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Gold - Duke Nukem Forever

2K Games and Gearbox Software announce that development is complete on Duke Nukem Forever, saying it is in duplication for release, something that seemed likely never to happen at various times since the announcement of the first-person shooter sequel in the last millennium. The game is due in internationally on June 10 except for North America, where it will be released on June 14. A playable demo is due a week from Friday, to be first released for those who have preordered the game or who own the Borderlands Game of the Year Edition. Here's a bit from the announcement on the game's legendary, if not unprecedented, nearly 15-year development cycle:

In 2009, after many believed that Duke Nukem Forever would never be completed, a small team of intrepid developers, known as Triptych Studios, resurrected the dream. Through their inspiring and steadfast commitment to the game and their exemplary talent and skill, they finally assembled the pieces to create an incredible, epic and cohesive gameplay experience. Under the production of Gearbox Software, Triptych Studios, Piranha Games and many other contributors joined together in a heroic effort to complete the long awaited game as a polished, full-featured triple-A title.

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86. Re: Gold - Duke Nukem Forever May 27, 2011, 23:37 [VG]Reagle
 
In 2009, after many believed that Duke Nukem Forever would never be completed, a small team of intrepid developers, known as Triptych Studios, resurrected the dream. Through their inspiring and steadfast commitment to the game and their exemplary talent and skill, they finally assembled the pieces to create an incredible, epic and cohesive gameplay experience. Under the production of Gearbox Software, Triptych Studios, Piranha Games and many other contributors joined together in a heroic effort to complete the long awaited game as a polished, full-featured triple-A title.

The only thing they didnt do as far as patting them self on the back in the comment above is give each other a blowjob. And they probably did that too.
 
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I am MUCH MUCH MUCH MUCH MUCH MUCH MUCH better now.
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85. Re: Gold - Duke Nukem Forever May 27, 2011, 13:59 SectorEffector
 
Beamer wrote on May 27, 2011, 08:19:
No one would play Shadow Warrior with me. Apparently I was a huge dick with sticky bombs and nukes. I'd love running in and covering people with the former, or leading a few people into a wide open area and hitting them with the latter while they fought amongst themselves.


Apparently it ruined everyone's fun but my own.

"Stickybomb like a you!"

Did you have to play that on Kali / TEN?

This comment was edited on May 27, 2011, 16:35.
 
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84. Re: Gold - Duke Nukem Forever May 27, 2011, 08:19 Beamer
 
No one would play Shadow Warrior with me. Apparently I was a huge dick with sticky bombs and nukes. I'd love running in and covering people with the former, or leading a few people into a wide open area and hitting them with the latter while they fought amongst themselves.


Apparently it ruined everyone's fun but my own.
 
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83. Re: Gold - Duke Nukem Forever May 27, 2011, 07:51 Mercenar
 
I remember playing Duke Nukem 2 on MS-DOS 6.2 back on my COMPAQ 486 Dx33 !

Of course I also remember Duke 3D, and shadow warrior, and Blood 1. it was the good old days with friends at high school. Between lessons we had fun playing Shadow warrior in local LAN. Sigh...
 
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82. Re: It ain't over yet May 25, 2011, 20:40 SectorEffector
 
Beamer wrote on May 25, 2011, 20:03:
I knew/know people that still put a piece of tape with a dot on it in the center of their screen.....friggen weirdos....

Considering it was autoaim so long as you were relatively near center screen this was completely superfluous.


That said I used a ruler to find out exact center and memorized it. No tape, as it'd distract me. Just made sure my instincts were correct.

dry erase markers did me wonders!
 
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81. Re: It ain't over yet May 25, 2011, 20:03 Beamer
 
I knew/know people that still put a piece of tape with a dot on it in the center of their screen.....friggen weirdos....

Considering it was autoaim so long as you were relatively near center screen this was completely superfluous.


That said I used a ruler to find out exact center and memorized it. No tape, as it'd distract me. Just made sure my instincts were correct.
 
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http://www.hydrahead.com
http://www.painkillerrecords.com
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80. Re: It ain't over yet May 25, 2011, 19:28 xXBatmanXx
 
kanniballl wrote on May 24, 2011, 23:55:
nin wrote on May 24, 2011, 22:44:
Forget mouselook, does it have crosshairs?

Didn't the original lack cross-hairs, and have to get them placed with a patch?


I remember them being yellow? Or was it orange?


