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Brink Patched, Free DLC Planned

Steam News announces the planned patch for Brink is now available, addressing some issues with the recently released first-person shooter. Also, the Bethesda Blog has word that to thank owners of the game for their support, the first Brink DLC will be released for free: "We would like to thank you for supporting Brink and for your continued feedback. To show our appreciation for your support of Brink, we will be making the first DLC for Brink available for free when it is released. This DLC is planned for June and will offer additional maps and new content for players. We’ll continue to provide announcements about the next title update, as well as the first DLC release as that information becomes available." The patch notes follow.

General:
Fixed issues with custom ui_fov settings when playing as a client
Added support for 2560x1440
Slightly improved start up times
Fixed crash when clicking in blank area on Training Videos menu
Fixed memory leaks on shutdown
Fixed Be More Objective leaderboards being incorrectly named

Graphics:
Fixed “texture gridding” issues on certain graphics cards
Fixed settings being incorrectly applied on the advanced video options screen
Improved performance when using Ambient Occlusion
Fixed halos not rendering correctly

AI Bots:
Removed bot intelligence inhibitors for Freeplay games
Adjusted bot behaviour in Campaign games to make teams more evenly matched
Changed bots’ objective priorities across all game modes
Fixed issue with bot difficulty continually dropping

User Interface:
Fixed poor server browser performance for users with a large number of items in their history
Made server browser refreshes much more responsive
Changed server browser to no longer group player counts by max players
Added new pop-up text for server browser filters
Fixed not being able to sort by favourites column
Server browser now retrieves favourites correctly from Steam
Fixed arrow keys not working when exiting out of a chat submenu
Made it easier to select a default secondary weapon
Disabled chat options in solo mode

Dedicated Servers:
Can now use net_ip command to assign IPs to server instances
Dedicated server binary can now be run as a service, which won't have a CSIDL_PERSONAL virtual folder

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50 Replies. 3 pages. Viewing page 1.
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50. Re: Brink Patched, Free DLC Planned May 16, 2011, 13:03 SpectralMeat
 
Verno wrote on May 16, 2011, 08:46:
I'm really disappointed in Brink after spending more time with it but at least it hammers home the lesson that I need to stop preordering games.
Same here dude. Never again without a demo.
 
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49. Re: Brink Patched, Free DLC Planned May 16, 2011, 08:46 Verno
 
The map design isn't conducive to the combat flow. The health doesn't really separate the classes very much, light dies in 2 hits instead of 4 but due to the ridiculous SMG spam everyone dies fast no matter what. It's very poorly balanced and the map design is a big let down. I'm really disappointed in Brink after spending more time with it but at least it hammers home the lesson that I need to stop preordering games.  
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48. Re: Brink Patched, Free DLC Planned May 15, 2011, 21:17 .Drifter
 
Jerykk wrote on May 15, 2011, 04:12:
I can see why a lot of people don't like the game. The levels are full of brutal chokepoints that put offense at a severe disadvantage. TF2 has similar level design, except it offers multiple ways to break through (spies, ubers, etc). In Brink, you're pretty much screwed since it only takes a few hits to kill you. Considering how much of a disadvantage that offense has, it's especially lame that the defensive team can quickly undo hacks.

This pretty much sums up just about my biggest issue with the game so far.
I've completed the game as one of the rebels, trying it now as a cop, and so far the worst map in my opinion is the airport one where you have to crack the safe and get out with the documents inside. The room the safe is in has three entrances, and the defending team can basically guard all 3 from the upper level entrance. Congregate there with a watch force on either side, and you pretty much own the room. They're coming left? Shift forces there, right, the same, center, well they're already all there. At this point, even when my team manages to get the data and nearly make it to the exit point, it's always seems to be nearly smothered by the opposing team who takes the carrier out at the last second and then the whole process begins again.
 
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47. Re: Brink Patched, Free DLC Planned May 15, 2011, 18:19 Sepharo
 
I just right now got back from an amazing game where I was on offense and we won with 25 seconds remaining.

It was escort bot, repair crane, cap bioweapon.

The whole map people were bitching about how badly we we're doing and about how hard the choke point was, but we managed to pull it off with some concentrated rushing and good class playing.
 
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46. Re: Brink Patched, Free DLC Planned May 15, 2011, 17:45 Teddy
 
Sepharo wrote on May 15, 2011, 15:07:
That's generally how objectives like this play right?

