26 Replies. 2 pages. Viewing page 1.
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| 26. |
Re: id on RAGE PC Controls |
Jun 10, 2011, 12:57 |
Shadowcat |
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HL stacked some weapons so you hit say 3 then a menu of weapons showed up and you hit 3 till you got to the one you wanted then pressed the fire button to select. Quite. What the hell is Tim talking about? (or should that be "What'chu talkin' 'bout, Willits?")
Every weapon has its own key, but you have to press it twice? Why? Why not once, like every other game you've made? What the hell kind of scheme is this? |
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| 25. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 23:43 |
Overon |
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| Time will tell just how PC friendly Rage will be, otherwise there will be a lot of raging about Rage. |
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| 24. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 23:33 |
Creston |
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Oh thank God. Yay.
All I'm worried about now is the hideous auto-aim, and hopefully that can be turned off too.
Rage is definitely back on my list now.
Creston |
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| 23. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 20:06 |
Animals for Crackers |
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The COMPETITIVE MULTI component of the game is the "Rage Combat Rally" which is essentially 8 people in buggies blowing the shit out of each other. No, it is not FPS Deathmatch, but it is still competitive multi. I'm wondering whether you'll be able to get out of your vehicle or not in this mode. Have they elaborated on that? |
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| 22. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 18:51 |
Fibrocyte |
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In another thread about Rage people bitched and moaned about how the game won't let the player carry more than 2 weapons and weapon switching won't be possible via number keys.
Now id announces it and people are bitching and moaning that they can't rebind keys (which they might even be able to do).
In a few weeks id will announce the ability to rebind keys via a text file and people will bitch and moan that the font of that text file is Verdana instead of Courier New. |
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| 21. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 17:59 |
CannibalBob |
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| YES! Thanks, iD. I'm glad they're paying attention to the details when it comes to the PC version. |
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| "If you like it, they will stop making it" - Herblock's Law |
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| 20. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 17:46 |
Trevellian |
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| Yes. It does. While it may not be your cup of tea. There are those of us out there who enjoy the auto combat genre. I have forever been a big fan of Carmageddon, Twisted Metal and Interstate '76 is at the top of my list when it comes to favorite games ever. Theres 50 other competitive FPS games out there. If they want to do auto combat multi, I totally dig it. |
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For the Republic -TrevellianC22 Planetside 2 |
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| 19. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 17:14 |
Sent |
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| Combat Rally doesn't count. |
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| 18. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 16:05 |
Trevellian |
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Warskull wrote on Jun 8, 2011, 15:41:
DangerDog wrote on Jun 8, 2011, 13:57:
Frijoles wrote on Jun 8, 2011, 11:25: Good to see this getting settled. Let's move on to something else to bitch about. No dedicated servers for RAGE? I haven't read if that's true or not. There is no competitive multi, it is co-op only. Absolutely wrong. FFS. Have you even read an article about Rage? The COMPETITIVE MULTI component of the game is the "Rage Combat Rally" which is essentially 8 people in buggies blowing the shit out of each other. No, it is not FPS Deathmatch, but it is still competitive multi. |
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For the Republic -TrevellianC22 Planetside 2 |
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| 17. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 15:41 |
Warskull |
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DangerDog wrote on Jun 8, 2011, 13:57:
Frijoles wrote on Jun 8, 2011, 11:25: Good to see this getting settled. Let's move on to something else to bitch about. No dedicated servers for RAGE? I haven't read if that's true or not. There is no competitive multi, it is co-op only. |
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| 16. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 15:29 |
Trevellian |
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SirKnight wrote on Jun 8, 2011, 15:05: These low player limits in MP is just sad. We had several times this many in the mid 1990's over a freaking 56K (or less) modem!
I really miss the days of QuakeWorld/Quake2 multiplayer. Sure dial up sucked but it still worked good enough and the matches were just crazy. I can't agree unfortunately. As someone who was a huge fan of playing Doom, Doom 2 and Duke3D over BBS's back in the early 90's. I prefered the small intimate 4-8 player matches. 64 Players is fine for something as large scale as Battlefield 3, or 32 for something medium scale like Bad Company 2. But I've personally always felt 16 Player for 8 v 8 Team games was ideal, and anything more than 8 for straight deathmatch is just too much chaos and no longer about skill. |
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For the Republic -TrevellianC22 Planetside 2 |
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| 15. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 15:07 |
necrosis |
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entr0py wrote on Jun 8, 2011, 14:19: So, press button twice to select weapon, then press the cycle ammo button up to 3 times to select ammo? Or would the half-life control scheme take care of ammo selection as well? I can't remember exactly how it worked. HL stacked some weapons so you hit say 3 then a menu of weapons showed up and you hit 3 till you got to the one you wanted then pressed the fire button to select.
Or you do what I (and I think everyone else did) turned fast user switching on and just used the mouse wheel. |
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| 14. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 15:05 |
SirKnight |
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These low player limits in MP is just sad. We had several times this many in the mid 1990's over a freaking 56K (or less) modem!
I really miss the days of QuakeWorld/Quake2 multiplayer. Sure dial up sucked but it still worked good enough and the matches were just crazy. |
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| 13. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 14:50 |
space captain |
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DangerDog wrote on Jun 8, 2011, 13:57:
Frijoles wrote on Jun 8, 2011, 11:25: Good to see this getting settled. Let's move on to something else to bitch about. No dedicated servers for RAGE? I haven't read if that's true or not. 8 player MP, so i doubt it will matter much |
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| 12. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 14:19 |
entr0py |
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| So, press button twice to select weapon, then press the cycle ammo button up to 3 times to select ammo? Or would the half-life control scheme take care of ammo selection as well? I can't remember exactly how it worked. |
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| 11. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 13:57 |
DangerDog |
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Frijoles wrote on Jun 8, 2011, 11:25: Good to see this getting settled. Let's move on to something else to bitch about. No dedicated servers for RAGE? I haven't read if that's true or not. |
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| 10. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 13:55 |
Darks |
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| It will be another lost cause game if they don’t allow us to remap those keys. Just look at the rage over DS3 that going on now over the lack of remapping keys. That should be a prime example of what not to do to your customers. |
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| 9. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 13:40 |
Teddy |
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Verno wrote on Jun 8, 2011, 12:00: This should be crossposted to the Dungeon Siege thread of an example of how to properly handle choice. id clearly doesn't know what they're doing. They should be creating one master control system and intentionally hampering all the rest of them to ensure that everyone has to play the game the way they want them to.
That's the way REAL developers like Obsidian handle things these days. THEY dictate how a player should enjoy their game, not the other way around.
*nods to himself* |
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| 8. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 13:11 |
necrosis |
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Apparently gone are the days of games like Quake where you can rebind whateverthefuck you want with a simple text file. So things like this are actually news.
Oh wait its the same way with dedicated servers, let alone USER RUN dedicated servers, and mod tools, and free demos on all platforms before launch, and the ability to turn off mouse acceleration, and support for 16:10 monitors, and ... |
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| 7. |
Re: id on RAGE PC Controls |
Jun 8, 2011, 12:45 |
Killswitch |
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I'll be happy as long as I can remap all my weapon keys. Can't think of a reason why they wouldn't allow that, but DS3 doesn't let you remap keys, so who knows. |
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26 Replies. 2 pages. Viewing page 1.
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