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Dungeon Siege III Demo

Steam now offers a playable demo for Dungeon Siege III, providing the chance to check out this action/RPG sequel developed by Obsidian Entertainment. Here is what they have to say about this:

The Dungeon Siege III Demo is now available via Steam. Experience a small taste of Dungeon Siege III in single-player and 2-person local co-op play modes. (co-op requires two controllers)

Click Here to download and start playing. Must have Steam installed.

Pre-Purchase your copy of Dungeon Siege III today and be ready to play when it launches this month.

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118 Replies. 6 pages. Viewing page 2.
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98. Re: Dungeon Siege III Demo Jun 8, 2011, 00:17 Jonny5
 
Jonny5 wrote on Jun 7, 2011, 23:59:
Dades wrote on Jun 7, 2011, 22:45:
Jonny5 wrote on Jun 7, 2011, 22:38:
Little Fella? I am a 40 year old Gamer that has no problem with games..I adapt, I learn to get used to change. Times are a changin lil fella, This isnt the golden age of PC gaming anymore, console have a foot print , and its not going to chnage. This Demo is fine, looks great plays great and will be a good game to hold me off till D3, I have been gaming on PC before you knew what your Dick was for lil fella.

No one believes you or cares little one.

And that is why I called it an idiotic or short sighted approach.

Everyone that games on a computer has at least an intel GMA level graphic card, so may be all games should be written for that lowest common denominator graphics. And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Whether a game controller (keyboard, mouse, gamepad, joystick) is suitable or not is related to the genre and the particular game, not to a platform (at least not for PC)

It doesn't matter, if they didn't want people using the keyboard and mouse they could told them before hand quite easily by not making a PC version. When you make a PC version you had better support the default input peripherals users will have and guess what is the most common?

I game with a I7 2600 at 4.8 Ghz and 2x 580 GTX (both at 875 Mhz)....Who the fuck are you to judge my appreciation of games. I am a gamer, unlike most of you bitter fuck QQ about everything.

I dont even OWN a 360 or PS3...But I just may buy one since they are getting some great titles my PC isnt ...your a punk.
 
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97. Re: Dungeon Siege III Demo Jun 7, 2011, 23:59 Jonny5
 
Dades wrote on Jun 7, 2011, 22:45:
Jonny5 wrote on Jun 7, 2011, 22:38:
Little Fella? I am a 40 year old Gamer that has no problem with games..I adapt, I learn to get used to change. Times are a changin lil fella, This isnt the golden age of PC gaming anymore, console have a foot print , and its not going to chnage. This Demo is fine, looks great plays great and will be a good game to hold me off till D3, I have been gaming on PC before you knew what your Dick was for lil fella.

No one believes you or cares little one.

And that is why I called it an idiotic or short sighted approach.

Everyone that games on a computer has at least an intel GMA level graphic card, so may be all games should be written for that lowest common denominator graphics. And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Whether a game controller (keyboard, mouse, gamepad, joystick) is suitable or not is related to the genre and the particular game, not to a platform (at least not for PC)

It doesn't matter, if they didn't want people using the keyboard and mouse they could told them before hand quite easily by not making a PC version. When you make a PC version you had better support the default input peripherals users will have and guess what is the most common?

I game with a I7 2600 at 4.8 Ghz and 2x 580 GTX (both at 875 Mhz)....Who the fuck are you to judge my appreciation of games. I am a gamer, unlike most of you bitter fuck QQ about everything.

I dont even OWN a 360 or PS3...your a punk.

This comment was edited on Jun 8, 2011, 00:09.
 
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96. Re: Dungeon Siege III Demo Jun 7, 2011, 22:58 Teddy
 
Krovven wrote on Jun 7, 2011, 22:54:
noman wrote on Jun 7, 2011, 22:40:
And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Now don't be silly.

Seriously though, you wouldnt catch me playing an FPS on PC without a Mouse/Keyboard. But there is something to be said for Analog movement that the mouse/keyboard can't do.

