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Valve Single Player Clarification

A Gabe Newell interview offers a clarification of recent comments that "Portal 2 will probably be Valve's last game with an isolated single-player experience." Here's word:

I think what were trying to talk about is the fact that, not that were not doing single player games. Portal 2 was a pretty good example of what weve learned over the years in terms of how to create those experiences. Its more that we think we have to work harder in the future, that entertainment is inherently increased in value by having it be social, by letting you play with your friends, by recognizing that youre connected with other people.
[…]
Thats the thing that were trying to say, is that, single player is great but we also have to recognize that you have friends, and we wanna have that connected as well. So, its not about giving up on single player at all, its like saying, we actually think that theres a bunch of features and capabilities that we need to add into our single player games to recognize the socially connected gamer.

Thanks RipTen via VG247.

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59. Re: Valve Single Player Clarification May 9, 2011, 23:35 Jerykk
 

I think we can both agree that online forums aren't really representative of the actual weight of game-purchasing consumers; we're a unique subset of the vocal minority; the actual popularity of social games (and the existence of several high volume sites dedicated to the pursuit of achievements) contradicts the conclusions you've drawn from your relatively small sample-size.

I think there's been some miscommunication here. I'm not saying that the vast majority of gamers dislike achievements. I'm saying that they like achievements because it boosts their ePeen size. The high volume sites dedicated to the pursuit of achievements kinda proves that.

The achievements in Team Fortress 2 are a good example; I wouldn't have thought of trying to Uber two teammates at the same time as a medic, nor making an effort to light a trio of scouts up as a Pyro. Blocking another invulnerable Heavy-Medic combo as an Ubered Heavy? Alright, I'm on it!

The question is how much your efforts to complete these achievements distract you from focusing on helping your team win. These achievements are things that you have to go out of your way to do. That's because they are impractical. The more time you spend trying to accomplish random goals, the less time you spend being useful to your team. If you could quickly and easily accomplish each achievement task, it wouldn't be such a big issue. But chances are that you're going to fail repeatedly and each failure represents wasted time and effort that could have been used on more effective tactics.

EOL: complaining that gaming is changing and that you want your Tribes back is a little pass. It's not going to happen unless you write it yourself... which, given my interest in a new Tribes game I would heartily suggest you do.

There are actually two Tribes games in development right now. Tribes: Ascend and Tribes: Universe. I'm not really optimistic about either but there's a remote chance that they could be good.

Hell, even the games you listed have the same thing going for them. At the end of a round what would show up? A listing of the players ranking them by kills. People compete to be ranked higher than others. Same mentality as grinding away for achievements or whatever. It's all about getting some sort of completely pointless, virtual reward that says "I'm a bigger nerd than the rest of you posers"

That's a flawed comparison. People enjoyed the fundamental gameplay of Quake, Tribes, etc. If they didn't, they wouldn't play the game. Getting the highest score (personal score or team score) is the only way to win the match. Winning a match consists of you performing the same activities that you'd perform regardless because you enjoy performing them.

Achievements are random and arbitrary goals that people would not do if they were not rewarded with icons or gamer points. Getting an achievement doesn't help you or your team win the match. In fact, you're usually pretty useless to your team when you're busy pursuing random goals.

This comment was edited on May 9, 2011, 23:44.
 
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