48 Replies. 3 pages. Viewing page 1.
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| 48. |
Re: Valve Done with the |
Apr 26, 2011, 08:16 |
Prez |
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With the Synergy mod, you can play the stock HL2 campaigns in coop (you both look like resistance to one another, though the AI addresses the host as Freeman) and it is amazingly fun. I'm not sure why the conventional wisdom says that a coop game has to be designed differently from a standard singleplayer game - HL2 was never designed for it and it works fine. The immersion is still there, now you just get to share it.
Doom 3 is the same. The very solitary experience works great in coop (added via a mod), and is loads of fun to me. |
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| 47. |
Re: Valve Done with the |
Apr 26, 2011, 07:41 |
Beamer |
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Co-op simply isn't suited to story or character-driven games. Seeing your co-op partner serves as a constant reminder that you are playing a game and that the characters within it are simply empty shells. Especially not in a heavily scripted game like HL, or in a game like HL where so much is given in subtle ways (ie things you observe in the middle of levels rather than in pauses when people talk to you.)
HL is really the worst standard FPS I can think of for co-op. It's a game that wants you to stop and smell the roses. Co-op tends to be all about running as fast as possible to the next battle. |
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| 46. |
Re: Valve Done with the |
Apr 26, 2011, 02:53 |
Pigeon |
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Sepharo wrote on Apr 25, 2011, 20:05:
Golwar wrote on Apr 25, 2011, 19:47: Players don't worship classes in TF2 You're clearly not familiar with the TF2 and L4D communities. They are in love with the characters, frighteningly so sometimes. If I hadn't seen what you're talking about with my own poor poor unfortunate eyes I wouldn't believe to what degree that was true. On the internet, eventually everything is porn. |
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| 45. |
Re: Valve Done with the |
Apr 26, 2011, 02:42 |
Jerykk |
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Episode 2 was essentially a co-op game with Alyx. There were a few levels that she was 'off doing her own thing', but making a narrative story-based game for co-op wouldn't be that different. There is a significant difference between an AI-controlled ally whose actions are completely scripted and a player-controlled ally who can do whatever he wants. Trying to advance the narrative through the latter would prove difficult. Even if you removed all player control during cinematics, your co-op buddy would totally ruin any suspension of disbelief and immersion during actual gameplay.
Co-op simply isn't suited to story or character-driven games. Seeing your co-op partner serves as a constant reminder that you are playing a game and that the characters within it are simply empty shells. |
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| 44. |
Re: Valve Done with the |
Apr 26, 2011, 02:12 |
StingingVelvet |
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Krovven wrote on Apr 25, 2011, 18:59: Episode 2 was essentially a co-op game with Alyx. There were a few levels that she was 'off doing her own thing', but making a narrative story-based game for co-op wouldn't be that different.
Needless to say, we don't really know what they meant. It would be pretty damn different. As soon as you start designing for coop it changes the singleplayer experience remarkably, even if you offer a way to play solo. Look at Resident Evil 5. |
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| 43. |
Re: Valve Done with the "Isolated Single-player Experience"? |
Apr 26, 2011, 02:09 |
StingingVelvet |
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I've been saying for years now that Half-Life is on the back-burner while they try and shove multiplayer into all aspects of it. Valve is big on games as a service and fighting piracy through continued service and updates... that's hard to do with a purely singleplayer game. Hell, despite how good the singleplayer was Portal 2 was marketed mostly on the coop.
It's a shame because I am the essence of a singleplayer gamer. I installed Portal 2, played through the 6-8 hour campaign, then uninstalled it. It was a one and done for me. Great game, but that's all I wanted from it. If Half-Life 3 forces coop on me or something I won't be buying it day one for $50, I can tell you that.
