Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Capcom DRM Follow-up

A new Ask Capcom Forum Thread started by Christian Svensson indicates that a positive outcome may be possible after the negative backlash to the recent announcement that the upcoming Windows edition of Super Street Fighter IV Arcade Edition would use one of those DRM schemes that requires a constant internet connection (thanks Joao). Following much outcry, he is soliciting "a constructive dialog" on the topic of DRM, offering a Christian take on the four questions:

Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROAM, etc.) how can we validate that a copy is legitimate versus pirated?

Question 2: If it isn't what we've proposed, what form of limitations would be acceptable in the event that there in a "non trusted" mode, assuming that it can be secured?

Question 3: If there were a network validated install and we put in an offline mode that would allow you to have funtionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?

Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

View
17. Re: Capcom DRM Follow-up May 26, 2011, 19:26 Kajetan
 
Vazz wrote on May 26, 2011, 16:50:
You simply cannot protect single player portions of a game from pirates.
You cannot even protect any multi player portions, as private servers for popular games like Counterstrike, L4D or even MMOs like WoW demonstrate. In fact, you cannot protect shit, so stop it already, dear industry. There isn't even any proof, that casual software "piracy" harms revenue enough to justify such methods, only assumptions from paranoid and scared publishers.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. May 26, 16:05 Re: Capcom DRM Follow-up StingingVelvet
  14. May 26, 17:55  Re: Capcom DRM Follow-up eRe4s3r
  15. May 26, 18:47   Re: Capcom DRM Follow-up nin
  2. May 26, 16:06 Re: Capcom DRM Follow-up wonkawonka
  7. May 26, 16:50  Re: Capcom DRM Follow-up Vazz
  8. May 26, 16:53   Re: Capcom DRM Follow-up Nameless Again
  9. May 26, 16:54    Re: Capcom DRM Follow-up elefunk
  10. May 26, 17:12     Re: Capcom DRM Follow-up Lorcin
  11. May 26, 17:14     Re: Capcom DRM Follow-up killer_roach
  12. May 26, 17:33      Re: Capcom DRM Follow-up coldcut
  13. May 26, 17:36    Re: Capcom DRM Follow-up Kosumo
  16. May 26, 19:04    Re: Capcom DRM Follow-up Dades
  18. May 26, 19:26     Re: Capcom DRM Follow-up Prez
  19. May 26, 19:43      Re: Capcom DRM Follow-up ASeven
  26. May 26, 21:58       Re: Capcom DRM Follow-up ViRGE
  20. May 26, 19:49      Re: Capcom DRM Follow-up Golwar
>> 17. May 26, 19:26   Re: Capcom DRM Follow-up Kajetan
  24. May 26, 20:50    Re: Capcom DRM Follow-up Vazz
  3. May 26, 16:23 Re: Capcom DRM Follow-up Verno
  5. May 26, 16:29  Re: Capcom DRM Follow-up ASeven
  4. May 26, 16:29 Re: Capcom DRM Follow-up Hump
  6. May 26, 16:43 Re: Capcom DRM Follow-up Paketep
  27. May 26, 22:04  Re: Capcom DRM Follow-up Satoru
  28. May 26, 22:35   Re: Capcom DRM Follow-up Sepharo
  21. May 26, 20:02 Re: Capcom DRM Follow-up Dades
  22. May 26, 20:21  Re: Capcom DRM Follow-up Golwar
  23. May 26, 20:34 Re: Capcom DRM Follow-up Dades
  25. May 26, 21:44 Re: Capcom DRM Follow-up Hyatus
  29. May 26, 23:05 Re: Capcom DRM Follow-up Dades
  30. May 27, 11:32 Re: Capcom DRM Follow-up Droniac
  31. May 27, 19:54  Re: Capcom DRM Follow-up Jerykk


footer

Blue's News logo