Jerykk wrote on Jun 14, 2011, 18:09:
Half Life may have those features but it doesn't make the guns only have a max ammo of 4-5 then make the player constantly goto ammo boxes that are strewn about. The game's levels basically dictate what weapons you have to use, thus killing more than half of the replay value as a title.
I think you need to go back and play HL2 again. When fighting the flying ships, you have to use the rocket launcher and you have to constantly resupply using ammo boxes strewn about. There are many levels that forced you to use specific weapons, whether it be the gravity gun, the rocket launcher, the antlion spore pod or the crossbow.
I figured you'd bring that up, but if you had to drop your main gun to pick up the gravity gun or rocket launcher for that ONE part then it would suck.
EVERYWHERE in duke, there are just RANDOM ammo boxes that refill all current guns ammo. That's as asinine as Deus Ex 2's unified ammo for all guns.
You can tell me they are the same, but one was fun and didn't make me want to stop playing after 10 mins.
Your also not including the boring static emplacement guns that DNF is jam packed full of.
your retort? the airgun on the airboat? I sure hope you can see the difference funwise.
It's how gamers are arguing armor and health are pointless compared to auto-heal. These gamers probably won't be industry minds in the future.
Doom retains more replay value when your scrounging for ammo, then any of Duke's well placed "Use this gun for this scene now cus you only hold 2"
AngryBrit's Youtube Video should easily demonstrate a game that does ALOT of what Half-Life 2 does, but SO HORRIBLY. So Terribly, that I never thought I as a longtime duke fan, would want to turn it off because it's playing so bad.