In 2009, after many believed that Duke Nukem Forever would never be completed, a small team of intrepid developers, known as Triptych Studios, resurrected the dream. Through their inspiring and steadfast commitment to the game and their exemplary talent and skill, they finally assembled the pieces to create an incredible, epic and cohesive gameplay experience. Under the production of Gearbox Software, Triptych Studios, Piranha Games and many other contributors joined together in a heroic effort to complete the long awaited game as a polished, full-featured triple-A title.
In 2009, after many believed that Duke Nukem Forever would never be completed, a small team of intrepid developers, known as Triptych Studios, resurrected the dream. Through their inspiring and steadfast commitment to the game and their exemplary talent and skill, they finally assembled the pieces to create an incredible, epic and cohesive gameplay experience. Under the production of Gearbox Software, Triptych Studios, Piranha Games and many other contributors joined together in a heroic effort to complete the long awaited game as a polished, full-featured triple-A title.
Beamer wrote on May 27, 2011, 08:19:
No one would play Shadow Warrior with me. Apparently I was a huge dick with sticky bombs and nukes. I'd love running in and covering people with the former, or leading a few people into a wide open area and hitting them with the latter while they fought amongst themselves.
Apparently it ruined everyone's fun but my own.
Beamer wrote on May 25, 2011, 20:03:I knew/know people that still put a piece of tape with a dot on it in the center of their screen.....friggen weirdos....
Considering it was autoaim so long as you were relatively near center screen this was completely superfluous.
That said I used a ruler to find out exact center and memorized it. No tape, as it'd distract me. Just made sure my instincts were correct.
I knew/know people that still put a piece of tape with a dot on it in the center of their screen.....friggen weirdos....
kanniballl wrote on May 24, 2011, 23:55:nin wrote on May 24, 2011, 22:44:Forget mouselook, does it have crosshairs?
Didn't the original lack cross-hairs, and have to get them placed with a patch?
I remember them being yellow? Or was it orange?
Google shows yellow...http://www.emuparadise.org/fup/up/93172-Duke_Nukem_3D_%281996%29%283D_Realms%29-4.jpg
Yeh eventually. But at release it didn't have one. I recall the joke of "earwax hack" where players recommended using the shotgun to mark up a wall to get the exact center, then smear earwax on that spot so you had one.
Then within a few weeks or a month a yellow-ish crosshair was added and later prints of the game had the patch auto-added.
nin wrote on May 25, 2011, 15:39:I've found PCGamer's reviews pretty agreeable since good since 1995 or so.
Doom 3 94% PCGamer?
Dragon Age 2 94% PCGamer?
Beamer wrote on May 25, 2011, 15:58:
Doom 3 also had a world premier review in PCG a full month before anyone got it, and it was a 6 or 10 page review. Warning signs were all over that.
But it was Doom, it was id, and I was bored, so I bought it launch week for $60. One of the worst games I've paid full price for. I think I'm a smarter consumer now about what makes for a good game.
But yeah, I don't tend to read many reviews, truth be told. I don't read any previews at all. Everything I grab I tend to get word-of-mouth.
I don't understand paying attention to previews, but I never have. All they do is make you all kinds of excited for features that aren't finished and will likely either be cut or never be finished. It raises your expectations through the roof. And the time spent reading them can be better spent playing something.
I've found PCGamer's reviews pretty agreeable since good since 1995 or so.
Creston wrote on May 25, 2011, 15:32:Beamer wrote on May 25, 2011, 14:55:
Yup, but most of the reviews were pretty clear on the flaws, they just ultimately overlooked them for the score. If you read the reviews you'll be able to gleam that (for most of them.)
I typically read five or six or so reviews from multiple sources on a given game, and I look for similarities. If 5 or 6 of those reviews mention crappy controls or QTEs, it's a safe bet the game has crappy controls or a fuckton of QTEs.
I never bother to look at the scores anymore, really. When it's an EA game, it's all bought and paid for anyway, no matter how much the review sites scream that they don't review-for-pay.
Creston
Beamer wrote on May 25, 2011, 14:55:
Yup, but most of the reviews were pretty clear on the flaws, they just ultimately overlooked them for the score. If you read the reviews you'll be able to gleam that (for most of them.)
Styrbjorn wrote on May 25, 2011, 05:12:
About time, I've wanted this forever As for getting burned on preorders, hasn't happened to me yet. I have thoroughly enjoyed every game I've pre-ordered and I don't doubt this will be any different. (I don't even know what Brink is though, some shooter I guess?)
People say wait for reviews but the review side of the industry can't really be trusted, they give shit like Dragon Age II a 90+ score. In the end you can only really tell if you try it out for yourself, whether it's way before or long after release.
What about release night screams "MUST PLAY THIS NOW!"
Ten years ago I would have still given a fuck. Now Im going to wait for reviews and some word of mouth before deciding to buy.
To all those who bought Brink on day one, or who pre-ordered: How many times do you need to get burned to learn?
Verno wrote on May 25, 2011, 12:18:Tumbler wrote on May 24, 2011, 17:56:
Assuming you have a console version, GOOZEX!
I don't know if you get paid by this site or something but you might want to stop before you start making ignore lists.