'm really happy that people seem to be getting into and enjoying the core mechanics, like the blocking, dodging, the power meters and all the abilities. That's really satisfying to me personally.

So if someone is not into this type of combat mechanics, then no amount of tweaked mouse controls will help change that situation.

They also said, why the combat was changed......

There were two main things that motivated it. One was, in bringing the game over to consoles, we really needed it to play in an exciting way on a console controller. It was very difficult to take the party management aspect of the earlier games and... it just didn't mesh well with the console controls.

In general, one of the criticisms of the first Dungeon Siege was that it kind of played itself. We wanted to make a really active experience and put a lot of emphasis on the 'action' in 'action RPG'. We wanted to ensure you never felt like the game was too automated. We really wanted it to feel like you were always directly controlling your character, and how you controlled your character really mattered and affected the outcome of combat.

I can't recall any action/RPG with these type of combat mechanics on PC. I think this thing above all else is creating these diverse opinions. I'd probably try the demo again, plugging in the Logitech F510 controller and see if the button-mashing combat has some merit or not.
 
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  1. Jun 21, 13:37 Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Creston
  4. Jun 21, 13:54  Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned baltar
  7. Jun 21, 14:03   Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Teddy
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  11. Jun 21, 14:14   Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned CJ_Parker
  13. Jun 21, 14:21    Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned baltar
  15. Jun 21, 14:25     Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Verno
  17. Jun 21, 14:53   Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Creston
  9. Jun 21, 14:08  Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Ripperjack
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  16. Jun 21, 14:45 Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Optional nickname
  18. Jun 21, 14:54 Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned LarsWestergren
  19. Jun 21, 14:55 Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Dev
  20. Jun 21, 15:40 Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned jacobvandy
  21. Jun 21, 16:01  Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Overon
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  27. Jun 21, 17:14   Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned necrosis
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  29. Jun 21, 17:35     Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Jerykk
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  30. Jun 21, 17:45     Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned RollinThundr
  33. Jun 21, 18:02      Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned CJ_Parker
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>> 24. Jun 21, 16:13  Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned noman
  23. Jun 21, 16:05 Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Alamar
  36. Jun 21, 19:03  Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Killswitch
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  25. Jun 21, 16:28 Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Verno
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  41. Jun 21, 20:25   Re: Ships Ahoy - Dungeon Siege III, PC Control Fixes Planned Jerykk
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