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Gold - The Witcher 2: Assassins of Kings

CD Projekt announces the completion of development on The Witcher 2: Assassins of Kings, and the role-playing sequel is on track for its scheduled release on May 17. Here's word on the game:

The Witcher 2: Assassins of Kings is the eagerly awaited sequel to the award-winning, million-selling RPG that captured the imaginations of discerning players everywhere. It introduced a truly unique protagonist, the professional slayer of monsters, Geralt of Rivia, and defined a new standard for thought-provoking, non-linear game narration, with mature themes, significant choices that werenít automatically good or bad, and true decisions that led to meaningfully different consequences.

The Witcher 2 builds upon these distinctive strengths within an all-new storyline filled with complex characters, captivating political machinations and intriguing challenges. It also features a new, brutal combat system that uniquely combines tactical elements with dynamic action. The proprietary REDengine, designed and built in-house to support the specific demands imposed by the gamesí complex, branching style of open-ended storytelling, also takes full advantage of the latest advances in graphical technology.

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61 Replies. 4 pages. Viewing page 1.
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61. Re: Gold - The Witcher 2: Assassins of Kings Apr 29, 2011, 12:38 Halo
 
Jerykk wrote on Apr 28, 2011, 00:12:
When I think of garbage combat on the PC I think of Gothic 2, I tried and tried and tried but felt it needed a controller.

Good thing you never played Gothic 1. blah blah blah

blah blah blah.

Maybe I'll try it again this weekend. The game sounded awesome I think I had the 3rd person action mentality to it.
 
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60. Re: Gold - The Witcher 2: Assassins of Kings Apr 29, 2011, 01:46 Eldaron Imotholin
 
So excited it's gold! Countin' the days here, like a child anxiously waiting for his birthday!

All seen the preview on Gametrailers? Plus that last combat presentation executed by CDProjekt themselves gives a pretty darn impressive impression!
 
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Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.
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59. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 13:23 descender
 
Source? That could cost them $50.  
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58. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 12:57 Bumpy
 
necrosis wrote on Apr 28, 2011, 11:07:
And despite being only a PC game apparently it only supports 16:9 monitors.... X| X| X| X| X|

Pretty apparent this game was designed for multi-platform. PC version may be out first but it was not developed solely as an exclusive.
 
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57. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 11:16 Eldaron Imotholin
 
Jerykk wrote on Apr 28, 2011, 01:00:
Wouldn't that make button mashing easier?

It's interrupting an attack/animation and then failing which makes button mashing not possible.

If you start an attack but can't interrupt it to dodge or block, that leaves you wide open to attacks from your enemies, especially if you miss or are surrounded. The big question is how well can enemies defend themselves once they get hit. Are they basically stunlocked until you kill them? That seems to be the case based on the videos I've seen. However, I don't know what difficulty setting the videos show or whether difficulty settings affect AI at all.

From what I've read and seen, many enemies can block and use it efficiently which causes Geralt to recoil and get off-balance. There's this shield squire that if you don't use magic on him first, you won't get through his shield. Also, enemies zerg you. So no Assassin's Creed kinda stuff here. They don't wait for eachother to hit you first! Geralt is nearly always outmatched in numbers so that certainly adds to the difficulty. Besides, is it really that weird if Geralt makes short work of the enemy in a 1 vs 1 fight? He is the legendary White Wolf!

From what I've seen from presentations and the preview on Gametrailers.com, I hold good hopes that the combat will be dynamic and challenging.

 
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Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.
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56. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 11:07 necrosis
 
And despite being only a PC game apparently it only supports 16:9 monitors.... X| X| X| X|  
Avatar 16007
 
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55. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 01:00 Jerykk
 
Wouldn't that make button mashing easier?

It's interrupting an attack/animation and then failing which makes button mashing not possible.

If you start an attack but can't interrupt it to dodge or block, that leaves you wide open to attacks from your enemies, especially if you miss or are surrounded. The big question is how well can enemies defend themselves once they get hit. Are they basically stunlocked until you kill them? That seems to be the case based on the videos I've seen. However, I don't know what difficulty setting the videos show or whether difficulty settings affect AI at all.
 
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54. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 00:42 Bumpy
 
After watching some vids, I was unaware that this game was designed with gamepad use. Gone are the nice menus and screen layouts. <snif>  
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53. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 00:38 Sepharo
 
Jerykk wrote on Apr 28, 2011, 00:12:
However, one of the recent previews on RockPaperShotgun stated that you can't interrupt your own attacks, forcing you to follow through on what can often be lengthy animations. Hopefully that will reduce the effectiveness of button-mashing.

Wouldn't that make button mashing easier?

It's interrupting an attack/animation and then failing which makes button mashing not possible.
 
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52. Re: Gold - The Witcher 2: Assassins of Kings Apr 28, 2011, 00:12 Jerykk
 
When I think of garbage combat on the PC I think of Gothic 2, I tried and tried and tried but felt it needed a controller.