Take CS for example, it doesn't take much camp a bomb site all round but it does take either a few very talented players or a coordinated team effort to plant the bomb.

In Wolf:ET everyone would always play the D-Day map where you had to blow open the doors and cap the intel. Most maps the allies wouldn't even make it up the beach let alone to the intel.

It is how they generally play, but question is, should it be? Even in CS bomb objective mode there were two bomb sites forcing the defnders to split up while the attackers could choose which to hit.

While there are secondary objective points that defenders will occasionally fan out to protect, they're non-essential in terms of mission completion.

Perhaps something that required multiple essential objectives to be completed but didn't require they be done in any specific order. It would force the defenders to split and would require more communication and coordination from the teams.
 
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45. Re: Brink Patched, Free DLC Planned May 15, 2011, 17:37 Teddy
 
everyone wrote on May 15, 2011, 06:15:
Are the hitsounds not enough for you?

If I had any, then they might be.
 
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44. Re: Brink Patched, Free DLC Planned May 15, 2011, 15:07 Sepharo
 
nin wrote on May 15, 2011, 14:58:
The game is ridiculously lopsided. If you're on defense, it's incredibly easy, and if you're on offense, it can be a hair pulling experience.

Did they not play test it at all?

That's generally how objectives like this play right?

Take CS for example, it doesn't take much camp a bomb site all round but it does take either a few very talented players or a coordinated team effort to plant the bomb.

In Wolf:ET everyone would always play the D-Day map where you had to blow open the doors and cap the intel. Most maps the allies wouldn't even make it up the beach let alone to the intel.
 
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43. Re: Brink Patched, Free DLC Planned May 15, 2011, 14:58 nin
 

The game is ridiculously lopsided. If you're on defense, it's incredibly easy, and if you're on offense, it can be a hair pulling experience.

Did they not play test it at all?
 
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42. Re: Brink Patched, Free DLC Planned May 15, 2011, 06:15 everyone
 
Teddy wrote on May 14, 2011, 21:27:
Not sure who else was complaining about it, but visual feedback wasn't my issue. It was the lack of aural feedback when hitting someone.
Are the hitsounds not enough for you?
 
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41. Re: Brink Patched, Free DLC Planned May 15, 2011, 04:12 Jerykk
 
I can see why a lot of people don't like the game. The levels are full of brutal chokepoints that put offense at a severe disadvantage. TF2 has similar level design, except it offers multiple ways to break through (spies, ubers, etc). In Brink, you're pretty much screwed since it only takes a few hits to kill you. Considering how much of a disadvantage that offense has, it's especially lame that the defensive team can quickly undo hacks.  
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40. Re: Brink Patched, Free DLC Planned May 14, 2011, 22:53 xXBatmanXx
 
Yea, I also noticed the corrupted text on names, etc. WTF? Wasn't broken for me before, now the game is unplayable.....

If I crouch and fire - CTD.
 
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39. Re: Brink Patched, Free DLC Planned May 14, 2011, 21:27 Teddy
 
xXBatmanXx wrote on May 14, 2011, 18:57:
Sooo...people were complaining about "feedback" when you shoot someone or something? Their body moves in a way when a bullet hits them that you can tell they were hit. Also there is dust, etc when you hit something else.

Turn up your settings.

Not sure who else was complaining about it, but visual feedback wasn't my issue. It was the lack of aural feedback when hitting someone. Some of that was evidently a bug. I wasn't even getting a sound when meleeing someone, now that seems to have corrected itself, but I don't get any distinctive aural feedback when I shoot someone. Which is something that I found other shooters did well, and realistic or not, helped with the feel of the game and knowing that you've landed shots even in chaotic situations. I
 
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38. Re: Brink Patched, Free DLC Planned May 14, 2011, 21:27 Trevellian
 
I love this game, can't stop playing it. Patch fixed the tiny bit of graphical lag I was getting and now it runs smooth as butter.

Feel sorry for anyone who is disappointed with the game. Yeah, it may only have like 10 maps. But I don't really care, they're well built maps and fun to play on.

But then again, I'm also someone who plays with a dedicated group of clanmates in every game I go into so I guess that contributed to my fun factor as well, I don't have to deal with playing with randoms or bots.
 
