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Steam Top 10

Here's Valve's list of the 10 bestselling games on Steam for the past week:

  1. Duke Nukem Forever
  2. Call of Duty: Modern Warfare 2
  3. Terraria
  4. Call of Duty: Black Ops Escalation Content Pack
  5. The Witcher 2: Assassins of Kings Digital Premium Edition
  6. Call of Duty 4: Modern Warfare
  7. Call of Duty: Black Ops
  8. Portal 2
  9. Dead Rising 2
  10. Fable III

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88 Replies. 5 pages. Viewing page 1.
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88. Re: Steam Top 10 Jun 16, 2011, 18:17 SectorEffector
 
Jerykk wrote on Jun 15, 2011, 18:03:
I'm going to refrain from composing a huge list of clearly obvious gameplay mechanic flaws (not opinion there) that easily degrade the fun and enjoyment of the title, where it could have been MUCH better, no doubt in my mind. The reviews alone with these changes would be much higher, I promise you.

Oh, it's pretty easy to list changes that would give the game better reviews. Just make the game like CoD.

As for the clearly obvious gameplay mechanic flaws, I'm interested in what you have to say. If you believe that platforming and puzzle-solving are flaws, I'm going to have to disagree with you there.

Honestly the puzzle solving was really one of my favorite parts of the game. I loved controlling the duke statue the most, and the wrecking part.

I just can't sit through the parts inbetween.

One gripe i forgot to point out is the damage models and the blood in this game are really strangely toned down. Bullet decals only appear on dismembered parts of the corpses and nowhere else.

When the games weapons don't secure a solid feeling with the guns, it really makes the whole shooting the entire game less cool. ESP when most first person shooters revolve around the first person and the gun infront of you.

Fallout for example, the gun animations for the pistols etc are pretty cheesy, and don't feel like I'm shooting a real gun. But when you hit a mob's head and you see the 15+ chunks JUST FOR THE HEAD, it really makes it pack a sense of wallop. Duke's shotgun to me is the only gun that seemed to still pack that Wallop!

The first alien rifle you get is so lame and weak, then the later on heat seeking rifle feels just as weak.

srly the puzzles were better then most titles, thats what's dissapointing. I know this game could be getting better reviews (minus being COD) That COD quote really only applies to the bigger reviewers like IGN etc. Where money is clearly involved, or you have someone who should never be delegated to review a game esp if they gave crackdown 2 a good score etc. Some people just don't have a good gauge on what good really is.

Lately making money is where "good" is, as far as most dev's now and days are concerned.. thats why you have too many COD rippofs.

I think the player reviews as a whole would be better with more wallop.

The lack of kick btw. That's such a big No No. Dark Messiah of might and magic did the kick new FPS age justice.

*goes to play dark messiah*

^----allright story but with INCREDIBLY awesome swordfighting dynamics. Better than oblivions jokey swings.



 
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87. Re: Steam Top 10 Jun 15, 2011, 18:03 Jerykk
 
I'm going to refrain from composing a huge list of clearly obvious gameplay mechanic flaws (not opinion there) that easily degrade the fun and enjoyment of the title, where it could have been MUCH better, no doubt in my mind. The reviews alone with these changes would be much higher, I promise you.

Oh, it's pretty easy to list changes that would give the game better reviews. Just make the game like CoD.

As for the clearly obvious gameplay mechanic flaws, I'm interested in what you have to say. If you believe that platforming and puzzle-solving are flaws, I'm going to have to disagree with you there.
 
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86. Re: Steam Top 10 Jun 15, 2011, 13:50 SectorEffector
 
"I guess we'll have to agree to disagree on that. While DNF certainly isn't as good as HL2, I don't feel it did anything horribly. The game was compelling enough for me to finish and that's a lot more than I can say for most games these days."


I'm going to refrain from composing a huge list of clearly obvious gameplay mechanic flaws (not opinion there) that easily degrade the fun and enjoyment of the title, where it could have been MUCH better, no doubt in my mind. The reviews alone with these changes would be much higher, I promise you.

I highly believe these flaws are because of GB's laziness.

