|
|
 |
| [Jun 14, 2011, 1:20 pm ET] - Share - Viewing Comments |
2K Games announces the North American release of Duke Nukem Forever, the first-person shooter with one of the longest (if not the longest, period) development cycles in videogame history. The game was released in Europe last week, is now on North American store shelves, and can also be had through the magic of digital distribution from Direct2Drive, GamersGate (save 10%), Green Man Gaming (save 27%), and Steam, and is also available for 20% off through Woot with the code "EMCKDJF85" (thanks nin). According to their possibly biased assessment, the saga behind the game's creation is a story of heroes and legends: From the game’s inception, the legendary George Broussard and his team of immensely talented and passionate designers, artists and programmers at 3DRealms devoted themselves to bringing Duke Nukem Forever to market. When all appeared lost, a small team of dedicated developers, known as Triptych Studios, saved Duke Nukem Forever from what seemed like vaporware death and resurrected the King. Their heroic efforts alongside Gearbox Software, Piranha Games and many other contributors finalized the legacy by bringing the full-featured triple-A title to retail.
Apologizing to no one, Duke Nukem Forever is the high-octane video game equivalent of a Hollywood summer blockbuster. Starring the legendary lady killer and alien slayer, Duke Nukem Forever introduces gamers to a blastastic time filled with head-popping, bone-rattling action, brazenly crude humor, impossibly statuesque women dying for affection, and catchy one-liners that will have you laughing out loud.
 |
| 54. |
Re: Ships Ahoy - Duke Nukem Forever |
Jun 14, 2011, 22:35 |
Teddy |
|
|
StingingVelvet wrote on Jun 14, 2011, 19:10: I don't mind the recharging health as much as I thought I would, I guess because the idea of an ego shield is amusing and finding ego-boosting things in the environment is fun. Checkpoints I have gotten used to for linear games and it doesn't really bother me anymore to be honest. It does make it more of a game than quicksaving, as there are consequences to failing at a battle.
QTEs and weapon limits I agree with though... massively irritating, and the second one has NO place in a game like this. I don't necessarily mind regenerating health in SOME games. This is one that it stands out as a TERRIBLE idea. All it does is force you to cower in a corner when your health is low. The problem is, that's completely contrary to what the character and game are all about.
Health packs often forced you to barrel through danger to get to them, with the risk of death at a single wrong move if you were low on health already. THAT is more in line with what Duke is supposed to be. Calling your health 'ego' was a cute gimmick, but that's all it really is.
The only part of the game I've actually legitimately enjoyed thus far is the monster truck sequence and the surrounding mayhem. Everything up to that point was pretty ho-hum for me. |
|
|
|
|
|
 |
|
| |
| |
|
Date |
Subject |
Author |
| |
1. |
Jun 14, 13:28 |
Re: Ships Ahoy - Duke Nukem Forever |
MajorD |
| |
2. |
Jun 14, 13:33 |
Re: Ships Ahoy - Duke Nukem Forever |
killer_roach |
| |
5. |
Jun 14, 13:42 |
Re: Ships Ahoy - Duke Nukem Forever |
Kajetan |
| |
25. |
Jun 14, 15:57 |
Re: Ships Ahoy - Duke Nukem Forever |
jacobvandy |
| |
26. |
Jun 14, 16:04 |
Re: Ships Ahoy - Duke Nukem Forever |
nin |
| |
28. |
Jun 14, 16:12 |
Re: Ships Ahoy - Duke Nukem Forever |
jacobvandy |
| |
30. |
Jun 14, 16:18 |
Re: Ships Ahoy - Duke Nukem Forever |
Nameless Again |
| |
31. |
Jun 14, 16:18 |
Re: Ships Ahoy - Duke Nukem Forever |
nin |
| |
58. |
Jun 14, 23:36 |
Re: Ships Ahoy - Duke Nukem Forever |
Bumpy |
| |
3. |
Jun 14, 13:34 |
Re: Ships Ahoy - Duke Nukem Forever |
Keith |
| |
11. |
Jun 14, 14:03 |
Re: Ships Ahoy - Duke Nukem Forever |
SectorEffector |
| |
4. |
Jun 14, 13:38 |
Re: Ships Ahoy - Duke Nukem Forever |
Creston |
| |
6. |
Jun 14, 13:44 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