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37. Re: Brink Patched, Free DLC Planned May 14, 2011, 21:02 .Drifter
 
Not entirely sure what they did with the patch, but the game actually runs worse for me now, and has noticeable stuttering.
I've also started to get some serious corruption with in game text randomly. Examples are name plates over heads, objects, score screen, turrents, etc. Basically, anything that can have text can become glitchy and unreadable. This does NOT occur with ingame graphics (environment, guns, players), only text.
Bots seem like they might be doing better, but it's hard to tell since they still die so damn fast.
And finally, it seems like they've buffed bot damage. Whereas before, I could get into some firefights and take some hits, now I seem to go down insanely fast at times. I even upped my body type to big to beef up the health pool, took health and vest upgrades, and carried a chain gun. I walk up behind a distracted bot, point blank begin to empty my gun into his head, and he just turns around and one shots me. And it doesn't even seem consistent, sometimes I'll be firing at them and not seeming to do any damage, they'll run three steps, then keel over dead.
This is all occurring solo btw, and not on a server.
 
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36. Re: Brink Patched, Free DLC Planned May 14, 2011, 18:57 xXBatmanXx
 
Sooo...people were complaining about "feedback" when you shoot someone or something? Their body moves in a way when a bullet hits them that you can tell they were hit. Also there is dust, etc when you hit something else.

Turn up your settings.
 
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
Playing: New dad
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35. Re: Brink Patched, Free DLC Planned May 14, 2011, 18:08 space captain
 
ASeven wrote on May 14, 2011, 09:46:
A frustrating aspect of this game is that those who don't know whether to buy the game or not have no idea if they should. I know this is a game unlike other FPS and it's more akin to ET which I love but even when I go to ET related forums opinion there is also quite divided, which leaves me wondering if I would love this game or not. This is clearly a game where a demo is truly needed.

other than the parkour-ish movement, new coat of paint and the customization stuff, its so much like original ET that it could easily be a sequel

if you loved ET, then you will probably like this game.. unless you are some hardcore nutjob

its almost the same game, essentially
 
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34. Re: Brink Patched, Free DLC Planned May 14, 2011, 17:41 Jerykk
 
For those getting low framerates, are you experiencing this in single player and/or challenges? Because the single player portions seem to have a hard limit of 30fps. Don't ask me why I have no clue!

I played a few challenges and then went online and my fps instantly doubled and is a solid 60+ fps in online games.

I get the same framerate offline that I get online.

But I definitely don't think it's worth $50 for what amounts to 8 multiplayer maps and nothing more.

In all honesty, has there ever been any multiplayer game where you played more than 8 maps on a regular basis? I can't think of any that I've played.

Another thing I wanted to point out was how good the player models look--however, I rarely ever notice what other people look like in game. I don't know if it's because I'm always looking for nametags above heads to tell if they are friend or foe or what, but I feel as if the avatar customization is just a big gimmick.

Well, yeah. Any kind of aesthetic customization is purely gimmick since it has no impact on gameplay. This is true of any game. I like that I can customize my character's appearance, though I wish there were more options.
 
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33. Re: Brink Patched, Free DLC Planned May 14, 2011, 16:15 Tumbler
 
I'm going to try "old skool" game mode tonight because it apparently has no bots? The bots are annoying as hell because they just walk right into the open and get gunned down. I was playing a hvy and I was literally firing non stop only stopping to reload my minigun and it was painfully obvious I wasnt playing humans. Checked the scoreboard and I think there was 3 people?

Disable the stupid bots.

I can't tell you how good the game is at this point because gameplayis so inconsistent. Even when you find a great game when it ends I end up end a game with bots the next match. Why are bots even in here?!
 
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32. Re: Brink Patched, Free DLC Planned May 14, 2011, 15:13 Sepharo
 
zerobytes wrote on May 14, 2011, 10:13:
It's a tactical FPS, but it plays like a deathmatch.

Hell yeah!
Rifle
 
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31. Re: Brink Patched, Free DLC Planned May 14, 2011, 12:53 Bucky
 
Finally had a chance to play some more. The game is running smoother for me now (on an ATI 5850) and the gameplay seems to be falling into place, now that people are getting a handle on the game.

Edit: And some more after that. The game is a great deal of fun, and it encourages team work. The 'quest' wheel does a good job of it, and there's a lot of flow to the gameplay. I started out regretting my purchase, but not anymore.

I also like that you can customize each weapon per character, and then just choose a new loadout at any command post. It's a great way to adapt to situations as they change.

This comment was edited on May 14, 2011, 14:00.
 
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