Being a longtime 3DR fan and Duke fan, after playing through DNF, you can't even begin to convince me that those guys weren't completely sitting on their thumbs, resting on the laurels of a previous successful IP / distracted by Max Payne's + Prey spiel.

Don't get me wrong, I think they tried. I'm sure of that because Allen Blum and a few other veterens of 3DR worked in their apartments to finish the game, but I have a feeling they started to pick up the pace when they realized take 2 was saying fuck off, your taking too long and it's becoming a joke.





This comment was edited on Jun 15, 2011, 14:00.
 
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85. Re: Steam Top 10 Jun 14, 2011, 23:50 Teddy
 
Sepharo wrote on Jun 14, 2011, 18:17:
Sounds like people wanted Serious Sam gameplay but they got HL gameplay without the narrative and polish.

That's pretty close to spot on. The D3d that I remember is more akin to Serious Sam than Half-life. The "story" bits in Duke Forever were appalingly bad, interfered with gameplay and intentionally dragged things out for no forseeable reason.

Why do I have to stand there and listen to the president babble on endlessly about something I don't give one shit about? Why can't I leave the room until he's finished his tirade? Why do I have to run around without a weapon at the start, even though I'm in my own freaking military installation? At least Half-life had an answer to those questions and had a narrative and world that was interesting enough that I didn't want to shut the game off before I'd even so much as seen an enemy.
 
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84. Re: Steam Top 10 Jun 14, 2011, 21:57 Jerykk
 
I figured you'd bring that up, but if you had to drop your main gun to pick up the gravity gun or rocket launcher for that ONE part then it would suck.

So your issue isn't actually with the ammo boxes or mandatory rocket launchers during boss fights, it's with the 2 weapon limit. I agree that the 2 weapon limit is dumb and didn't benefit this game at all.

EVERYWHERE in duke, there are just RANDOM ammo boxes that refill all current guns ammo. That's as asinine as Deus Ex 2's unified ammo for all guns.

I didn't really think the ammo boxes were that big of an issue. For one, you can only carry two weapons at any given time so being able to refill two weapons isn't that big of an advantage. Secondly, the more common method of refilling your ammo was by picking up the weapons that enemies dropped. That was far more common than the ammo boxes.

Your also not including the boring static emplacement guns that DNF is jam packed full of.

Yeah, the turret sequences were pretty boring. I'm not a fan of turret or rail sequences in general so I agree with you there. Would I say the game is jam packed full of them? Dunno about that. Off the top of my head, I'd say there were maybe 6 or 7 turrets in the whole game. Not enough to ruin the game for me.

AngryBrit's Youtube Video should easily demonstrate a game that does ALOT of what Half-Life 2 does, but SO HORRIBLY. So Terribly, that I never thought I as a longtime duke fan, would want to turn it off because it's playing so bad.

I guess we'll have to agree to disagree on that. While DNF certainly isn't as good as HL2, I don't feel it did anything horribly. The game was compelling enough for me to finish and that's a lot more than I can say for most games these days.
 
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83. Re: Steam Top 10 Jun 14, 2011, 21:07 SectorEffector
 
Jerykk wrote on Jun 14, 2011, 18:09:
Half Life may have those features but it doesn't make the guns only have a max ammo of 4-5 then make the player constantly goto ammo boxes that are strewn about. The game's levels basically dictate what weapons you have to use, thus killing more than half of the replay value as a title.

I think you need to go back and play HL2 again. When fighting the flying ships, you have to use the rocket launcher and you have to constantly resupply using ammo boxes strewn about. There are many levels that forced you to use specific weapons, whether it be the gravity gun, the rocket launcher, the antlion spore pod or the crossbow.

I figured you'd bring that up, but if you had to drop your main gun to pick up the gravity gun or rocket launcher for that ONE part then it would suck.

EVERYWHERE in duke, there are just RANDOM ammo boxes that refill all current guns ammo. That's as asinine as Deus Ex 2's unified ammo for all guns.

You can tell me they are the same, but one was fun and didn't make me want to stop playing after 10 mins.

