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Sunday Consolidation

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23 Replies. 2 pages. Viewing page 1.
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23. Re: Sunday Consolidation Jun 21, 2011, 08:14 Beamer
 
I pretty much said that, so agreed.  
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22. Re: Sunday Consolidation Jun 21, 2011, 06:09 Jerykk
 
But, as history shows, it's a complete failure and it never, ever works. The N64s expansion was the only one that at all caught on, even then barely, and mostly because it was included with its killer app - GoldenEye.

The problem with console hardware expandability is that developers still have to make sure their games run with the barebones hardware. Take the X360, for example. Because MS made the stupid choice to sell versions without hard drives, developers cannot require installations. In addition, patches can't be more than 4 MB in size because that's the online storage limit per title on Xbox LIVE.

Even if Sony and MS released expanded memory modules, games would still have to be designed under the base 512MB memory limit.
 
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21. Re: Sunday Consolidation Jun 20, 2011, 22:02 Beamer
 
Yes, I was thinking PD.
Ibought an N64 in 2005 or 2006 expressly for four player PD but never managed to nab an expansion pack so never used it. Any one on ebay was going for more than I paid for the N64.
 
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20. Re: Sunday Consolidation Jun 20, 2011, 21:17 PHJF
 
Perfect Dark ran like shit even with the xpansion pak. Playing coop on the villa mission was an FPS nightmare.  
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19. Re: Sunday Consolidation Jun 20, 2011, 18:35 nin
 
Sepharo wrote on Jun 20, 2011, 18:09:
Beamer wrote on Jun 20, 2011, 10:33:
The N64s expansion was the only one that at all caught on, even then barely, and mostly because it was included with its killer app - GoldenEye.

Huh? Don't you mean Donkey Kong 64?

According to this list GoldenEye wasn't even supported.



I was thinking it was Perfect Dark that came with it, actually.
 
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18. Re: Sunday Consolidation Jun 20, 2011, 18:09 Sepharo
 
Beamer wrote on Jun 20, 2011, 10:33:
The N64s expansion was the only one that at all caught on, even then barely, and mostly because it was included with its killer app - GoldenEye.

Huh? Don't you mean Donkey Kong 64?

According to this list GoldenEye wasn't even supported.

 
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17. Re: Sunday Consolidation Jun 20, 2011, 14:12 Creston
 
entr0py wrote on Jun 20, 2011, 02:21:
maybe it would be smart for MS or Sony to build in easy expandability in their next generation of consoles.

Those machines already exist. They're called PCs.

Creston
 
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16. Re: Sunday Consolidation Jun 20, 2011, 11:24 Verno
 
nin wrote on Jun 20, 2011, 10:20:

Deep thoughts, by Tumbler...



"Sometimes I wonder."


I think you mean...

"Sometimes I wonder GOOZEX GET UR GAMES FOR ONE DOLLA PLAYA SIGN UP FOR GOOZEX GUYZ PLZ SIGNUP FOR GOOZEX."
 
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15. Re: Sunday Consolidation Jun 20, 2011, 10:33 Beamer
 

expandability? What and hamstring newer model sales?

If this was feasible Microsoft and Sony would love it. New model sales cost them money, as they're sold at a loss. Expandability would likely be sold at a nice profit and keep the costly need for new model development off in the horizon. It's actually exactly what Microsoft and Sony would prefer.

But, as history shows, it's a complete failure and it never, ever works. The N64s expansion was the only one that at all caught on, even then barely, and mostly because it was included with its killer app - GoldenEye.


Also, Tumbler, none of those differences are functional. No game requires a bigger HDD on the PS3, just enough HDD. On the 360 games don't require one at all, and this is something that ended up biting Microsoft in the ass. Backwards compatibility isn't a functional difference for new games, only old.
 
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14. Re: Sunday Consolidation Jun 20, 2011, 10:20 nin
 


Deep thoughts, by Tumbler...



