Op Ed

Cliffski's Blog - Indie Game pricing pressures.
There seems to be an unwritten rule developing that indie games must be under £10, preferably under $10. This is MAD. Harry Potter was written by ONE person. just ONE. It’s production costs were tiny. Does that mean you saw the harry potter books on sale for a third the price of other books? Of course not. Nobody slots books or plays into an ‘indie’ category and tries to get them cheap, ditto music. Do you pay less for an Adele album than a Queen album, because Queen had more members? That would be silly.

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Re: Op Ed
May 8, 2011, 20:40
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Re: Op Ed May 8, 2011, 20:40
May 8, 2011, 20:40
 
The problem is that getting people to try a game that has received almost no marketing or other exposure to the public, is extremely difficult.

I doubt I'd have bought Sanctum for $30, or Magicka or Trine or Revenge of the Titans.

I didn't even know about those games until very shortly before their release dates.

The lower price point of Indie games allows them to be a more tempting buy for many people.

The great thing about this(that Cliffski seems to be missing) is that any indie developer is free to set any price they want on a game. I'd welcome an experiment from him where he sets the price that he thinks his games should be sold for and see what happens.

What does he have to lose?
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