If PC controls are gimped in DS3, then so be it. I've skipped more than a few otherwise good games due to bad controls. But sounds like they can also be adjusted somewhat for the person that likes the gameplay enough to put in the effort.


? Where did you hear that they can be adjusted? There's no options to change keybinds. Nor can I find any .ini files or .cfg files that might allow me to adjust things.
 
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95. Re: Dungeon Siege III Demo Jun 7, 2011, 22:54 Krovven
 
noman wrote on Jun 7, 2011, 22:40:
And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Now don't be silly.

Seriously though, you wouldnt catch me playing an FPS on PC without a Mouse/Keyboard. But there is something to be said for Analog movement that the mouse/keyboard can't do.

If PC controls are gimped in DS3, then so be it. I've skipped more than a few otherwise good games due to bad controls. But sounds like they can also be adjusted somewhat for the person that likes the gameplay enough to put in the effort.

 
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94. Re: Dungeon Siege III Demo Jun 7, 2011, 22:47 Teddy
 
noman wrote on Jun 7, 2011, 22:40:
Teddy wrote on Jun 7, 2011, 22:26:
Contrast that to the fact that EVERYONE who games on a computer has a keyboard and mouse and that makes it the standard.

What you prefer is irrelevant. What is actually used more commonly is the issue.

And that is why I called it an idiotic or short sighted approach.

Everyone that games on a computer has at least an intel GMA level graphic card, so may be all games should be written for that lowest common denominator graphics. And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Whether a game controller (keyboard, mouse, gamepad, joystick) is suitable or not is related to the genre and the particular game, not to a platform (at least not for PC)

Funny, it's your approach that I see as idiotic and short sighted. I'm not the one saying that anyone should HAVE to play the game any way. That's you, my friend, suggesting it's fine to make a game on PC that controls horribly on KB+M but fine on a gamepad, which in turn makes it essential to play on a gamepad to enjoy the game.

And no, whether a controller is suitable or not has nothing to do with the genre, nor the platform. It has everything to do with how the controls are designed. I've played flight sims successfully with KB+M, and racers, and platformers. Hell, let's skip back to Witcher 2. It's combat is nothing more than 3rd person hack and slash, yet it worked just fine with a keyboard and mouse. Yet here you are suggesting that the same isn't possible here?

Again, what YOU PREFER is irrelevant. The standards should be observed, and should work effectively. If they don't, that's an oversight on the part of the developer. They can add in whatever additional control systems they like, but if the most common one doesn't work well, they fucked up.
 
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93. Re: Dungeon Siege III Demo Jun 7, 2011, 22:45 Dades
 
Jonny5 wrote on Jun 7, 2011, 22:38:
Little Fella? I am a 40 year old Gamer that has no problem with games..I adapt, I learn to get used to change. Times are a changin lil fella, This isnt the golden age of PC gaming anymore, console have a foot print , and its not going to chnage. This Demo is fine, looks great plays great and will be a good game to hold me off till D3, I have been gaming on PC before you knew what your Dick was for lil fella.

No one believes you or cares little one.

And that is why I called it an idiotic or short sighted approach.

Everyone that games on a computer has at least an intel GMA level graphic card, so may be all games should be written for that lowest common denominator graphics. And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Whether a game controller (keyboard, mouse, gamepad, joystick) is suitable or not is related to the genre and the particular game, not to a platform (at least not for PC)

It doesn't matter, if they didn't want people using the keyboard and mouse they could told them before hand quite easily by not making a PC version. When you make a PC version you had better support the default input peripherals users will have and guess what is the most common?
 
Avatar 54452
 
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92. Re: Dungeon Siege III Demo Jun 7, 2011, 22:40 noman
 
Teddy wrote on Jun 7, 2011, 22:26:
Contrast that to the fact that EVERYONE who games on a computer has a keyboard and mouse and that makes it the standard.

What you prefer is irrelevant. What is actually used more commonly is the issue.

And that is why I called it an idiotic or short sighted approach.

