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Quote of the Day

"Piracy these days on PC is probably less problematic than second-hand sales on the Xbox," says lead Fable III combat designer Mike West. "I've been working on PC games for many years and piracy is always a problem. There are a lot of honest people out there as well, and if they like your game they'll buy it." Thanks joao.

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48. Re: Quote of the  Day May 19, 2011, 00:13 Jerykk
 
And how is this different from buying a used "anything". Automobile manufacturers don't see a penny from second hand car sales.

There are a number of differences.

1) Cars are a much larger investment compared to videogames. We're talking at least $15k for a new car. With that kind of investment, expecting some sort of resale value to help recoup the cost is not unreasonable.
2) Cars are difficult to dispose of. They take up a lot of space, are very, very heavy and consist of materials that will last for over a century. If resale were not an option, everyone would either have to find some way to store their old cars or they'd have to take them to a disposal site. Neither method is very practical.
3) Car dealers make the bulk of their profits from maintenance. Used cars will need more maintenance, so they provide a steady source of income for car dealers. Replacement parts are typically obtained from the car manufacturers, so they profit as well.

So the argument becomes that a used-car isn't worth what it was brand-new. The same thing could be argued about a used video game. Not because of the experience, but because of the fact that the older the game gets the less desireable the game is. Does anybody here want to pay $50 for a game thats ten years old? Not me.

That's a flawed comparison. Used cars have more mileage on them than new cars and will break down sooner. The lower pricing of used cars reflects the condition they are in and how long they are expected to last before needing repairs. This obviously does not apply to videogames. A disc printed in 1990 is not going to break down noticeably sooner than a disc printed in 2010. If a disc has tons of scratches and smudges, it won't read as well but such wear and tear is completely avoidable and not an inevitable result of usage. The same can't be said of cars.

I could open up a whole new debate on whether it is even ethical to charge $60 to a million different people, a million different times for a product you only, theoretically ever produced, just once.

I don't really understand your logic. Are you saying that only one customer should be charged per game and that everyone else should get it for free? You do realize that games cost more than $60 to develop, right? Game budgets these days typically range from $10-30 million, with an additional $10-40 million in marketing. Unless a customer is willing to pay at least $20 million for a game, your plan isn't really going to work.
 
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