space captain wrote on Jun 18, 2011, 16:39:Prez wrote on Jun 18, 2011, 14:18:
I certainly count myself among the "Fogeys". The thing that stuck out for me the most the first time I saw Quake was the graphics. My jaw hit the floor when I saw it being played.
yeh me too.. if you can wrap your head around it, i used to play the shit with keyboard only for quite a while.. which was the same way i played doom and wolfenstein.. when the qtest was going around, someone came by to play on our LAN and said "dude.... use a mouse" and i was blown away with how much it changed the game, hehe
Scheherazade wrote on Jun 18, 2011, 17:16:Totally. I bought the original Diamond Monster 3D card as my first 3D card for Quake. Amazing. I remember at my college's LAN parties, we had projectors, dual CPU servers, etc. FUN TIMES! I miss them.Ant wrote on Jun 18, 2011, 16:54:space captain wrote on Jun 18, 2011, 16:39:Same here. I tried using the mouse for DOOM and Wolf3D, but it didn't work because it wasn't 360 degrees like Quake and newer. Geez, we're old.Prez wrote on Jun 18, 2011, 14:18:
I certainly count myself among the "Fogeys". The thing that stuck out for me the most the first time I saw Quake was the graphics. My jaw hit the floor when I saw it being played.
yeh me too.. if you can wrap your head around it, i used to play the shit with keyboard only for quite a while.. which was the same way i played doom and wolfenstein.. when the qtest was going around, someone came by to play on our LAN and said "dude.... use a mouse" and i was blown away with how much it changed the game, hehe
My favorite BBS was having a lan party, and I saw 3D acceleration for the first time. THAT was my 'jaw on the floor' moment.
640x480 at 30+ fps. It was mind blowing. Everyone huddled around the one computer with a voodoo and just stared at the awesomeness.
"You can't even see the pixels!" - I remember people saying that like it was yesterday (texture dithering).
-scheherazade
Ant wrote on Jun 18, 2011, 16:54:space captain wrote on Jun 18, 2011, 16:39:Same here. I tried using the mouse for DOOM and Wolf3D, but it didn't work because it wasn't 360 degrees like Quake and newer. Geez, we're old.Prez wrote on Jun 18, 2011, 14:18:
I certainly count myself among the "Fogeys". The thing that stuck out for me the most the first time I saw Quake was the graphics. My jaw hit the floor when I saw it being played.
yeh me too.. if you can wrap your head around it, i used to play the shit with keyboard only for quite a while.. which was the same way i played doom and wolfenstein.. when the qtest was going around, someone came by to play on our LAN and said "dude.... use a mouse" and i was blown away with how much it changed the game, hehe
space captain wrote on Jun 18, 2011, 16:39:Same here. I tried using the mouse for DOOM and Wolf3D, but it didn't work because it wasn't 360 degrees like Quake and newer. Geez, we're old.Prez wrote on Jun 18, 2011, 14:18:
I certainly count myself among the "Fogeys". The thing that stuck out for me the most the first time I saw Quake was the graphics. My jaw hit the floor when I saw it being played.
yeh me too.. if you can wrap your head around it, i used to play the shit with keyboard only for quite a while.. which was the same way i played doom and wolfenstein.. when the qtest was going around, someone came by to play on our LAN and said "dude.... use a mouse" and i was blown away with how much it changed the game, hehe
Prez wrote on Jun 18, 2011, 14:18:
I certainly count myself among the "Fogeys". The thing that stuck out for me the most the first time I saw Quake was the graphics. My jaw hit the floor when I saw it being played.
NotOneOfUs wrote on Jun 17, 2011, 20:42:
Fast movement speed (same as Quake 1). No "Sprint" function (always moving at top speed). All weapons. Health packs.
If it does this, I will walk to Texas and kiss Carmack's shoes.
Prez wrote on Jun 18, 2011, 14:18:I remember Qtest and playing in my college's computer labs with no sound cards. It was still rad.space captain wrote on Jun 17, 2011, 22:22:
pretty sure prez is older than you, jesus freak
I certainly count myself among the "Fogeys". The thing that stuck out for me the most the first time I saw Quake was the graphics. My jaw hit the floor when I saw it being played.
space captain wrote on Jun 17, 2011, 22:22:
pretty sure prez is older than you, jesus freak
frag.machine wrote on Jun 18, 2011, 11:00:I recalled "All Your History" documentaries (http://www.youtube.com/show/allyourhistory?s=3 ) mentioning this too that made id Software employee (John Romero) depart?Beamer wrote on Jun 17, 2011, 19:14:The reasons for "disjointed and incoherent" would be that id didn't make their games to tell a story back then but that they made the game first (or a series of cool levels) and then at the very last minute they slapped a story on the whole thing. That's why id games never had much of a story to begin with.
Doom was coherent. Sure, the story was solely a .txt, but it had coherency.
Quake lacked it entirely.
Quake indeed had a quite complex story based on a D&D campaign that Romero and Carmack were playing, but it was later scraped in favor of "just doing Doom 3" (as put in "Masters of Doom").
Beamer wrote on Jun 17, 2011, 19:14:The reasons for "disjointed and incoherent" would be that id didn't make their games to tell a story back then but that they made the game first (or a series of cool levels) and then at the very last minute they slapped a story on the whole thing. That's why id games never had much of a story to begin with.
Doom was coherent. Sure, the story was solely a .txt, but it had coherency.
Quake lacked it entirely.
Jerykk wrote on Jun 17, 2011, 17:39:
While I'd love to see another Quake game, I'm pretty sure it would be nothing like the originals. Carmack essentially said in an interview that id isn't going to make big-budget PC exclusives ever again. That means any new Quake game would be multiplatform and thus, designed for gamepads. Quake + gamepads = not Quake.
Turns out that like Call of Duty the game has a mechanic on a gamepad where when you hit the aim button it auto-locks to the nearest enemy, removing the need to really aim at all. Using this mechanic (and turning it off on PC) might make real fast-paced shooters more common in modern times.
Rockn-Roll wrote on Jun 17, 2011, 19:10:
Of course the only ones that truly know what happened are Romero, the Carmacks, Cloud, and Willits.
Jerykk wrote on Jun 17, 2011, 17:39:
While I'd love to see another Quake game, I'm pretty sure it would be nothing like the originals. Carmack essentially said in an interview that id isn't going to make big-budget PC exclusives ever again. That means any new Quake game would be multiplatform and thus, designed for gamepads. Quake + gamepads = not Quake.