nin wrote on May 19, 2011, 12:04:
But the world isn't persistent
You're still accessing different servers with different people.
GW isn't exactly "massively multi-player" when only the town (a glorified "lobby") has a few dozen players spread across different, separate servers, but the rest of the world is instanced for a small party of players. Surely you can see the logic, right?
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."