Good thing you never played Gothic 1. Its control scheme was far less intuitive than Gothic 2's. That said, I wouldn't call the combat in either game "garbage." Once you get the hang of the controls, the combat has a lot of depth and is pretty intense. You have to learn enemy attack patterns and adapt the timing of your own attacks, blocks and dodges, all while making sure to position yourself so you don't get flanked. There was a good balance between player skill and stats. You could have the best sword in the game but if you lacked the skill (both personal and stats-based) to wield it effectively, you'd still get your ass kicked. As such, defeating your first Orc with a rusty sword was a tremendously satisfying accomplishment.

As for the combat in Witcher 2, from what I've seen and read, it looks like it'll be pretty easy to just button-mash your way to victory. However, one of the recent previews on RockPaperShotgun stated that you can't interrupt your own attacks, forcing you to follow through on what can often be lengthy animations. Hopefully that will reduce the effectiveness of button-mashing.
 
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51. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 23:12 necrosis
 
Acleacius wrote on Apr 27, 2011, 19:50:
I personally hate being force the play Geralt. It certainly helps with the boredom and drool voice work, not to be stuck with him as your PC.
"Boredom and drool". Going by your lack of English skills it seams that you missed the entire point of his monotone voice. It fits the kind of person he is and his outlook on the world.

Sorry he isn't some no necked, spiked shoulder pad wearing, "FUCK YEA! KILL THEM ALL!", thug that is every male protagonist/hero in games today.
 
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50. Re: matthew@welchkin.net Apr 27, 2011, 22:13 Draugr
 
Bhruic wrote on Apr 27, 2011, 18:15:
Please go back to your console games.

Seriously? The combat in The Witcher 1 was about as consolized in style as you can get. It was basically combat with QTEs, except you only had to hit one button. Frankly, console combat would have been a step up from what we had.

Which doesn't mean the game wasn't decent for other reasons, but the combat was by far the weakest element of it.

This is what I've always found amusing, the combat in the first Witcher was far from the reasons I played the game. As you said it is a very simple, single button pressing QTE system. Almost anything will be a step in a better direction.
 
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49. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 22:12 Draugr
 
Darks wrote on Apr 27, 2011, 20:41:
any mods for changing how the combat works?

Yes.

http://www.moddb.com/mods/full-combat-rebalance1

there is also a hi-res texture pack I would recommend,
http://www.moddb.com/mods/the-witcher-texturen-mod
scabbard mod is nifty as well.
http://www.moddb.com/mods/scabbard-mod

This comment was edited on Apr 27, 2011, 22:25.
 
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48. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 21:12 Halo
 
Do people forget what RPG combat on the PC was like in it's not that long ago days? How is clicking the mouse button different from any other game? Hot keys and click based attacking.

When I think of garbage combat on the PC I think of Gothic 2, I tried and tried and tried but felt it needed a controller.
 
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47. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 20:45 Suckage
 
The true question on everybody's mind is.. will the sequel skimp on the foul language?
I don't know about the translated versions, but the original Polish dialogues contain the most cussing I've ever seen in a game.

This comment was edited on Apr 27, 2011, 20:58.
 
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46. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 20:41 Darks
 
any mods for changing how the combat works?  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://nwvault.ign.com/View.php?view=Modules.Detail&id=6375
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45. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 19:50 Acleacius
 
For anyone who didn't complete the first Witcher, you might consider Goggling Witcher Mods. There are some nice mods, especially the one that lets you play as any character in the game male or female.

I personally hate being force the play Geralt. It certainly helps with the boredom and drool voice work, not to be stuck with him as your PC.
 
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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44. Re: matthew@welchkin.net Apr 27, 2011, 18:15 Bhruic
 
Please go back to your console games.

Seriously? The combat in The Witcher 1 was about as consolized in style as you can get. It was basically combat with QTEs, except you only had to hit one button. Frankly, console combat would have been a step up from what we had.

Which doesn't mean the game wasn't decent for other reasons, but the combat was by far the weakest element of it.
 
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43. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 17:28 Dev
 
SpectralMeat wrote on Apr 27, 2011, 15:55:
By the way is this game out already? Got some friends playing it right now, and no they are not pirates, they are game devs, so I doubt they would pirate the game.
I'll say the same thing I said about portal 2. Games can easily be "faked" on steam, usually as a joke. You just tell steam you are running a non-steam game called "witcher 2".

The easiest way to verify a legit playing of a game (such as a potential early release) is to goto the steam store page of that game and see if it says any of your friends are playing it.
 
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42. Re: Gold - The Witcher 2: Assassins of Kings Apr 27, 2011, 16:26 Tumbler
 
I'm interested to hear what ppl say about this game. I bought the first one on Steam and never played it. I started it and quit during the tutorial but it was clearly a popular game with others. Will give the 2nd one if ppl like it enough... If I'm going to get into the game I'd rather play a newer more refined version but we'll see.  
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61 Replies. 4 pages. Viewing page 1.
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