Rockn-Roll wrote on Jun 17, 2011, 19:10:
Of course the only ones that truly know what happened are Romero, the Carmacks, Cloud, and Willits.
I spoke with Willits at QuakeCon 2006 about Quake1, which is by far and wide my favorite Quake game. IIRC he said he cleaned/polished up a lot of the levels by Romero and others too.
For me, Quakeworld was more 28.8 modem friendly, but the original Quake (aka 'netquake') offers a much better and more solid gameplay, especially since we now all have broadband. No rubber banding, no insta-kills from 300 ping players, etc.. Quakeworld played, and still does, play like shit. Netquake is what I hope they copy, but I realize it's an entirely different era in gaming and they'll probably bring over the the theme and perhaps little of the original gameplay and none of the code (it's GPL'd anyway). I suspect that they'd use an updated Rage engine.
For me, Quake2 multiplayer was a big disappointment. Q2 copied the Quakeworld net-code and the MP gameplay suffered greatly. Sure Q2 SP was fine and fun, and even the MP was wildly popular, but I hated it. Even the Q2 theme was somewhat generic.
I have low expectations. A Quake1 sequel designed for a gamepad - that's against my religion. I'd like to be hopeful though so I won't judge until I see/play it.
This comment was edited on Jun 18, 2011, 00:17.
Perpetual debt is slavery.