The world moves on though. I'm fine with that. |
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| 42. |
Re: Valve Done with the "Isolated Single-player Experience"? |
Apr 26, 2011, 00:28 |
swedishfriend |
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| Weird that no single player game has yet to equal the experience of a half-life game. Not even the first half-life has been matched by anyone outside of Valve. So even though Valve has this huge head start and have by no means crafted the perfect single player experience yet they want to stop? I have a feeling the simply want to involve more social elements into what will essentially be a better version of a half-life style experience. Their statement is very vague and doesn't mean as much as most seem to assume it means. |
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| 41. |
Re: Valve Done with the |
Apr 25, 2011, 20:05 |
Sepharo |
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Golwar wrote on Apr 25, 2011, 19:47: Players don't worship classes in TF2 You're clearly not familiar with the TF2 and L4D communities. They are in love with the characters, frighteningly so sometimes. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 40. |
Re: Valve Done with the |
Apr 25, 2011, 19:47 |
Golwar |
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Well if Valve sees no requirement for Sologaming, I'd see no requirement for Valve anymore. TF2 or L4D didn't make the company what is today. Players don't worship classes in TF2 or characters that are played by real life friends. Co-op is a nice and welcome addition, nothing more.
But hell, neglecting solo play would be so stupid that I won't believe that Valve will really follow that path in that kind. |
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| 39. |
Re: Valve Done with the |
Apr 25, 2011, 19:27 |
OldScho0l |
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elefunk, If a new one came out with modern graphics, I would snatch it up quick. It's the episode games that I am over with. I guess I should have clarified. |
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| 38. |
Re: Valve Done with the |
Apr 25, 2011, 19:11 |
Dev |
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Krovven wrote on Apr 25, 2011, 18:59: Needless to say, we don't really know what they meant. One of the more interesting things in the book was that portal 2 started out not even having any portals. Like I mentioned, valve is into developing "interesting" games to them and they were bored with portals after the first game.
The one encouraging thing in the book is that they listen to playtesters. Virtually every single playtester they brought in said "wtf man, no portals in portal 2?" and valve ended up deciding to do an actual portal 2 with portals after that.
Dmitri_M wrote on Apr 25, 2011, 18:24:
Dev wrote on Apr 25, 2011, 17:52:
Dmitri_M wrote on Apr 25, 2011, 16:21: I never got into either, L4D specifically only showed up the aging nature of the source engine and was a giant spam fest reminding me of 32 people on a KQP server back in Quake 1 days. Repetitive shit that. Not sure I get what you are saying. L4D series has only 4 player co-op or two teams of 4 players for a total of 8 in vs play. Its actually a pretty big reduction in typical shooter team sizes. The hordes of AI in the coop mode felt like hordes of players endlessly respawning on a small map in Quake. I wasn't referring to player numbers, rather the repetitive nature of the game. I suggest you try vs mode. The single player campaign totally sucks beyond giving some basic training in how to play survivor. The co-op campaigns aren't much better IMHO. Its when it hits VS mode that the game really shines. |
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| 37. |
Re: Valve Done with the "Isolated Single-player Experience"? |
Apr 25, 2011, 19:02 |
Silicon Avatar |
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It's still on Valve time so we'll all see what this means 15 years from now. |
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| 36. |
Re: Valve Done with the |
Apr 25, 2011, 18:59 |
Krovven |
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Episode 2 was essentially a co-op game with Alyx. There were a few levels that she was 'off doing her own thing', but making a narrative story-based game for co-op wouldn't be that different.
Needless to say, we don't really know what they meant.
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| 35. |
Re: Valve Done with the |
Apr 25, 2011, 18:35 |
elefunk |
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OldScho0l wrote on Apr 25, 2011, 18:24: Episode 3!? Isn't that like 6 years overdue!? "Hey, we're going to release a new episode every 3-6 months". FAIL
I couldn't care less about Half-Life. They blew it. Yeah, I'm sure that if a new Half-Life came out, you'd never play it. Right? |
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| 34. |
Re: Valve Done with the |
Apr 25, 2011, 18:27 |
Doombringer |
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I don't read this as an end to the single-player experience overall... I think we will always have single-player. What Gabe might be shooting for is more social integration, possibly through sharing Achievements with friends via social networking, or buying/trade of in-game items, an open marketplace for maps, etc.
I think back to the multi-player aspects of games like Neverwinter Nights, and how a 'DM' would create map(s) for players to join and partake in, oftentimes with a story attached, creating something of a mish-mash between single-player and multi-player. |
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| 33. |
Re: Valve Done with the |
Apr 25, 2011, 18:24 |
Beamer |
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Co-op can work well with the right amount of people in, or with a shallow enough game.
