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id Happy to be Done with Engine Licensing

Gamasutra quotes id Software's John Carmack and Tim Willits talking about their happiness at no longer being in the engine licensing business since being purchased by Zenimax. According to Carmack, this is not a business he ever was fond of in the first place:

"It's interesting when you look at our technology licensing -- it was never really a business that I wanted to be in," he said. "In the very early days, people would pester us, and we'd just throw out some ridiculous terms, and we were surprised when people started taking us up on it."

"I didn't want to be in the process of supporting a lot of outside teams, because you feel beholden to not make radical changes when it's going to pull the rug out from lots of other people," he explained. "When it's your own team, you can make the sensible decision that [a big change] is going to be worth it, that it's going to suck for a while, but we make our way through it. But you don't want to do that to other people."

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38 Replies. 2 pages. Viewing page 1.
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38. Re: Evening Consolidation Jun 9, 2011, 17:13 Elf Shot The Food
 
John Carmack is a cocky little man who should be choked from behind until he taps out.

Like the time he made Jason Hall tap out?

http://www.youtube.com/watch?v=X68Mm_kYRjc
 
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37. Re: Evening Consolidation Jun 9, 2011, 16:11 DrEvil
 
The Half Elf wrote on Jun 8, 2011, 21:24:
I really need to dig up all the interviews about how they were gung-ho about supporting dev's using their engines.

There's a big difference between Carmack being enthused about it and the business owners at id being enthused about it.

Unless it was the same person saying those things, I don't think it's fair to view it as double-speak.
 
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36. Re: Evening Consolidation Jun 9, 2011, 16:08 Beelzebud
 
http://en.wikipedia.org/wiki/IW_engine

The engine is based on id Tech 3, which was used on the first Call of Duty game.

Also, Valve's Source engine is based on id Tech (everything from HL1 to Portal 2). To say that id tech hasn't been used much since 2000 is just flat out wrong. I'd argue that even though the Unreal engine has been used more, the id tech engines have been used to greater success.
 
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35. Re: Evening Consolidation Jun 9, 2011, 14:36 zirik
 
Theo wrote on Jun 9, 2011, 07:56:
also anyone who knows anything about modding id tech games can simply open up the MW2 directory and see Id's hall marks all over the structure and format of the install.

what i remember from the 2005 interview on pcgamer is that IW kept legacy id tech for the multiplayer part to make it easy for moders. thats why you will see the directory layout similar to id tech. the graphics engine is internal proprietary. wish i kept the magazine so that i can scan and upload the pages. i cant find a reference online.
 
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34. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 13:20 DukeFNukem
 
John Carmack is a cocky little man who should be choked from behind until he taps out. What a pain in the ass it must be for him to have to figure out how to spend all the money he made from licensing those game engines. Poor guy.  
Just because you aren't afraid of something doesn't it mean it can't kill you...
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33. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 12:09 Krovven
 
Overon wrote on Jun 8, 2011, 23:38:
The only way anyone responds to my posts is if they are outrageous and black and white.

Don't exaggerate and use facts, people then won't need to correct you.

 
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32. Re: Evening Consolidation Jun 9, 2011, 11:41 Theo
 
Verno wrote on Jun 9, 2011, 10:14:
necrosis wrote on Jun 9, 2011, 09:42:
This.
After Q3 I really thought id should stop making games and just make engines and lic them to other people to make the game.

Why? Rage looks good.


not only that, everyone makes out like doom3 was terrible; funny i dont remember it that way. It might not have been amazing, but it was more than solid it was a "good" if not "great" game.

 
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Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
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31. Re: Evening Consolidation Jun 9, 2011, 11:24 StingingVelvet
 
Overon wrote on Jun 8, 2011, 21:46:
I hope id becomes relevant again.

Their last game was a massive success, as was every game before that they made. Not sure what else you can ask for from a developer.
 
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30. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 10:55 GibMonkey
 
id < EPIC when it comes to 3rd party engine building.

EPIC 2010 >is< the id of 2000.

Although ultimately I still believe id > everything else.
 
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29. Re: Evening Consolidation Jun 9, 2011, 10:14 Verno
 
necrosis wrote on Jun 9, 2011, 09:42:
This.
After Q3 I really thought id should stop making games and just make engines and lic them to other people to make the game.

Why? Rage looks good.
 
Avatar 51617
 
Playing: Divinity Original Sin, Destiny, Fire Emblem
Watching: Continuum, Star Trek TNG, Haunt
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28. Re: Evening Consolidation Jun 9, 2011, 09:42 necrosis
 
slaka wrote on Jun 8, 2011, 21:23:
Wasn't building engines all id was actually good at?
This.

