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| [May 25, 2011, 9:13 pm ET] - Share - Viewing Comments |
Capcom-Unity has details on the upcoming Windows edition of Super Street Fighter IV Arcade Edition, explaining what to expect, since though Street Fighter IV was released for PCs, Super Street Fighter IV was not (thanks joao). They also offer system requirements and outline how DRM in the game will work, saying it will require both a Games for Windows LIVE account as well as a persistent internet connection, since "SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards." Here's word on how this is supposed to work: Now, on the security side of things, SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards. To hopefully remedy that, SSFIV:AE will be making use of what is called SSA technology (similar to what we used in Dead Rising 2). Like Xbox Live, players will sign in when they launch the game. You must have a Games for Windows Live account (which is free) in order to get full access to the title. If you already have an Xbox Live silver or gold account, those would work too and your achievements would be added/displayed in your usual gamescore.
Inevitably the question is: if you happen to temporarily lose your connection in the middle of your session (let’s say you’re working on combos in the training room or working on challenges), no problem. You’ll be able to keep doing what you’re doing until you come to a logical break point, like exiting to a menu, at which point you’ll be asked to sign back in. Assuming your PC is back online, everything will continue as it should, just like on Xbox 360.
If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. Obviously there’s no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.
To answer a few other questions before they get asked:
There are no installation limits. The game is tied to the user account with the SSA mechanism. You can install it a zillion times and as long as you’re logged in on the associated account, you’re good to go.
Yes there is DLC supported. All of the costume packs from the console versions, going back to the original SFIV, will be made available via Games for Windows Live Marketplace. There is a caveat though: Steam users will not be using GFWL Marketplace to obtain DLC. We’ll provide more details on that wrinkle at a later date.
The GFWL services and functionality is the same regardless of whether you buy a physical disc or download via a digital delivery service. There is no other form of DRM on retail copies or most digital outlets. Steam and Impulse will be enabled to make use of their respective security solutions in addition to SSA.
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Re: SSFIV AE Uses Always-On DRM |
May 26, 2011, 07:42 |
necrosis |
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entr0py wrote on May 26, 2011, 02:50:
Dev wrote on May 26, 2011, 00:40: Maybe use steam next time instead of the *barf* GfWL. It limits you to 1 signin at a time, unlimited installs. It has ability to not unlock the game until a particular release day/time, etc. While Steam VS GFWL isn't really the issue here, it does amaze me how people support Steam DRM. The biggest issues is that Steam requires periodical sign-ins, even in "offline" mode. Whereas GFWL never requires you to be online, and even allows you to create and play on offline accounts that require no user data or tracking. For some reason I remember there was a game that REQUIRED a online profile in GFW.
But for one to say GFWL is better than steam seriously needs their head checked. I have NEVER had any issue with Steam, ever!
Even in offline mode. And that shit about periodic check ins? Friend of mine has a mackbook with windows installed. My Steam account was logged in offline mode fro nearly 8 months. It was only removed when steam stuff started coming out on mac and he got his own account.
Seriously. Read up on the bullshit that is Fallout 3. Read up on the fact if you have family members playing Live on 360 the PC version gets booted (and vice versa). |
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May 25, 21:19 |
Re: SSFIV AE Uses Always-On DRM |
ASeven |
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13. |
May 25, 23:07 |
Re: SSFIV AE Uses Always-On DRM |
eRe4s3r |
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2. |
May 25, 21:23 |
Re: SSFIV AE Uses Always-On DRM |
Wallshadows |
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3. |
May 25, 21:36 |
Re: SSFIV AE Uses Always-On DRM |
nin |
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4. |
May 25, 21:43 |
Re: SSFIV AE Uses Always-On DRM |
Sacrifex |
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5. |
May 25, 21:51 |
Re: SSFIV AE Uses Always-On DRM |
Lorcin |
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6. |
May 25, 21:52 |
Re: SSFIV AE Uses Always-On DRM |
Cutter |
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7. |
May 25, 22:02 |
Re: SSFIV AE Uses Always-On DRM |
killer_roach |
