The Witcher 2 Workarounds

A post on the Witcher 2 Website has workarounds for some issues in The Witcher 2: Assassins of Kings to help players out while waiting for the patch planned for next week. They discuss difficulties with activation codes, CRC errors on installation, the game failing to launch, poor performance on high-end GPUs, and ATI-specific issues. There's also a separate note for folks with CRC mismatches downloading DLC, saying: "We are aware of that problem and we have a solution already prepared in the upcoming patch. Until that we ask you kindly not to download the DLCs until the patch release as it won't work without it."
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Re: The Witcher 2 Workarounds
May 21, 2011, 00:18
7.
Re: The Witcher 2 Workarounds May 21, 2011, 00:18
May 21, 2011, 00:18
 
I'm running a newish-midrange 1GB Radeon 5850 (backed up by an i7 930 and 6GB DDR3) and the game runs great, solidly 40+ FPS on Ultra and just gorgeous. It's not just the technical aspect of the graphics, though, it's the overarching art style and the shocking lack of glitches. That last point is really a big one: there's no textures sticking through other textures, flashing, weird field effects, obvious banding or grandients, or any of the other things I'd just come to accept as part and parcel of current graphics, and that consistency combined with high-quality assets and overall direction make amazing graphics unobtrusive. Unobtrusive is really the ultimate goal in visual fidelity: make the imagery so good that it's the character, story, plot, game mechanics, and everything else that draw you in, and that's because what you're seeing isn't constantly jolting your brain with "This is fake!" warnings. Not to say that they always get away with it, but it's a big enough leap that everything else will look that bit duller.
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