Diablo III Followers Trailer

This trailer from Diablo III demonstrates the follower system in Diablo III, which is the updated version of the hirelings from Diablo II. The clip shows the ranged attacks of the Enchantress and the Scoundrel and the tankiness of the Templar, with glimpses of attribute screens showing their skill levels and the use of armor and equipment, including rings and amulets. Thanks IncGamers.
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Re: Diablo III Followers Trailer
May 14, 2011, 08:52
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Re: Diablo III Followers Trailer May 14, 2011, 08:52
May 14, 2011, 08:52
 
Yifes wrote on May 14, 2011, 00:06:
Because limiting the size of your armies are important for balance reasons. As for why the limit is set at 200, that is because a game changes drastically with the scale of the armies. A battle with few units focuses on tactics and micromanaging each unit, while a battle with thousands of units focuses on macro and large scale strategy. The scale of Starcraft is set to allow a good balance of both macro and micro in a game.

You misunderstood my meaning here. I wasn't talking about unit caps. I'm talking about how Blizzard made a resolution that they would only have the same number of unique units per side as was in the original SC. That means that for every unique unit they created in SC2...they removed something from SC1...even if it was a great unit that people liked. The extra units were relegated to single player only. That's something that annoys me.

Also, there's a lot of misunderstanding when people discuss SC2:

First of all, it's not a game split into 3. It's a game with 2 expansions, which will not be full priced. The first part of SC2 has its own campaign, with a main story arch that gets resolved as well as subplots that continue in the expansions. So structure wise, it is more like A New Hope, where the Death Star gets blown up, and Vader survives for TESB.

I don't have any particular issue with the split of Starcraft 2. That was never really a big deal for me.

I'm guessing you never really enjoyed SC's RTS gameplay, so understandably you were disappointed with SC2. In the end, Blizzard is a company that gives fans what they want, and they are incredibly consistent and successful at doing just this.

And you'd be wrong. I preordered SC(the Protoss Box) and my friends and I played it and Broodwar to death. Its just that most of us agree that SC2 plays it too safe and does not allow the same freedom in multiplayer as single player. It turned out to be just more of the same old.

C&C Generals(and Zero Hour) was just more fun in multiplayer.
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