But if a game has any kind of timing mechanics it can get iffy, and if there's any depth to the story it'll get lost, especially as more people are added. For a fraction of your community they'll play together and absorb it. For the rest one guy will dash ahead as fast as possible and trigger anything interesting long before anyone else gets to him. Plus it behooves you to break the game down into small, bite-sized chunks.
Not for it. Yeah, it worked well in Left 4 Dead. Yeah, it worked well in Halo. Yeah, it worked well in Borderlands. None of those had an experience equal to HL, and don't get me started on how awful Fallout would be with multiple people (the only way I'd be interested in that is if it was competitive, not necessarily co-operative, but I can't think of any way to discourage griefing (in real life you wouldn't do it unless victory was guaranteed because a stray bullet would suck. In gaming there's no deterrent even if victory is just a good chance), and it wouldn't be fun to invest 40 hours only to have the other guy hit the finishing condition and end your game. |
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| 32. |
Re: Valve Done with the |
Apr 25, 2011, 18:24 |
Dmitri_M |
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Dev wrote on Apr 25, 2011, 17:52:
Dmitri_M wrote on Apr 25, 2011, 16:21: I never got into either, L4D specifically only showed up the aging nature of the source engine and was a giant spam fest reminding me of 32 people on a KQP server back in Quake 1 days. Repetitive shit that. Not sure I get what you are saying. L4D series has only 4 player co-op or two teams of 4 players for a total of 8 in vs play. Its actually a pretty big reduction in typical shooter team sizes. The hordes of AI in the coop mode felt like hordes of players endlessly respawning on a small map in Quake. I wasn't referring to player numbers, rather the repetitive nature of the game. |
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| 31. |
Re: Valve Done with the "Isolated Single-player Experience"? |
Apr 25, 2011, 18:24 |
OldScho0l |
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Episode 3!? Isn't that like 6 years overdue!? "Hey, we're going to release a new episode every 3-6 months". FAIL
I couldn't care less about Half-Life. They blew it. |
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| 30. |
Re: Valve Done with the |
Apr 25, 2011, 18:13 |
Cutter |
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Uh why? We all enjoy co-op and all, but for most of us still nothing tops a good SP experience. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 29. |
Re: Valve Done with the |
Apr 25, 2011, 17:52 |
Dev |
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Verno wrote on Apr 25, 2011, 14:37: Oh it was posted on Kotaku, nevermind. I was going to take it seriously for a moment descender wrote on Apr 25, 2011, 14:24: Yes, the most obvious conclusion is that Valve will throw out everything that ever worked for them and start over.
Totally reasonable conclusion... Thats the conclusion I drew from reading those quotes from the book thing itself (not any site like kotaku). The author spent 3 years inside valve getting material for the thing he wrote, so he's pretty familiar with them. Plus he had to run the stuff by valve (he wasn't allowed to write anything on f-stop) so they approved the stuff he wrote. Oh also, he wrote a similar book for hl2 development so obviously valve liked and trusted him enough after that book to let him do it again for portal 2.
And no less a person than Gabe himself when he announced portal 2 for PS3 talked about how he thought the gaming industry was transitioning to a service industry (obviously referring to things like WoW and facebook type games) and even mentioned social media such as facebook. Its in that context that he said portal 2 will probably be the end of isolated single player experience.
Further, its clear from interviews such as in the book that valve employees work on things that are "interesting" to them, rather than being told to crank out sequels. Thats obviously why they like to play around so much with TF2 game, it has so many WoW like elements nowadays. So I think the HL universe is boring to valve employees, so thats why nothing apparently has been done with ep3. Yes, that kinda direction makes it more fun to work there, but I think they should have some managers/directors giving a bit more direction to the company, such as tasking a team with doing ep3.
Another reason perhaps why things were delayed, valve called a complete halt to all normal work and went on a 6 month work pause to brainstorm.
Dmitri_M wrote on Apr 25, 2011, 16:21: I never got into either, L4D specifically only showed up the aging nature of the source engine and was a giant spam fest reminding me of 32 people on a KQP server back in Quake 1 days. Repetitive shit that. Not sure I get what you are saying. L4D series has only 4 player co-op or two teams of 4 players for a total of 8 in vs play. Its actually a pretty big reduction in typical shooter team sizes.
This comment was edited on Apr 25, 2011, 18:02. |
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48 Replies. 3 pages. Viewing page 1.
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