12. |
Jun 14, 14:05 |
Re: Ships Ahoy - Duke Nukem Forever |
nin |
| |
16. |
Jun 14, 14:54 |
Re: Ships Ahoy - Duke Nukem Forever |
Paketep |
| |
17. |
Jun 14, 15:05 |
Re: Ships Ahoy - Duke Nukem Forever |
Overon |
| |
22. |
Jun 14, 15:45 |
Re: Ships Ahoy - Duke Nukem Forever |
Creston |
| |
23. |
Jun 14, 15:51 |
Re: Ships Ahoy - Duke Nukem Forever |
Verno |
| |
24. |
Jun 14, 15:55 |
Re: Ships Ahoy - Duke Nukem Forever |
Cutter |
| |
29. |
Jun 14, 16:15 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
32. |
Jun 14, 16:19 |
Re: Ships Ahoy - Duke Nukem Forever |
Creston |
| |
21. |
Jun 14, 15:41 |
Re: Ships Ahoy - Duke Nukem Forever |
wtf_man |
| |
7. |
Jun 14, 13:44 |
Re: Ships Ahoy - Duke Nukem Forever |
Tumbler |
| |
10. |
Jun 14, 14:01 |
Re: Ships Ahoy - Duke Nukem Forever |
killer_roach |
| |
8. |
Jun 14, 13:51 |
Re: Ships Ahoy - Duke Nukem Forever |
Verno |
| |
9. |
Jun 14, 13:58 |
Re: Ships Ahoy - Duke Nukem Forever |
Linksil |
| |
13. |
Jun 14, 14:07 |
Re: Ships Ahoy - Duke Nukem Forever |
DNForever |
| |
14. |
Jun 14, 14:29 |
Re: Ships Ahoy - Duke Nukem Forever |
Ratty |
| |
34. |
Jun 14, 16:35 |
Re: Ships Ahoy - Duke Nukem Forever |
Wildone |
| |
15. |
Jun 14, 14:35 |
Re: Ships Ahoy - Duke Nukem Forever |
Optional nickname |
| |
18. |
Jun 14, 15:07 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| |
19. |
Jun 14, 15:10 |
Re: Ships Ahoy - Duke Nukem Forever |
Verno |
| |
20. |
Jun 14, 15:38 |
Re: Ships Ahoy - Duke Nukem Forever |
Overon |
| |
40. |
Jun 14, 18:15 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
41. |
Jun 14, 18:43 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
42. |
Jun 14, 18:46 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
44. |
Jun 14, 18:53 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
45. |
Jun 14, 19:03 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
47. |
Jun 14, 19:10 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| >> |
54. |
Jun 14, 22:35 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
46. |
Jun 14, 19:06 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| |
48. |
Jun 14, 19:13 |
Re: Ships Ahoy - Duke Nukem Forever |
[VG]Reagle |
| |
49. |
Jun 14, 19:24 |
Re: Ships Ahoy - Duke Nukem Forever |
Lorcin |
| |
50. |
Jun 14, 20:29 |
Re: Ships Ahoy - Duke Nukem Forever |
Ratty |
| |
51. |
Jun 14, 20:36 |
Re: Ships Ahoy - Duke Nukem Forever |
Lorcin |
| |
52. |
Jun 14, 21:19 |
Re: Ships Ahoy - Duke Nukem Forever |
DNForever |
| |
53. |
Jun 14, 21:25 |
Re: Ships Ahoy - Duke Nukem Forever |
MuzixMon |
| |
55. |
Jun 14, 22:59 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
56. |
Jun 14, 23:14 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
57. |
Jun 14, 23:34 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
59. |
Jun 14, 23:48 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
60. |
Jun 15, 00:13 |
Re: Ships Ahoy - Duke Nukem Forever |
Teddy |
| |
62. |
Jun 15, 00:49 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
63. |
Jun 15, 08:30 |
Re: Ships Ahoy - Duke Nukem Forever |
Xirgu |
| |
66. |
Jun 15, 17:26 |
Re: Ships Ahoy - Duke Nukem Forever |
SectorEffector |
| |
67. |
Jun 15, 18:44 |
Re: Ships Ahoy - Duke Nukem Forever |
Jerykk |
| |
27. |
Jun 14, 16:12 |
Re: Ships Ahoy - Duke Nukem Forever |
StingingVelvet |
| |
33. |
Jun 14, 16:29 |
Re: Ships Ahoy - Duke Nukem Forever |
grahamslam |
| |
35. |
Jun 14, 16:40 |
Re: Ships Ahoy - Duke Nukem Forever |
wtf_man |
| |
39. |
Jun 14, 17:45 |
Re: Ships Ahoy - Duke Nukem Forever |
banksie |
| |
43. |
Jun 14, 18:46 |
Re: Ships Ahoy - Duke Nukem Forever |
Agent.X7 |
| |
36. |
Jun 14, 16:42 |
Re: Ships Ahoy - Duke Nukem Forever |
Dev |
| |
37. |
Jun 14, 16:58 |
Re: Ships Ahoy - Duke Nukem Forever |
Dev |
| |
38. |
Jun 14, 17:33 |
Re: Ships Ahoy - Duke Nukem Forever |
Quicksilver |
| |
61. |
Jun 15, 00:26 |
Re: Ships Ahoy - Duke Nukem Forever |
xXBatmanXx |
| |
64. |
Jun 15, 09:28 |
Re: Ships Ahoy - Duke Nukem Forever |
DanteUK |
| |
65. |
Jun 15, 13:52 |
Public demo? |
Ant |
|
|
|