Everyone that games on a computer has at least an intel GMA level graphic card, so may be all games should be written for that lowest common denominator graphics. And also, since FPS on consoles are played with controllers, then perhaps that's what should be the best option to play FPS.

Whether a game controller (keyboard, mouse, gamepad, joystick) is suitable or not is related to the genre and the particular game, not to a platform (at least not for PC)
 
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91. Re: Dungeon Siege III Demo Jun 7, 2011, 22:39 Teddy
 
noman wrote on Jun 7, 2011, 22:34:
Teddy wrote on Jun 7, 2011, 22:22:
I have to ask, now that I think of it... To those playing with a console controller:

Most are not 'console controllers'. These are peripheral devices made for PC (Logitech F310, F510 or F710 for example) games.

I am not entirely sure what I dislike more - claims that PC games should only be played with keyboard/mouse, or recommendations that X360 controller is the only way to play games. People making either set of claims normally have no idea for how long PCs have had decent game controllers, other than keyboard and mouse.

And by the way, for anyone interested in getting one, do check out the Logitech series I mentioned, as it's the only controller on market which supports both DirectInput (for legacy games) and XInput standards.


Then perhaps you should go back and actually read what I said. Not once did I ever EVER say that PC games should only be played with keyboard/mouse. Nor did I suggest that anyone should prefer one to the other.

What I said, to spell it out more clearly for you is that MOST PC gamers do not use those controllers to play games. That the STANDARD is keyboard and mouse. Sure, dedicated Flight sim fans will have the peripherals to make their experience more enjoyable, and racer/driving sim fans will have theirs. That doesn't change the fact that keyboard and mouse control is far more common on PC.

I'm all for games offering support for additional controllers. What I'm against is them screwing up, intentionally or not, the controls that MOST people are going to try and use to play the game.
 
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90. Re: Dungeon Siege III Demo Jun 7, 2011, 22:38 Jonny5
 
Dades wrote on Jun 7, 2011, 21:13:
Jonny5 wrote on Jun 7, 2011, 20:27:

There are physics scrub.. I have thrown many of mobs with my shield bash into barrels and other things and had them bust apart.. 5 year old game ..really? What the fuck world were you playing games in in 2005..? Graphics are just fine scrub

You seem to be a pretty confused little fella, this isn't an Xbox Live call of duty game.

Little Fella? I am a 40 year old Gamer that has no problem with games..I adapt, I learn to get used to change. Times are a changin lil fella, This isnt the golden age of PC gaming anymore, console have a foot print , and its not going to chnage. This Demo is fine, looks great plays great and will be a good game to hold me off till D3, I have been gaming on PC before you knew what your Dick was for lil fella.
 
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89. Re: Dungeon Siege III Demo Jun 7, 2011, 22:34 noman
 
Teddy wrote on Jun 7, 2011, 22:22:
I have to ask, now that I think of it... To those playing with a console controller:

Most are not 'console controllers'. These are peripheral devices made for PC (Logitech F310, F510 or F710 for example) games.

I am not entirely sure what I dislike more - claims that PC games should only be played with keyboard/mouse, or recommendations that X360 controller is the only way to play games. People making either set of claims normally have no idea for how long PCs have had decent game controllers, other than keyboard and mouse.

And by the way, for anyone interested in getting one, do check out the Logitech series I mentioned, as it's the only controller on market which supports both DirectInput (for legacy games) and XInput standards.

 
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88. Re: Dungeon Siege III Demo Jun 7, 2011, 22:26 Teddy
 
noman wrote on Jun 7, 2011, 22:19:
I can't disagree with it more. First of all you missed out racers, for which game controllers work substantially better than keyboard.

Analog controls for racers, mouse controls for FPS, flight stick for roll/pitch games, and gamepad/analog control for platformers are all examples of game controls suitable for different genres.

Calling keyboard/mouse as some sort of standard for PC gaming is quite frankly an idiotic and a very short sighted stance.

Your disagreement is really irrelevant. Most PC gamers do NOT own controllers, wheels or joysticks. A simple look at the market for those products will tell you that. They sell to niche markets, and far from well at that.

