Beamer wrote on May 25, 2011, 15:58:
Doom 3 also had a world premier review in PCG a full month before anyone got it, and it was a 6 or 10 page review. Warning signs were all over that.
But it was Doom, it was id, and I was bored, so I bought it launch week for $60. One of the worst games I've paid full price for. I think I'm a smarter consumer now about what makes for a good game.
But yeah, I don't tend to read many reviews, truth be told. I don't read any previews at all. Everything I grab I tend to get word-of-mouth.
I don't understand paying attention to previews, but I never have. All they do is make you all kinds of excited for features that aren't finished and will likely either be cut or never be finished. It raises your expectations through the roof. And the time spent reading them can be better spent playing something.
Holy smokes I couldn't agree with you any more about any huge overblown previews!
Oh man, Did you play the Doom 3 Beta? I swear I enjoyed that so much more as an unfinished tech demo then the actual Doom 3 retail!
Almost feels like ID just makes games anymore to push the tech forward. Caramack's building rockets and getting into OpenGL vs Direct X debates at slashdot these days.
From the gameplay vid's i've seen of Rage, it looks like the bodies begin to fade out before the rag doll even reaches the ground when you blow up certain NPC's in the gameplay vid I saw.
Guns feel so weak when their bullet holes and destruction laid in their wake all fade out within 10 seconds of their deployment