|
|
 |
| [Jun 14, 2011, 1:20 pm ET] - Share - Viewing Comments |
2K Games announces the North American release of Duke Nukem Forever, the first-person shooter with one of the longest (if not the longest, period) development cycles in videogame history. The game was released in Europe last week, is now on North American store shelves, and can also be had through the magic of digital distribution from Direct2Drive, GamersGate (save 10%), Green Man Gaming (save 27%), and Steam, and is also available for 20% off through Woot with the code "EMCKDJF85" (thanks nin). According to their possibly biased assessment, the saga behind the game's creation is a story of heroes and legends: From the game’s inception, the legendary George Broussard and his team of immensely talented and passionate designers, artists and programmers at 3DRealms devoted themselves to bringing Duke Nukem Forever to market. When all appeared lost, a small team of dedicated developers, known as Triptych Studios, saved Duke Nukem Forever from what seemed like vaporware death and resurrected the King. Their heroic efforts alongside Gearbox Software, Piranha Games and many other contributors finalized the legacy by bringing the full-featured triple-A title to retail.
Apologizing to no one, Duke Nukem Forever is the high-octane video game equivalent of a Hollywood summer blockbuster. Starring the legendary lady killer and alien slayer, Duke Nukem Forever introduces gamers to a blastastic time filled with head-popping, bone-rattling action, brazenly crude humor, impossibly statuesque women dying for affection, and catchy one-liners that will have you laughing out loud.
 |
| 66. |
Re: Ships Ahoy - Duke Nukem Forever |
Jun 15, 2011, 17:26 |
SectorEffector |
|
|
Jerykk wrote on Jun 15, 2011, 00:49:
You really can't pick a sub-genre (or worse, sub-sub-genre in modern day military shooters) that is, in it's very nature restricted to realistic locales for conflict and then complain in any justifiable manner that there's not enough variety in that sub-genre. The problem is that the modern military sub-genre is dominating the shooter genre as a whole. Even when games are made that have different settings (whether it be WW2 or sci-fi), the actual gameplay mechanics and level design generally remain unchanged. Killzone, for example, is basically CoD with space Nazis. We occasionally get a shooter that introduces new gameplay mechanics or design approaches, like Bioshock or Bulletstorm, but these are sadly few and far between.
I guess my biggest issue with modern shooters is that the gameplay is almost always the same. Cover-based, hitscan weapons, pseudorealistic damage models (i.e. headshots). I'd love to see more shooters with run 'n gun gameplay and a variety of genuinely unique weapons that require completely different skillsets to master. More interesting traversal mechanics would be nice too. TF2 is really the only game that fills that role right now, though Prey 2 has potential.
So you want Blood III ? I swear Blood 1's gore and guns pack more punch then DNF. I feel like the guns Caleb uses actually are blowing shit up, not making polys dissappear into 2 blood particles.
Loved Blood + Shadow Warrior |
|
 |
|
|
|
 |
|
| |
| |
|
Date |
Subject |
Author |
| |
1. |
Jun 14, 13:28 |
Re: Ships Ahoy - Duke Nukem Forever |
MajorD |
| |
2. |
Jun 14, 13:33 |
Re: Ships Ahoy - Duke Nukem Forever |
killer_roach |
| |
5. |
Jun 14, 13:42 |
Re: Ships Ahoy - Duke Nukem Forever |
Kajetan |
| |
25. |
Jun 14, 15:57 |
Re: Ships Ahoy - Duke Nukem Forever |
jacobvandy |
| |
26. |
Jun 14, 16:04 |
Re: Ships Ahoy - Duke Nukem Forever |
nin |
| |
28. |
Jun 14, 16:12 |
Re: Ships Ahoy - Duke Nukem Forever |
jacobvandy |
| |
30. |
Jun 14, 16:18 |
Re: Ships Ahoy - Duke Nukem Forever |
Nameless Again |
| |
31. |
Jun 14, 16:18 |
Re: Ships Ahoy - Duke Nukem Forever |
nin |
| |
58. |
Jun 14, 23:36 |
Re: Ships Ahoy - Duke Nukem Forever |
Bumpy |
| |
3. |
Jun 14, 13:34 |
Re: Ships Ahoy - Duke Nukem Forever |
Keith |
| |
11. |
Jun 14, 14:03 |
Re: Ships Ahoy - Duke Nukem Forever |
SectorEffector |
| |
4. |
Jun 14, 13:38 |