Google shows yellow...http://www.emuparadise.org/fup/up/93172-Duke_Nukem_3D_%281996%29%283D_Realms%29-4.jpg


Yeh eventually. But at release it didn't have one. I recall the joke of "earwax hack" where players recommended using the shotgun to mark up a wall to get the exact center, then smear earwax on that spot so you had one.

Then within a few weeks or a month a yellow-ish crosshair was added and later prints of the game had the patch auto-added.

I knew/know people that still put a piece of tape with a dot on it in the center of their screen.....friggen weirdos....
 
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79. Re: Gold - Duke Nukem Forever May 25, 2011, 16:57 SectorEffector
 
nin wrote on May 25, 2011, 15:39:
I've found PCGamer's reviews pretty agreeable since good since 1995 or so.



Doom 3 94% PCGamer?

Dragon Age 2 94% PCGamer?

Oh man, I think I'm gonna shoot my nuts out for that. Damnit PCG.

thnx for that nin.

Looks like PCG in 1995 is long gone.
 
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78. Re: Gold - Duke Nukem Forever May 25, 2011, 16:55 SectorEffector
 
Beamer wrote on May 25, 2011, 15:58:
Doom 3 also had a world premier review in PCG a full month before anyone got it, and it was a 6 or 10 page review. Warning signs were all over that.

But it was Doom, it was id, and I was bored, so I bought it launch week for $60. One of the worst games I've paid full price for. I think I'm a smarter consumer now about what makes for a good game.


But yeah, I don't tend to read many reviews, truth be told. I don't read any previews at all. Everything I grab I tend to get word-of-mouth.


I don't understand paying attention to previews, but I never have. All they do is make you all kinds of excited for features that aren't finished and will likely either be cut or never be finished. It raises your expectations through the roof. And the time spent reading them can be better spent playing something.

Holy smokes I couldn't agree with you any more about any huge overblown previews!

Oh man, Did you play the Doom 3 Beta? I swear I enjoyed that so much more as an unfinished tech demo then the actual Doom 3 retail!

Almost feels like ID just makes games anymore to push the tech forward. Caramack's building rockets and getting into OpenGL vs Direct X debates at slashdot these days.

From the gameplay vid's i've seen of Rage, it looks like the bodies begin to fade out before the rag doll even reaches the ground when you blow up certain NPC's in the gameplay vid I saw.

Guns feel so weak when their bullet holes and destruction laid in their wake all fade out within 10 seconds of their deployment

 
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77. Re: Gold - Duke Nukem Forever May 25, 2011, 15:58 Beamer
 
Doom 3 also had a world premier review in PCG a full month before anyone got it, and it was a 6 or 10 page review. Warning signs were all over that.

But it was Doom, it was id, and I was bored, so I bought it launch week for $60. One of the worst games I've paid full price for. I think I'm a smarter consumer now about what makes for a good game.



But yeah, I don't tend to read many reviews, truth be told. I don't read any previews at all. Everything I grab I tend to get word-of-mouth.


I don't understand paying attention to previews, but I never have. All they do is make you all kinds of excited for features that aren't finished and will likely either be cut or never be finished. It raises your expectations through the roof. And the time spent reading them can be better spent playing something.
 
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http://www.painkillerrecords.com
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76. Re: Gold - Duke Nukem Forever May 25, 2011, 15:39 nin
 
I've found PCGamer's reviews pretty agreeable since good since 1995 or so.



Doom 3 94% PCGamer?

Dragon Age 2 94% PCGamer?
 
http://store.nin.com/index.php?cPath=10
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75. Re: Gold - Duke Nukem Forever May 25, 2011, 15:35 SectorEffector
 
Creston wrote on May 25, 2011, 15:32:
Beamer wrote on May 25, 2011, 14:55:

Yup, but most of the reviews were pretty clear on the flaws, they just ultimately overlooked them for the score. If you read the reviews you'll be able to gleam that (for most of them.)

I typically read five or six or so reviews from multiple sources on a given game, and I look for similarities. If 5 or 6 of those reviews mention crappy controls or QTEs, it's a safe bet the game has crappy controls or a fuckton of QTEs.

I never bother to look at the scores anymore, really. When it's an EA game, it's all bought and paid for anyway, no matter how much the review sites scream that they don't review-for-pay.

Creston

Which site was saying that?

I've found PCGamer's reviews pretty agreeable since good since 1995 or so. {EDIT} till NIN kicked me in the face and showed me they aren't anymore

This comment was edited on May 25, 2011, 16:58.
 
