You simply choose to ignore my point by re-gurgitating what consumers have to hear from whiny game developers all the time. "My product should costs just as much as it did today when it was released ten years ago, because were selling you the experience and the experience will be the same when you buy used as it would be if you bought it new".
I'll give you the benefit of the doubt, and assume you aren't simply trolling. But with that being said, have you bothered to read anything written in this thread? Please show me where anyone has said that games that are 10 years old should sell for the same price as they released at.
What you would find, if you did in fact choose to read the thread, is that the issue is with resale of games relatively immediately after a game release. That is, within a few days. Someone who buys the latest CoD, plays through the single player campaign, and quickly resells it. With the single player campaigns generally being < 10hrs these days, that can easily be accomplished in a day or two. Surely you wouldn't be so silly as to suggest that the bits on the "used" dvd aren't worth as much as they were at release because they are 2 days old.
Its hilarious in your post how you try to distinguish the differences between automobiles and video games in your post but then make statements about the condition of a 1990 disc compared to a 2010 disc as though they were the same as automobiles.
Actually, careful reading of his post would quickly point out that he's actually saying they are
not the same as automobiles. CDs/DVDs don't have the same usage degredation issues that cars have. Which is why making the comparison between them is a poor choice.
And to equate second-hand game sales with piracy, as one boob in this thread did, is just asinine.
There's a difference between saying second-hand sales are the same as piracy, and saying that second-hand sales have the same effect as piracy. The latter statement is certainly an arguable point, ie, in both cases the developer doesn't directly get paid by the individual using the game.