After Q3 I really thought id should stop making games and just make engines and lic them to other people to make the game.
 
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27. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 09:40 necrosis
 
AnointedSword wrote on Jun 9, 2011, 01:27:
Now they can focus on the strong point of their games, gameplay (lol). I will say something that I mean from the bottom of my heart. When Romero left ID, a part of ID went missing. We can all say how bad Romero did once he left Id, but to be honest with you, how well did ID do? I also thought the gameplay and the imagination went missing from Id's stuff after Romero left. Just my two cents...just wondering where ID would be if they were all still together? oO
Its "id" not "ID".
 
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26. Re: Evening Consolidation Jun 9, 2011, 07:56 Theo
 
zirik wrote on Jun 9, 2011, 00:08:
Parallax Abstraction wrote on Jun 8, 2011, 22:19:
very single Call of Duty game (and I guarantee you including Modern Warfare 3) runs on the Quake 3 engine.

wrong. they stopped using id tech since COD2. modern warfare is using proprietary engine.

http://xbox360.ign.com/articles/796/796451p2.html

Its bullshit (well kind off); it is a enhanced version of the Q3 tech they called a "new engine" (IW engine) for marketing purposes (however that might be unfair they KEEP layering new functionality in it, mainly based on rendering and texture streaming). It has lots of tech intigrated that does not originate from Id tech 3, but the basics of it still are found in tech3. Fire up any MW game - you will see ID tech listed in the credits.[now waiting for someone to send the wiki pedia article that supports that i am wrong, unfortunatly the article is not correct].

also anyone who knows anything about modding id tech games can simply open up the MW2 directory and see Id's hall marks all over the structure and format of the install.

BTW looks like the eikipedia article got updated sometime - now referances taht IW engine is based on id tech. http://en.wikipedia.org/wiki/IW_engine


This comment was edited on Jun 9, 2011, 08:15.
 
Avatar 23977
 
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
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25. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 07:16 avianflu
 
Post 1 really says it best.

I remember Carmack saying he had "one good new engine left in him" and there was lots of hype about that, including at an Apple keynote with Jobs himself on stage -- and then nothing.

 
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24. Re: Evening Consolidation Jun 9, 2011, 03:36 pacbowl
 
[VG]Reagle wrote on Jun 8, 2011, 22:13:
TRANSLATION:

ID never learned to make a game other then a shoot a monster and shoot a player. Even CTF had to be added by a mod. Now people think they stink becuase their games are 15 years old when new. Carmack is a fossil.

CTF, not to mention VWEP
 
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23. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 02:57 EternityMatters
 
The best part of any technology anywhere is the first time you get that thrill of use. id did that well. They could have kept going if they hadn't split the original founders. I think that's true anywhere.  
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22. No subject Jun 9, 2011, 01:27 AnointedSword
 
Now they can focus on the strong point of their games, gameplay (lol). I will say something that I mean from the bottom of my heart. When Romero left ID, a part of ID went missing. We can all say how bad Romero did once he left Id, but to be honest with you, how well did ID do? I also thought the gameplay and the imagination went missing from Id's stuff after Romero left. Just my two cents...just wondering where ID would be if they were all still together? oO  
If you were right, I would be agreeing with you.
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21. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 00:30 Wallshadows
 
wrong. they stopped using id tech since COD2. modern warfare is using proprietary engine.

The information gets a bit dicey at this point with such an old engine but they did use iD Tech 3 in nearly all of their CoD titles up until MW2. However, according to this article, it implies that they have gone another route with MW3 which may or may not be based on iD Tech 3.

http://videogamewriters.com/modern-warfare-3-to-ditch-the-iw-engine-11292
 
Avatar 50040
 
It says on your chart that you're fucked up. Ah, you talk like a fag, and your shit's all retarded.
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20. Re: Evening Consolidation Jun 9, 2011, 00:15 Suckage
 
Wrong. Their "proprietary" engine is based on id's Quake III engine.  
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19. Re: Evening Consolidation Jun 9, 2011, 00:15 Dev
 
Parallax Abstraction wrote on Jun 8, 2011, 22:19:
but the credits of that game still say Portions of this Software (c) id Software, Inc. which means they are still making residuals off that license.
That depends on the terms of the deal. From the engine deals I've seen offered from other engines, you can opt to pay a large lump sum up front then owe no royalties.
 
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38 Replies. 2 pages. Viewing page 1.
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