Your also not including the boring static emplacement guns that DNF is jam packed full of.

your retort? the airgun on the airboat? I sure hope you can see the difference funwise.

It's how gamers are arguing armor and health are pointless compared to auto-heal. These gamers probably won't be industry minds in the future.

Doom retains more replay value when your scrounging for ammo, then any of Duke's well placed "Use this gun for this scene now cus you only hold 2"

AngryBrit's Youtube Video should easily demonstrate a game that does ALOT of what Half-Life 2 does, but SO HORRIBLY. So Terribly, that I never thought I as a longtime duke fan, would want to turn it off because it's playing so bad.




 
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82. Re: Steam Top 10 Jun 14, 2011, 19:35 Jerykk
 
So does that mean you're going to fork over the $50 to buy a legitimate copy? Or do you still prefer to just steal things and enjoy them for free?

I'll pick it up when it drops to $30. The game wasn't good enough to warrant $50.

I can. He stole it. He practically brags about stealing games on this boards.

You seem to bring it up a lot more than I do.
 
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81. Re: Steam Top 10 Jun 14, 2011, 18:29 shponglefan
 
Jerykk wrote on Jun 14, 2011, 00:08:
I'm defending the game because I enjoyed it. Let's take a look at your other criticisms...

So does that mean you're going to fork over the $50 to buy a legitimate copy? Or do you still prefer to just steal things and enjoy them for free?
 
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80. Re: Steam Top 10 Jun 14, 2011, 18:28 shponglefan
 
Teddy wrote on Jun 12, 2011, 21:50:
While I can't speak for how Jerykk got the game himself

I can. He stole it. He practically brags about stealing games on this boards.
 
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79. Re: Steam Top 10 Jun 14, 2011, 18:17 Sepharo
 
Sounds like people wanted Serious Sam gameplay but they got HL gameplay without the narrative and polish.
 
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[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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78. Re: Steam Top 10 Jun 14, 2011, 18:09 Jerykk
 
Half Life may have those features but it doesn't make the guns only have a max ammo of 4-5 then make the player constantly goto ammo boxes that are strewn about. The game's levels basically dictate what weapons you have to use, thus killing more than half of the replay value as a title.

I think you need to go back and play HL2 again. When fighting the flying ships, you have to use the rocket launcher and you have to constantly resupply using ammo boxes strewn about. There are many levels that forced you to use specific weapons, whether it be the gravity gun, the rocket launcher, the antlion spore pod or the crossbow.
 
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77. Re: Steam Top 10 Jun 14, 2011, 13:46 SectorEffector
 
Jerykk wrote on Jun 14, 2011, 00:08:
I critizied it for many other reasons, none of which you list.

Seems like at this point you are defending the POS game just to defend it.

I'm defending the game because I enjoyed it. Let's take a look at your other criticisms...

12 hours of gameplay for SP at the hardest setting,

12 hours for a shooter is above average these days.

couple glitches,

Yes, the game has some bugs. Every game has bugs.

dick/tit jokes get old, the 6th grade humor isn't that good

Pretty subjective. Judging by your irrational hatred of Bulletstorm, I think it's safe to say that you don't enjoy juvenile humor. That doesn't mean other people don't.

the demo is EXACTLY what he game is like, which in this case isn't good,

Already addressed this in a previous post. The demo is not really a good representation of the full game. The full game has a lot of platforming and puzzle-solving and the demo does not. Much of the combat in the full game takes place indoors, whereas most of the combat in the demo takes place outdoors. The desert/mine level shown in the demo is also one of the weaker levels in the full game.

graphics are pretty bad, blur is really bad,

Agreed. The depth of field effect is pretty terrible and the outdoor scenes don't look very good as a result. The indoor scenes look decent, though.

load times are atrocious,

Console issue. Load times are okay on PC.

quicksave points are placed badly,

Partially agreed. Some of the checkpoints could have been placed better but I didn't find them very problematic in general.

lots of dead space in the game that could have had bad guys to shoot at,

I assume you're referring to the platforming and puzzle-solving parts of the game. I enjoy both platforming and puzzle-solving so I didn't consider these "dead space." If you're specifically referring to the lengthy intro sequence at the start of the game, fair enough. It does take a while before you get to the action. Then again, the same could be said for the HL games.