"Sometimes I wonder."

 
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13. Re: Sunday Consolidation Jun 20, 2011, 10:17 Tom
 
If you want expandability, buy a PC. If you want to live in a little box with boundaries for the important things that are totally set in stone, buy a console. That's how it is and that's how it's going to be for a long time. The fixed nature of console specs is perhaps the console's greatest weakness and also its greatest advantage.  
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12. Re: Sunday Consolidation Jun 20, 2011, 10:13 Verno
 
Dmitri_M wrote on Jun 20, 2011, 10:10:

You cannot compare store bought fixed models to actual "expandability".

Isn't he the "PS3 should be able to run PC games natively" guy?
 
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11. Re: Sunday Consolidation Jun 20, 2011, 10:10 Dmitri_M
 
Tumbler wrote on Jun 20, 2011, 09:59:

...yes? Consoles have multiple configs right now. Different hdd sizes, some had no hdd's, the ps3's quickly dropped ps2 backwards compatability, I think the ps3 has 5 different models at this point?

You cannot compare store bought fixed models to actual "expandability".
 
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10. Re: Sunday Consolidation Jun 20, 2011, 10:03 nin
 
Consoles have multiple configs right now.


But other than shrinking the NM of the chipset, it's still the same chipset in every model.


MS/Sony would be very smart to sell a memory module, if possible, that doubles the systems memory. If they can make that work for $50 or less I think people would jump on it but ideally they'd be planning this for next christmas, maybe go to Activision with this and tell them to start developing CoD with 1 GB of mem and plan on shipping the memory module a month or so before that game.

I'm not sure that was a huge hit when nintendo did it with the N64.


 
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9. Re: Sunday Consolidation Jun 20, 2011, 09:59 Tumbler
 
Dmitri_M wrote on Jun 20, 2011, 08:56:
Can you imagine the average console gamer dealing with multiple configurations?

...yes? Consoles have multiple configs right now. Different hdd sizes, some had no hdd's, the ps3's quickly dropped ps2 backwards compatability, I think the ps3 has 5 different models at this point?

MS/Sony would be very smart to sell a memory module, if possible, that doubles the systems memory. If they can make that work for $50 or less I think people would jump on it but ideally they'd be planning this for next christmas, maybe go to Activision with this and tell them to start developing CoD with 1 GB of mem and plan on shipping the memory module a month or so before that game.
 
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8. Re: Sunday Consolidation Jun 20, 2011, 08:56 Dmitri_M
 
Armengar wrote on Jun 20, 2011, 05:30:
expandability? What and hamstring newer model sales?

Can you imagine the average console gamer dealing with multiple configurations?
 
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7. Re: Sunday Consolidation Jun 20, 2011, 07:19 reisub
 
When they say 720p, do they mean 720p? If so, that's a step up from COD:BlOps and I assume MW3 too. 30fps is gonna hurt though. Devilish  
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6. Re: Sunday Consolidation Jun 20, 2011, 05:30 Armengar
 
expandability? What and hamstring newer model sales?  
Its not the cough that carries you off but the coffin they carry you off in.
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5. Re: Sunday Consolidation Jun 20, 2011, 02:21 entr0py
 
Remember the memory expansion for the N64, or the Sega 32x dingus? Those failed hard because they came late in the console's life, and because games made for them didn't work on 95% of the installed base.

But now that console cycles are doubled, maybe it would be smart for MS or Sony to build in easy expandability in their next generation of consoles. And if they required all games to be scalable, they wouldn't have to worry about developers not supporting a possible upgrade.
 
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4. Re: Sunday Consolidation Jun 20, 2011, 02:01 Jerykk
 
They just need a new graphics card.

They could also use a lot more memory. Like, 4 gigs of system memory and 1 gig of video memory, as opposed to the 512 megs of total memory they currently have. You can't imagine how happy console developers would be if this ever happened.
 
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