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On Brink Multiplayer

A Missive From The End Of Genre: How Brink Works on Gamasutra is an extensive article that hears from Splash Damage creative director Richard Ham about Brink, their upcoming shooter, also hearing from Irrational's Ken Levine and Kaos' Rex Dickson on the topic of single-player versus multiplayer design in the FPS genre. On that topic, they have a separate article about how Brink will attempt to exert a single-player level of control over multiplayer gaming by providing an automated squad commander function: "The Commander is primarily a tool to help coordinate strangers who may not be able to work together effectively. But once you've reached that level of socialness with others in Brink, you can get everything you need from them directly, and in some cases, the HUD."

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17. Re: On Brink Multiplayer Apr 27, 2011, 01:11 Jerykk
 
I like a lot of the ideas the game has, especially the enhanced traversal. However, the actual combat looks terribly boring. Same, uninspired weapons as every other shooter these days. Handguns? Check. Shotguns? Check. SMGs? Check. Assault rifles? Check. Sniper rifles? Check. Each one is used the exact same way: point at enemy head, pull trigger. First player to land a hit wins. Where's the variety? Where are the epic duels that last for minutes?

Instead of having 30 weapons that are only superficially different, I'd rather have 5-8 weapons that are completely unique and require completely different sets of skills to use effectively. That's what makes combat interesting.
 
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>> 17. Apr 27, 01:11       Re: On Brink Multiplayer Jerykk
  5. Apr 25, 14:44 Re: On Brink Multiplayer Verno
  6. Apr 25, 15:00 Re: On Brink Multiplayer Trevellian
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  8. Apr 25, 15:55   Re: On Brink Multiplayer SpectralMeat
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  10. Apr 25, 17:37 Re: On Brink Multiplayer DangerDog


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