Contrast that to the fact that EVERYONE who games on a computer has a keyboard and mouse and that makes it the standard.

What you prefer is irrelevant. What is actually used more commonly is the issue.
 
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87. Re: Dungeon Siege III Demo Jun 7, 2011, 22:25 noman
 
PropheT wrote on Jun 7, 2011, 21:53:
I actually agree with your point here, but the keyboard/mouse controls still shouldn't be overlooked or irrelevant on any decent PC game.

It's actually pretty simple to fix the controls in DS3; reset the turning keys to strafe and set the RMB to control the camera and it works like every other game in the genre. Even if a controller works better here, there's no reason why the controls should be forced into the counterintuitive scheme they're using right now in the demo.


I agree that for a game like DS3, having proper mouse/keyboard support should have been thought through properly.

My posts in this thread had to do with the blanket statements equating PC gaming to keyboard/mouse, which has never been correct for the almost three decades of PC gaming.
 
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86. Re: Dungeon Siege III Demo Jun 7, 2011, 22:22 Teddy
 
PropheT wrote on Jun 7, 2011, 21:53:
noman wrote on Jun 7, 2011, 19:52:
One of the biggest strengths of PC gaming is the presence of all these peripherals and how games from all genres can be enjoyed using the most optimized input method. I have never understood this dislike of non keyboard/mouse control schemes.

I actually agree with your point here, but the keyboard/mouse controls still shouldn't be overlooked or irrelevant on any decent PC game.

It's actually pretty simple to fix the controls in DS3; reset the turning keys to strafe and set the RMB to control the camera and it works like every other game in the genre. Even if a controller works better here, there's no reason why the controls should be forced into the counterintuitive scheme they're using right now in the demo.


Exactly.

I have to ask, now that I think of it... To those playing with a console controller:

Does one stick move your character and the other move the camera? I'm assuming for the moment that it does. How would you feel if the left stick moved your character forward and back but left and right turned the camera, while the right stick, forward and back zoomed the camera and left and right were some otherwise pointless controls?

That's what they did to the keyboard controls. It could very easily have been, use the keyboard to control your character, and the mouse to control the camera, like every other game does. Instead they decided to place half the camera controls on the keyboard and half the movement control on the mouse. It's ass-backwards, and what's more, it's not even a matter of control porting issues, since it's contrary to how the controllers function as well. This was actually a decision someone made when creating the PC control system, and that's what baffles me more than anything else.
 
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85. Re: Dungeon Siege III Demo Jun 7, 2011, 22:19 noman
 
Teddy wrote on Jun 7, 2011, 20:44:
The POINT is very simply, the STANDARD for PC gaming, is keyboard and mouse control, with the exception of flight/space sims where the standard is a joystick. I'd put money down that most people who play PC games with any dedication don't even own gamepads. The option to use them should of course be there, and if you prefer that, then that's all well and good. But when it becomes mandatory to use said piece of hardware to enjoy a game... then the developers fucked up and fucked up bad.

I can't disagree with it more. First of all you missed out racers, for which game controllers work substantially better than keyboard.

Analog controls for racers, mouse controls for FPS, flight stick for roll/pitch games, and gamepad/analog control for platformers are all examples of game controls suitable for different genres.

Calling keyboard/mouse as some sort of standard for PC gaming is quite frankly an idiotic and a very short sighted stance.
 
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84. Re: Dungeon Siege III Demo Jun 7, 2011, 21:53 PropheT
 
noman wrote on Jun 7, 2011, 19:52:
One of the biggest strengths of PC gaming is the presence of all these peripherals and how games from all genres can be enjoyed using the most optimized input method. I have never understood this dislike of non keyboard/mouse control schemes.

I actually agree with your point here, but the keyboard/mouse controls still shouldn't be overlooked or irrelevant on any decent PC game.

It's actually pretty simple to fix the controls in DS3; reset the turning keys to strafe and set the RMB to control the camera and it works like every other game in the genre. Even if a controller works better here, there's no reason why the controls should be forced into the counterintuitive scheme they're using right now in the demo.

