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| [May 26, 2011, 3:59 pm ET] - Share - Viewing Comments |
A new Ask Capcom Forum Thread started by Christian Svensson indicates that a positive outcome may be possible after the negative backlash to the recent announcement that the upcoming Windows edition of Super Street Fighter IV Arcade Edition would use one of those DRM schemes that requires a constant internet connection (thanks Joao). Following much outcry, he is soliciting "a constructive dialog" on the topic of DRM, offering a Christian take on the four questions: Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROAM, etc.) how can we validate that a copy is legitimate versus pirated?
Question 2: If it isn't what we've proposed, what form of limitations would be acceptable in the event that there in a "non trusted" mode, assuming that it can be secured?
Question 3: If there were a network validated install and we put in an offline mode that would allow you to have funtionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?
Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?
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| 24. |
Re: Capcom DRM Follow-up |
May 26, 2011, 20:50 |
Vazz |
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Kajetan wrote on May 26, 2011, 19:26:
Vazz wrote on May 26, 2011, 16:50: You simply cannot protect single player portions of a game from pirates. You cannot even protect any multi player portions, as private servers for popular games like Counterstrike, L4D or even MMOs like WoW demonstrate. This is not completely true, I can think of some games that pirates can't play multi-player. Although most of them are just because they aren't popular and so the crackers don't care enough to crack them. But one popular game that comes to mind is Battlefield Bad Company 2(which I bought day 1 btw). It didn't have private servers because only trusted companies got the server files and there's no lan support, so programs like hamachi wouldn't work. This came at the expensive of the customer of course. Can't host our own servers, no mod tools, no co-op, etc.. I'm not sure if people managed to crack it now though. But even if they did, it took months. |
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Subject |
Author |
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1. |
May 26, 16:05 |
Re: Capcom DRM Follow-up |
StingingVelvet |
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14. |
May 26, 17:55 |
Re: Capcom DRM Follow-up |
eRe4s3r |
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15. |
May 26, 18:47 |
Re: Capcom DRM Follow-up |
nin |
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2. |
May 26, 16:06 |
Re: Capcom DRM Follow-up |
wonkawonka |
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7. |
May 26, 16:50 |
Re: Capcom DRM Follow-up |
Vazz |
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8. |
May 26, 16:53 |
Re: Capcom DRM Follow-up |
Nameless Again |
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9. |
May 26, 16:54 |
Re: Capcom DRM Follow-up |
elefunk |
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10. |
May 26, 17:12 |
Re: Capcom DRM Follow-up |
Lorcin |
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11. |
May 26, 17:14 |
Re: Capcom DRM Follow-up |
killer_roach |
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12. |
May 26, 17:33 |
Re: Capcom DRM Follow-up |
coldcut |
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13. |
May 26, 17:36 |
Re: Capcom DRM Follow-up |
Kosumo |
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16. |
May 26, 19:04 |
Re: Capcom DRM Follow-up |
Dades |
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18. |
May 26, 19:26 |
Re: Capcom DRM Follow-up |
Prez |
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19. |
May 26, 19:43 |
Re: Capcom DRM Follow-up |
ASeven |
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26. |
May 26, 21:58 |
Re: Capcom DRM Follow-up |
ViRGE |
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20. |
May 26, 19:49 |
Re: Capcom DRM Follow-up |
Golwar |
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17. |
May 26, 19:26 |
Re: Capcom DRM Follow-up |
Kajetan |
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24. |
May 26, 20:50 |
Re: Capcom DRM Follow-up |
Vazz |
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3. |
May 26, 16:23 |
Re: Capcom DRM Follow-up |
Verno |
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5. |
May 26, 16:29 |
Re: Capcom DRM Follow-up |
ASeven |
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4. |
May 26, 16:29 |
Re: Capcom DRM Follow-up |
Hump |
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6. |
May 26, 16:43 |
Re: Capcom DRM Follow-up |
Paketep |
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27. |
May 26, 22:04 |
Re: Capcom DRM Follow-up |
Satoru |
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28. |
May 26, 22:35 |
Re: Capcom DRM Follow-up |
Sepharo |
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21. |
May 26, 20:02 |
Re: Capcom DRM Follow-up |
Dades |
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22. |
May 26, 20:21 |
Re: Capcom DRM Follow-up |
Golwar |
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23. |
May 26, 20:34 |
Re: Capcom DRM Follow-up |
Dades |
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25. |
May 26, 21:44 |
Re: Capcom DRM Follow-up |
Hyatus |
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29. |
May 26, 23:05 |
Re: Capcom DRM Follow-up |
Dades |
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30. |
May 27, 11:32 |
Re: Capcom DRM Follow-up |
Droniac |
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31. |
May 27, 19:54 |
Re: Capcom DRM Follow-up |
Jerykk |
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