Re: Ships Ahoy - Duke Nukem Forever |
Creston |
| |
6. |
Jun 14, 13:44 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
12. |
Jun 14, 14:05 |
Re: Ships Ahoy - Duke Nukem Forever |
nin |
| |
16. |
Jun 14, 14:54 |
Re: Ships Ahoy - Duke Nukem Forever |
Paketep |
| |
17. |
Jun 14, 15:05 |
Re: Ships Ahoy - Duke Nukem Forever |
Overon |
| |
22. |
Jun 14, 15:45 |
Re: Ships Ahoy - Duke Nukem Forever |
Creston |
| |
23. |
Jun 14, 15:51 |
Re: Ships Ahoy - Duke Nukem Forever |
Verno |
| |
24. |
Jun 14, 15:55 |
Re: Ships Ahoy - Duke Nukem Forever |
Cutter |
| |
29. |
Jun 14, 16:15 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
32. |
Jun 14, 16:19 |
Re: Ships Ahoy - Duke Nukem Forever |
Creston |
| |
21. |
Jun 14, 15:41 |
Re: Ships Ahoy - Duke Nukem Forever |
wtf_man |
| |
7. |
Jun 14, 13:44 |
Re: Ships Ahoy - Duke Nukem Forever |
Tumbler |
| |
10. |
Jun 14, 14:01 |
Re: Ships Ahoy - Duke Nukem Forever |
killer_roach |
| |
8. |
Jun 14, 13:51 |
Re: Ships Ahoy - Duke Nukem Forever |
Verno |
| |
9. |
Jun 14, 13:58 |
Re: Ships Ahoy - Duke Nukem Forever |
Linksil |
| |
13. |
Jun 14, 14:07 |
Re: Ships Ahoy - Duke Nukem Forever |
DNForever |
| |
14. |
Jun 14, 14:29 |
Re: Ships Ahoy - Duke Nukem Forever |
Ratty |
| |
34. |
Jun 14, 16:35 |
Re: Ships Ahoy - Duke Nukem Forever |
Wildone |
| |
15. |
Jun 14, 14:35 |
Re: Ships Ahoy - Duke Nukem Forever |
Optional nickname |
| |
18. |
Jun 14, 15:07 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| |
19. |
Jun 14, 15:10 |
Re: Ships Ahoy - Duke Nukem Forever |
Verno |
| |
20. |
Jun 14, 15:38 |
Re: Ships Ahoy - Duke Nukem Forever |
Overon |
| |
40. |
Jun 14, 18:15 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
41. |
Jun 14, 18:43 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
42. |
Jun 14, 18:46 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
44. |
Jun 14, 18:53 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
45. |
Jun 14, 19:03 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
47. |
Jun 14, 19:10 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| |
54. |
Jun 14, 22:35 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
46. |
Jun 14, 19:06 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| |
48. |
Jun 14, 19:13 |
Re: Ships Ahoy - Duke Nukem Forever |
[VG]Reagle |
| |
49. |
Jun 14, 19:24 |
Re: Ships Ahoy - Duke Nukem Forever |
Lorcin |
| |
50. |
Jun 14, 20:29 |
Re: Ships Ahoy - Duke Nukem Forever |
Ratty |
| |
51. |
Jun 14, 20:36 |
Re: Ships Ahoy - Duke Nukem Forever |
Lorcin |
| |
52. |
Jun 14, 21:19 |
Re: Ships Ahoy - Duke Nukem Forever |
DNForever |
| |
53. |
Jun 14, 21:25 |
Re: Ships Ahoy - Duke Nukem Forever |
MuzixMon |
| |
55. |
Jun 14, 22:59 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
56. |
Jun 14, 23:14 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
57. |
Jun 14, 23:34 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
59. |
Jun 14, 23:48 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
60. |
Jun 15, 00:13 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
62. |
Jun 15, 00:49 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
63. |
Jun 15, 08:30 |
Re: Ships Ahoy - Duke Nukem Forever |
Xirgu |
| >> |
66. |
Jun 15, 17:26 |
Re: Ships Ahoy - Duke Nukem Forever |
SectorEffector |
| |
67. |
Jun 15, 18:44 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
27. |
Jun 14, 16:12 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| |
33. |
Jun 14, 16:29 |
Re: Ships Ahoy - Duke Nukem Forever |
grahamslam |
| |
35. |
Jun 14, 16:40 |
Re: Ships Ahoy - Duke Nukem Forever |
wtf_man |
| |
39. |
Jun 14, 17:45 |
Re: Ships Ahoy - Duke Nukem Forever |
banksie |
| |
43. |
Jun 14, 18:46 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
36. |
Jun 14, 16:42 |
Re: Ships Ahoy - Duke Nukem Forever |
Dev |
| |
37. |
Jun 14, 16:58 |
Re: Ships Ahoy - Duke Nukem Forever |
Dev |
| |
38. |
Jun 14, 17:33 |
Re: Ships Ahoy - Duke Nukem Forever |
Quicksilver |
| |
61. |
Jun 15, 00:26 |
Re: Ships Ahoy - Duke Nukem Forever |
xXBatmanXx |
| |
64. |
Jun 15, 09:28 |
Re: Ships Ahoy - Duke Nukem Forever |
DanteUK |
| |
65. |
Jun 15, 13:52 |
Public demo? |
Ant |
|
|
|