 
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83. Re: Dungeon Siege III Demo Jun 7, 2011, 21:49 everyone
 
noman wrote on Jun 7, 2011, 19:52:
One of the biggest strengths of PC gaming is the presence of all these peripherals and how games from all genres can be enjoyed using the most optimized input method. I have never understood this dislike of non keyboard/mouse control schemes
I totally agree, but I still think TR plays better with a mouse.
 
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82. Re: Dungeon Siege III Demo Jun 7, 2011, 21:13 Dades
 
Jonny5 wrote on Jun 7, 2011, 20:27:

There are physics scrub.. I have thrown many of mobs with my shield bash into barrels and other things and had them bust apart.. 5 year old game ..really? What the fuck world were you playing games in in 2005..? Graphics are just fine scrub

You seem to be a pretty confused little fella, this isn't an Xbox Live call of duty game.
 
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81. Re: Dungeon Siege III Demo Jun 7, 2011, 21:09 Teddy
 
Efflixi wrote on Jun 7, 2011, 20:58:
If you think you might be interested in this game, try the demo. I read all the negative comments here and almost deleted the demo without trying it. It's actually pretty fun! Don't let all the negativity around here sway you from at least trying it.

It's pretty clear I've got a negative view of the game, but nothing I've said has been with the intent to stop anyone from trying it. Merely discussing my distaste with others who may have tried it. Efflixi is right about the fact that you should at least try the demo for yourself.

Unless it somehow costs you to download the demo, then really, what is there to lose? Maybe your opinions will vary.

People bitch constantly about the lack of demos for games. Well, now you have a company that was willing to do a pre-release demo. Good or bad, it's worth the effort to download, if only to show that we want pre-release demos of games more often.
 
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80. Re: Dungeon Siege III Demo Jun 7, 2011, 20:58 Efflixi
 
If you think you might be interested in this game, try the demo. I read all the negative comments here and almost deleted the demo without trying it. It's actually pretty fun! Don't let all the negativity around here sway you from at least trying it.  
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79. Re: Dungeon Siege III Demo Jun 7, 2011, 20:55 Ant
 
Teddy wrote on Jun 7, 2011, 20:44:
noman wrote on Jun 7, 2011, 19:52:
everyone wrote on Jun 7, 2011, 19:43:
StingingVelvet wrote on Jun 7, 2011, 18:06:
Controllers have been part of PC gaming since the beginning and there have always been PC games that worked better with a controller, from Tomb Raider to Assassin's Creed.
Tomb Raider plays great with kb+m. Better than a pad, imo.

In my opinion games like Tomb Raider and Prince of Persia (since Sands of Time) work best with game controllers. Space-sims and flight-sims have always worked best with joysticks which have been around for more than 20 years on PC. Racing games work best with wheels (with controllers as the second best option) Keyboard/mouse works best with RTS, FPS and most strategy and RPG games.

One of the biggest strengths of PC gaming is the presence of all these peripherals and how games from all genres can be enjoyed using the most optimized input method. I have never understood this dislike of non keyboard/mouse control schemes.


Both you and Stinging Velvet are missing the point entirely. Turn off your gamepad and try playing it with a keyboard and mouse just for a short time, then get back to me.

The POINT is very simply, the STANDARD for PC gaming, is keyboard and mouse control, with the exception of flight/space sims where the standard is a joystick. I'd put money down that most people who play PC games with any dedication don't even own gamepads. The option to use them should of course be there, and if you prefer that, then that's all well and good. But when it becomes mandatory to use said piece of hardware to enjoy a game... then the developers fucked up and fucked up bad.

If you make a PC game that is not a flight sim, you had BETTER damn well make sure it plays decently on a keyboard and mouse. Add in whatever else you like for people to use aside from that, but if the basics don't work, then it's a piece of garbage and it'll sell like one too.
Exactly, I don't use gamepads and joysticks. I use keyboards and mice. I don't want to use anything else for PC gaming.

I am not going to bother with this game.
 
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