Look man I loved Duke as much as any fan, but this games a wholly mess.

Half Life may have those features but it doesn't make the guns only have a max ammo of 4-5 then make the player constantly goto ammo boxes that are strewn about. The game's levels basically dictate what weapons you have to use, thus killing more than half of the replay value as a title.

http://i.imgur.com/BITmX.jpg

^---- sad truth.
 
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76. Re: Steam Top 10 Jun 14, 2011, 00:08 Jerykk
 
I critizied it for many other reasons, none of which you list.

Seems like at this point you are defending the POS game just to defend it.

I'm defending the game because I enjoyed it. Let's take a look at your other criticisms...

12 hours of gameplay for SP at the hardest setting,

12 hours for a shooter is above average these days.

couple glitches,

Yes, the game has some bugs. Every game has bugs.

dick/tit jokes get old, the 6th grade humor isn't that good

Pretty subjective. Judging by your irrational hatred of Bulletstorm, I think it's safe to say that you don't enjoy juvenile humor. That doesn't mean other people don't.

the demo is EXACTLY what he game is like, which in this case isn't good,

Already addressed this in a previous post. The demo is not really a good representation of the full game. The full game has a lot of platforming and puzzle-solving and the demo does not. Much of the combat in the full game takes place indoors, whereas most of the combat in the demo takes place outdoors. The desert/mine level shown in the demo is also one of the weaker levels in the full game.

graphics are pretty bad, blur is really bad,

Agreed. The depth of field effect is pretty terrible and the outdoor scenes don't look very good as a result. The indoor scenes look decent, though.

load times are atrocious,

Console issue. Load times are okay on PC.

quicksave points are placed badly,

Partially agreed. Some of the checkpoints could have been placed better but I didn't find them very problematic in general.

lots of dead space in the game that could have had bad guys to shoot at,

I assume you're referring to the platforming and puzzle-solving parts of the game. I enjoy both platforming and puzzle-solving so I didn't consider these "dead space." If you're specifically referring to the lengthy intro sequence at the start of the game, fair enough. It does take a while before you get to the action. Then again, the same could be said for the HL games.
 
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75. Re: Steam Top 10 Jun 13, 2011, 23:31 xXBatmanXx
 
Jerykk wrote on Jun 13, 2011, 18:28:
Hmmm...ME2 is still 49.99 on Steam. It didn't exactly drop way down for any significant length of time.

I'm seeing it as $20 on Steam. Amazon is selling it for $15. A quick check on Froogle shows that the average price is $20. Hell, even the official EA store is selling it for $20.

But you do NOT have a marketing guy sitting around in the room saying "you know, if you tighten up the graphics on level 3 this will sell more units, so go do that." You do on some shovelware. You do not have that in most AAA titles. There is no dedicated marketing guy sitting in the meeting with creative control.

Marketing plays a huge role in the green light process for any given project. If marketing doesn't think a game will sell, the chances of that game getting greenlit are extremely low.

Anyway, back on topic. As I mentioned before, most of the complaints people have about DNF can also be applied to the HL games as well.

- Long, atmosphere-building intro where player is forced to do relatively mundane tasks before they get any weapons or see any combat? Check.
- Linear and highly scripted level design? Check.
- Lengthy platforming and puzzle-solving segments? Check.
- Drawn out vehicle segment where you constantly have to exit your vehicle in order to unblock your path? Check.

HL's influence on DNF is extremely obvious. What's strange is that people who loved the HL games are criticizing DNF for the things that made HL memorable.

I critizied it for many other reasons, none of which you list.

Seems like at this point you are defending the POS game just to defend it.
 
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74. Re: Steam Top 10 Jun 13, 2011, 19:26 SectorEffector
 
Jerykk wrote on Jun 13, 2011, 18:57:
Somehow that mechanic in Hl2 with the dropships just didn't suck.

Rose-tinted glasses. Though, to be fair, the ships in HL2 were better scripted and had more interesting movements than the ones in DNF.

