Valve Single Player Clarification

A Gabe Newell interview offers a clarification of recent comments that "Portal 2 will probably be Valve's last game with an isolated single-player experience." Here's word:
“I think what we’re trying to talk about is the fact that, not that we’re not doing single player games. Portal 2 was a pretty good example of what we’ve learned over the years in terms of how to create those experiences. It’s more that we think we have to work harder in the future, that entertainment is inherently increased in value by having it be social, by letting you play with your friends, by recognizing that you’re connected with other people.”
[…]
“That’s the thing that we’re trying to say, is that, single player is great but we also have to recognize that you have friends, and we wanna have that connected as well. So, it’s not about giving up on single player at all, it’s like saying, we actually think that there’s a bunch of features and capabilities that we need to add into our single player games to recognize the socially connected gamer.”
Thanks RipTen via VG247.
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Re: Valve Single Player Clarification
May 9, 2011, 05:06
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Re: Valve Single Player Clarification May 9, 2011, 05:06
May 9, 2011, 05:06
 
Jerykk wrote on May 9, 2011, 03:25:
Achievements are interesting - for some, the ego driven (the ePeen centric folk) it's about having the most points or icons so they can feel they've accomplished something. For others they play the role of both virtual sign post and milestone; a goal of "can you do this?" and a marker for when they do. For some others, it's a way to share memories of gaming moments, creating more of an emotional investment in the game.

Based on what I've seen, the vast majority of people who like achievements do so based on the ePeen factor. The only reason they do the usually random and pointless tasks required for achievements is so they can see their stats (in this case, icons and Gamer Points) increase. I don't particularly respect that mentality. I believe people should play games for the sake of gameplay, not grinding.

For the sake of argument: what is your sample size of "vast majority"? Are you pulling from your friends lists? Online forums? Who-and how many-are you referring to?

You've suggested that the vast majority of people are "grinding" achievements while completely dismissing what I consider to be valid reasons why people enjoy having them in games. To be frank: it looks like you're only interested in the most negative aspect of this facet of gaming, and that you're not willing to consider that there are other types of gamers out there for whom achievements help derive additional enjoyment.

I was accused of condescension earlier in this thread, but it seems that some here have a bit of a superiority complex when it comes to this topic.
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