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25. |
May 26, 01:48 |
Re: SSFIV AE Uses Always-On DRM |
swedishfriend |
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8. |
May 25, 22:10 |
Re: SSFIV AE Uses Always-On DRM |
Sepharo |
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9. |
May 25, 22:18 |
Re: SSFIV AE Uses Always-On DRM |
Bumpy |
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10. |
May 25, 22:22 |
Re: SSFIV AE Uses Always-On DRM |
entr0py |
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21. |
May 26, 00:21 |
Re: SSFIV AE Uses Always-On DRM |
Vazz |
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22. |
May 26, 00:24 |
Re: SSFIV AE Uses Always-On DRM |
NKD |
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26. |
May 26, 02:00 |
Re: SSFIV AE Uses Always-On DRM |
swedishfriend |
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11. |
May 25, 22:30 |
Re: SSFIV AE Uses Always-On DRM |
RAY16 |
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12. |
May 25, 22:47 |
Re: SSFIV AE Uses Always-On DRM |
raVen |
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14. |
May 25, 23:07 |
Re: SSFIV AE Uses Always-On DRM |
Rigs |
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15. |
May 25, 23:16 |
Re: SSFIV AE Uses Always-On DRM |
Dades |
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16. |
May 25, 23:23 |
Re: SSFIV AE Uses Always-On DRM |
Tumbler |
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17. |
May 25, 23:26 |
Re: SSFIV AE Uses Always-On DRM |
Kitkoan |
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40. |
May 26, 08:12 |
Re: SSFIV AE Uses Always-On DRM |
cliffski |
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44. |
May 26, 08:59 |
Re: SSFIV AE Uses Always-On DRM |
Parallax Abstraction |
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18. |
May 25, 23:26 |
Re: SSFIV AE Uses Always-On DRM |
ViRGE |
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20. |
May 25, 23:31 |
Re: SSFIV AE Uses Always-On DRM |
Kitkoan |
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27. |
May 26, 02:04 |
Re: SSFIV AE Uses Always-On DRM |
swedishfriend |
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19. |
May 25, 23:31 |
Re: SSFIV AE Uses Always-On DRM |
StingingVelvet |
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23. |
May 26, 00:40 |
Re: SSFIV AE Uses Always-On DRM |
Dev |
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24. |
May 26, 00:52 |
Re: SSFIV AE Uses Always-On DRM |
Jerykk |
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30. |
May 26, 02:50 |
Re: SSFIV AE Uses Always-On DRM |
entr0py |
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31. |
May 26, 03:38 |
Re: SSFIV AE Uses Always-On DRM |
Warskull |
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32. |
May 26, 03:41 |
Re: SSFIV AE Uses Always-On DRM |
Prez |
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38. |
May 26, 07:42 |
Re: SSFIV AE Uses Always-On DRM |
necrosis |
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39. |
May 26, 08:11 |
Re: SSFIV AE Uses Always-On DRM |
Kajetan |
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28. |
May 26, 02:19 |
Re: SSFIV AE Uses Always-On DRM |
Creston |
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29. |
May 26, 02:43 |
Re: SSFIV AE Uses Always-On DRM |
Acleacius |
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33. |
May 26, 03:52 |
Re: SSFIV AE Uses Always-On DRM |
Paketep |
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34. |
May 26, 05:25 |
Re: SSFIV AE Uses Always-On DRM |
Jackplug |
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35. |
May 26, 05:54 |
Re: SSFIV AE Uses Always-On DRM |
Titus |
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36. |
May 26, 07:00 |
Re: SSFIV AE Uses Always-On DRM |
ASeven |
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37. |
May 26, 07:36 |
Re: SSFIV AE Uses Always-On DRM |
necrosis |
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41. |
May 26, 08:38 |
Re: SSFIV AE Uses Always-On DRM |
KilrathiAce |
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47. |
May 26, 09:36 |
Re: SSFIV AE Uses Always-On DRM |
Beamer |
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49. |
May 26, 16:43 |
Re: SSFIV AE Uses Always-On DRM |
Vazz |
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50. |
May 27, 15:07 |
Re: SSFIV AE Uses Always-On DRM |
shponglefan |
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42. |
May 26, 08:48 |
Re: SSFIV AE Uses Always-On DRM |
Grooves |
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43. |
May 26, 08:52 |
Re: SSFIV AE Uses Always-On DRM |
Kajetan |
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45. |
May 26, 09:12 |
Re: SSFIV AE Uses Always-On DRM |
reisub |
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46. |
May 26, 09:25 |
Re: SSFIV AE Uses Always-On DRM |
Overon |
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48. |
May 26, 10:47 |
Re: SSFIV AE Uses Always-On DRM |
Ratty |
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