Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Interplay/Fallout Online Woes

A new SEC filing from Interplay indicates the company's financial woes continue, according to Gamasutra, and their continued operations are in jeopardy without an infusion of new capital soon. This threatens development of Fallout Online, the MMORPG at the center of an ongoing legal battle with Bethesda Softworks, as word is these money troubles may force them to cut their staff, which currently only consists of 11 employees (seven of whom are developers), or sell off further assets. Word is Interplay was down to $3,000.00 in cash on hand by the end of last year, compared with accumulated operating deficits of over $2.8 million, which includes unpaid compensation to the board of directors as well as back taxes and penalties. "We currently have some obligations that we are unable to meet without generating additional income or raising additional capital," the company warned stockholders. "If we cannot generate additional income or raise additional capital in the near future, we may become insolvent and/or be made bankrupt and/or may become illiquid or worthless."

View
9. Re: Interplay/Fallout Online Woes Jun 1, 2011, 14:10 Dirwulf
 
Jaradakar wrote on Jun 1, 2011, 13:59:
There is no way in hell you can make an MMO with 11 people! World of Warcraft has 140+ people on the project.

They are smoking crack if they think it's ever going to happen. Interplay is dead... has been for a long time.

Those who are left need to wake up to reality. You can't make MMO (4-5 year development time) with no money. Hell they can't continue a legal battle without money.

Actually, when WoW was being developed, there was only about 75 employees at Blizzard. They didn't bring any GM's on board until a month before launch. And about 30 of those employees were QA. Of course, since then the team has become quite large. I don't know how 7 people are going to make a game though. Alganon didn't have very many developers. They didn't even have an office. No one plays that game though, but you can see a lot can be done by a few people.
 
Avatar 55452
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Jun 1, 13:17 Re: Interplay/Fallout Online Woes Hyatus
  25. Jun 2, 22:44  Re: Interplay/Fallout Online Woes Nere
  26. Jun 2, 22:53   Re: Interplay/Fallout Online Woes Dev
  2. Jun 1, 13:20 Re: Interplay/Fallout Online Woes Silicon Avatar
  3. Jun 1, 13:20 Re: Interplay/Fallout Online Woes Techie714
  4. Jun 1, 13:22 Re: Interplay/Fallout Online Woes ChangWizzle
  5. Jun 1, 13:27 Re: Interplay/Fallout Online Woes Creston
  6. Jun 1, 13:38  Re: Interplay/Fallout Online Woes killer_roach
  22. Jun 2, 07:05  Re: Interplay/Fallout Online Woes eRe4s3r
  7. Jun 1, 13:39 Re: Interplay/Fallout Online Woes El Pit
  12. Jun 1, 14:37  Re: Interplay/Fallout Online Woes EricTheMad
  16. Jun 1, 16:28  Re: Interplay/Fallout Online Woes Shineyguy
  18. Jun 1, 18:44   Re: Interplay/Fallout Online Woes Beelzebud
  19. Jun 1, 21:10    Re: Interplay/Fallout Online Woes Rigs
  8. Jun 1, 13:59 Re: Interplay/Fallout Online Woes Jaradakar
>> 9. Jun 1, 14:10  Re: Interplay/Fallout Online Woes Dirwulf
  11. Jun 1, 14:24  Re: Interplay/Fallout Online Woes Cutter
  13. Jun 1, 15:48   Re: Interplay/Fallout Online Woes Warskull
  21. Jun 1, 23:14    Re: Interplay/Fallout Online Woes wtf_man
  10. Jun 1, 14:14 Re: Interplay/Fallout Online Woes space captain
  14. Jun 1, 15:49 Re: Interplay/Fallout Online Woes DrEvil
  15. Jun 1, 16:15  Re: Interplay/Fallout Online Woes Techie714
  17. Jun 1, 18:39   Re: Interplay/Fallout Online Woes DrEvil
  20. Jun 1, 21:30 Re: Interplay/Fallout Online Woes venomhed
  23. Jun 2, 11:00 Re: Interplay/Fallout Online Woes Dev
  24. Jun 2, 11:58 Re: Interplay/Fallout Online Woes Dev


footer

.. .. ..

Blue's News logo