The way the organic dropships die with ragdolls is always a winner.
 
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73. Re: Steam Top 10 Jun 13, 2011, 19:00 Sepharo
 
Jerykk wrote on Jun 13, 2011, 18:57:
Somehow that mechanic in Hl2 with the dropships just didn't suck.

Rose-tinted glasses. Though, to be fair, the ships in HL2 were better scripted and had more interesting movements than the ones in DNF.

I can still hear the sounds they make followed by the wooshing of a rocket. Fun times.
 
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72. Re: Steam Top 10 Jun 13, 2011, 18:57 Jerykk
 
Somehow that mechanic in Hl2 with the dropships just didn't suck.

Rose-tinted glasses. Though, to be fair, the ships in HL2 were better scripted and had more interesting movements than the ones in DNF.
 
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71. Re: Steam Top 10 Jun 13, 2011, 18:53 SectorEffector
 
Beamer wrote on Jun 13, 2011, 14:11:
I'm pretty sure, carrying more than 2 weapons helped in HL's case.

Carrying two weapons can make sense:
1) If the weapons are decently balanced
2) If the weapons are everywhere
3) If the character is going to be limited and not some god
4) If the game features load-outs you pick prior to a mission
5) If realism plays in at all
6) If the game is on a console, where no one has yet figured out a good way to use multiple weapons

Duke hits one of these, #6. It fails at every single other one. I'm perfectly ok with only two weapons in Halo, as I know that I can find any other weapon I want laying around at any given time since weapons are literally everywhere on the ground - I never felt like I was making a tradeoff and typically felt like I was making a strategic decision. I'm perfectly ok with only two weapons in Gears of War because your weapons fall into two categories: machine gun and special; you pick the machine gun you like best and the special you like best and you go. I'm ok with it in Call of Duty because I'm using a setup I created specific for the level and, again, it feels strategic to me. These all reminded me a bit of Rainbow Six.

I was not ok with it in Far Cry, in which I despised having to choose between sniper and rockets and ended up never using the damn special category because I never trusted that I'd have ammo when I needed it.
And I'd resent it in Duke because so many of the weapons just aren't useful enough to ever pick up. Why would I drop a machine gun or shotgun for the freeze ray, other than a contrived part of a level made just for it?

Bingo

It's never good when each level dictates what guns you need to use like DNF and then have a rocket launcher hold only 5 rounds total ammo, then have you constantly running out while there are multiple "ammo" crates to keep refilling. That's even worse.

Somehow that mechanic in Hl2 with the dropships just didn't suck.
 
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70. Re: Steam Top 10 Jun 13, 2011, 18:28 Jerykk
 
Hmmm...ME2 is still 49.99 on Steam. It didn't exactly drop way down for any significant length of time.

I'm seeing it as $20 on Steam. Amazon is selling it for $15. A quick check on Froogle shows that the average price is $20. Hell, even the official EA store is selling it for $20.

But you do NOT have a marketing guy sitting around in the room saying "you know, if you tighten up the graphics on level 3 this will sell more units, so go do that." You do on some shovelware. You do not have that in most AAA titles. There is no dedicated marketing guy sitting in the meeting with creative control.

Marketing plays a huge role in the green light process for any given project. If marketing doesn't think a game will sell, the chances of that game getting greenlit are extremely low.

Anyway, back on topic. As I mentioned before, most of the complaints people have about DNF can also be applied to the HL games as well.

- Long, atmosphere-building intro where player is forced to do relatively mundane tasks before they get any weapons or see any combat? Check.
- Linear and highly scripted level design? Check.
- Lengthy platforming and puzzle-solving segments? Check.
- Drawn out vehicle segment where you constantly have to exit your vehicle in order to unblock your path? Check.

HL's influence on DNF is extremely obvious. What's strange is that people who loved the HL games are criticizing DNF for the things that made HL memorable.

This comment was edited on Jun 13, 2011, 18:40.
 
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69. Re: Steam Top 10 Jun 13, 2011, 17:01 reisub
 
I didn't qualify for the privilege.  
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