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74. Re: Gold - Duke Nukem Forever May 25, 2011, 15:32 Creston
 
Beamer wrote on May 25, 2011, 14:55:

Yup, but most of the reviews were pretty clear on the flaws, they just ultimately overlooked them for the score. If you read the reviews you'll be able to gleam that (for most of them.)

I typically read five or six or so reviews from multiple sources on a given game, and I look for similarities. If 5 or 6 of those reviews mention crappy controls or QTEs, it's a safe bet the game has crappy controls or a fuckton of QTEs.

I never bother to look at the scores anymore, really. When it's an EA game, it's all bought and paid for anyway, no matter how much the review sites scream that they don't review-for-pay.

Creston
 
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73. Re: Gold - Duke Nukem Forever May 25, 2011, 15:30 SectorEffector
 
Styrbjorn wrote on May 25, 2011, 05:12:
About time, I've wanted this forever As for getting burned on preorders, hasn't happened to me yet. I have thoroughly enjoyed every game I've pre-ordered and I don't doubt this will be any different. (I don't even know what Brink is though, some shooter I guess?)

Oh god Brink hurt the night It was released when realized they released an unfinished product.

I tried again last night and I swear, its still laggy in Solo mode, which is ridiculous. Splash Damage did so good with ET!!
 
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72. Re: Gold - Duke Nukem Forever May 25, 2011, 15:07 Verno
 
Most reviews glossed over the flaws but I don't feel like dissecting 30 of them to argue about it. My point is that there is no single review source you can trust anymore. It's basically word of mouth or someone whose taste reflects your own and even then you can get burned. It's just the nature of things. It's fine to say "oh just wait for reviews" but often times you can't really do that, there is no replacement for playing the game yourself unfortunately.  
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71. Re: Gold - Duke Nukem Forever May 25, 2011, 14:55 Beamer
 
People say wait for reviews but the review side of the industry can't really be trusted, they give shit like Dragon Age II a 90+ score. In the end you can only really tell if you try it out for yourself, whether it's way before or long after release.

Yup, but most of the reviews were pretty clear on the flaws, they just ultimately overlooked them for the score. If you read the reviews you'll be able to gleam that (for most of them.)

Regardless, I don't mean wait for IGN's review, I mean wait for the review of the site you trust, even if it's just the BluesNews comment forum.
 
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70. Re: Gold - Duke Nukem Forever May 25, 2011, 14:01 Verno
 
What about release night screams "MUST PLAY THIS NOW!"

I don't know, I succumb to the hype mentality when I get bored mainly or when the preview material is significantly different from the end product. I think that's pretty understandable in either case really. People say wait for reviews but the review side of the industry can't really be trusted, they give shit like Dragon Age II a 90+ score. In the end you can only really tell if you try it out for yourself, whether it's way before or long after release.
 
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69. Re: It ain't over yet May 25, 2011, 12:41 Beamer
 
Ten years ago I would have still given a fuck. Now Im going to wait for reviews and some word of mouth before deciding to buy.

To all those who bought Brink on day one, or who pre-ordered: How many times do you need to get burned to learn?

And why wouldn't you? What about release night screams "MUST PLAY THIS NOW!" There's zero reason not to wait a few days or a week. And preordering makes even less sense as there's never a shortage on any game these days. Preorder perks are usually ridiculous unless they're money.


I have only preordered games I know will be good based on track record, and even then only ones that offer me a $20 Amazon discount for preordering. Portal 2? Pretty much had faith I'd get my money's worth after discount. But that's a complete rarity - the stars need to align and it needs to be a steep discount on a game from a can't miss dev. That's maybe 1 per year.
 
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http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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68. Re: Gold - Duke Nukem Forever May 25, 2011, 12:28  Blue 
 
Verno wrote on May 25, 2011, 12:18:
Tumbler wrote on May 24, 2011, 17:56:
Assuming you have a console version, GOOZEX!

I don't know if you get paid by this site or something but you might want to stop before you start making ignore lists.

Yup. Or getting your posts deleted.
 
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67. Re: Gold - Duke Nukem Forever May 25, 2011, 12:18 Verno
 
Tumbler wrote on May 24, 2011, 17:56:
Assuming you have a console version, GOOZEX!

I don't know if you get paid by this site or something but you might want to stop before you start making ignore lists.
 
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Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
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