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X Rebirth Announced

EGOSOFT and Deep Silver announce X Rebirth, the next game set in the X Universe of space combat games, saying this will "transport the multi-award-winning series to another dimension with radically new game design and top notch graphics" upon release in the fourth quarter of this year. It seems this is the promised TNBT announcement, though that's not explicitly stated. The reveal trailer offers gameplay footage, and here's a bit on the game:

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game.

Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.

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28. Re: X Rebirth Announced Apr 21, 2011, 15:40 PHJF
 
There's no reason they shouldn't make it a multiplayer game. My favorite aspect of Freelancer was the persistent servers, making treacherous trade runs in behemoth freighters accompanied by escorts of friendly players. In general, any wide-open game world where exploration and travel are integral is made exponentially better by cooperative play, and in no games are exploration and travel more pronounced than in a space sim.  
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Steam + PSN: PHJF
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27. Re: X Rebirth Announced Apr 21, 2011, 12:15 Xirgu
 
I just realised what my problem is with the x series.. your role isnt defined, if you play as "the hero" there arent any real enemies, or at least I never got the "wing commander feel" more the " grind waste random npc ship for kicks/loot/"
if you trade its ..well.. good but there is never a business rival worth mentioning, so there isnt any conflict other than a few optional plot missions and some random pirates/whatnot, so it becomes a civ like timesink.
so while you can play as whatever you never feel like it has been designed quite the way you want. I d love a sandbox that actually lets you be the hero/the merc/the trade king if you want to, with more meaningful strife.
That requires proper npcs, plotlines, good AI, loads of material and it s *very* hard to create, but if anyone can it might be them.
 
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26. Re: X Rebirth Announced Apr 21, 2011, 11:27 Creston
 
Aero wrote on Apr 21, 2011, 01:52:
What I like about them, though, is getting to pretend I'm living the life of a spaceship captain. Me, my ship, and a galaxy to explore, battles to be fought, and money to be made.

...

Most importantly, hopefully there will be more to do on your own at the controls of your ship. I don't need a business empire, just a hold full of contraband and a best guess at a course that will minimize my exposure to the space police.

You're aware you can simply CHOOSE to do this, right? Nobody is forcing you to build a mega trade empire. In fact, Terran Conflict was really the first X where you didn't even HAVE to. You could make enough money to buy whatever you want by manually trading or fighting too, if you wanted. All the other stuff is there if you want it, it's not mandatory.

Only maybe one out of every four times I play X do I bother going the trade empire route.

Creston
 
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25. Re: X Rebirth Announced Apr 21, 2011, 09:28 yuastnav
 
Jerykk wrote on Apr 21, 2011, 03:50:
I think that's the problem, though. What you describe is more of an arcade/action space shooter and not a simulator. Of course we can debate that you can have a kind of superhero-character in a simulator who can try to take on the whole galaxy but since it's a simulator the probability of him getting very far is very small - one of the things that sets apart a simulator from other games is that you're not the superhero you might be in Freelancer.

I'm not sure you could consider X a realistic space simulation either. It doesn't even have Newtonian physics. Likewise, planets are just parts of the skydome and as such, you can never approach them, enter their atmosphere or get caught in their gravitational pull. You may not enjoy Newtonian physics but simulations aren't supposed to be enjoyable. They're supposed to be realistic.

That is correct but what I meant is that X is more of a simulator than Freelancer or something like that. It may not have real physics but they actually introduced inertia with either X2 or X3, I don't remember. It's only a little bit but to me X is closer to a simulator than other games; not all, of course. Like I said Babylon 5: IFH uses real physics but it's lacking in other departments.
 
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24. Re: X Rebirth Announced Apr 21, 2011, 08:51 gilly775
 
Aero wrote on Apr 21, 2011, 01:52:

In Elite/Privateer/Freelancer, the fundamental game mechanic was flying your ship and fighting other ships, or praying that you could sneak by without being noticed. I'm not really sure what the fundamental game mechanic of the X games is. It's sort of a jack-of-all-trades, and if anything, the fundamental game mechanic is a spreadsheet business simulation.


Play Evochron Mercenary; you'll get most of that.
 
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23. Re: X Rebirth Announced Apr 21, 2011, 07:52 Bhruic
 
I'm going to be looking forward to this, but there are definitely some improvements to be made. I have to agree that I'd like it more if it focused on your ship, as opposed to your dozens of ships, but I can live with it either way.

I just want them to balance things better. It's much too easy to capture ships, which makes it pretty much the defacto way to make money - at least, until you can get a stable of trading ships up. I'd like there to be numerous ways to make money, all of which are quite viable (perfect balance between them being impractical).

Anyway, considering what they've delivered in the past, I have high hopes for a good game. Even more so if they take this opportunity to innovate, since they shouldn't (hopefully!) need to duplicate everything they've done todate.
 
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22. Re: X Rebirth Announced Apr 21, 2011, 05:05 Xirgu
 
well.. if it is like the old X but with improved graphics , more items in space <I always thought solar systems were a little empty.. I want crowds!>, they can more or less take the economy from the previous and have a game world set up.
Now if they create a *good* plotline in said world it could be very good , financial empires are very cool, so are stations and building up from 0 to being one of the major military and economic forces, creating complexes big enough jumping in the system becomes hazardous was great! (would have been better if there had been real competitors)
but... been there, done that.. several times now. want something new, not the same but prettier! Hope X delivers. Same time as next elder scrolls of course
if both deliver will buy whichever is *bug free* at launch, if any. Am tired of beta testing..

btw, mmo->bad.hope they dont go that way for a few years.
F.
 
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21. Re: X Rebirth Announced Apr 21, 2011, 03:50 Jerykk
 
I think that's the problem, though. What you describe is more of an arcade/action space shooter and not a simulator. Of course we can debate that you can have a kind of superhero-character in a simulator who can try to take on the whole galaxy but since it's a simulator the probability of him getting very far is very small - one of the things that sets apart a simulator from other games is that you're not the superhero you might be in Freelancer.

I'm not sure you could consider X a realistic space simulation either. It doesn't even have Newtonian physics. Likewise, planets are just parts of the skydome and as such, you can never approach them, enter their atmosphere or get caught in their gravitational pull. You may not enjoy Newtonian physics but simulations aren't supposed to be enjoyable. They're supposed to be realistic.
 
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20. Re: X Rebirth Announced Apr 21, 2011, 03:24 yuastnav
 
Aero wrote on Apr 21, 2011, 01:52:
Though I don't see them dropping the business empire mechanic, I really want it to be more about me and my ship and less about me and a list of two hundred ships four levels deep in a menu that all need instructions and fifty interdependent factories that need supplies. Space sims are, at least theoretically, far and away my favorite video game genre. What I like about them, though, is getting to pretend I'm living the life of a spaceship captain. Me, my ship, and a galaxy to explore, battles to be fought, and money to be made.
[...]

I think that's the problem, though. What you describe is more of an arcade/action space shooter and not a simulator. Of course we can debate that you can have a kind of superhero-character in a simulator who can try to take on the whole galaxy but since it's a simulator the probability of him getting very far is very small - one of the things that sets apart a simulator from other games is that you're not the superhero you might be in Freelancer.

Aero wrote on Apr 21, 2011, 01:52:
[...]
If you just want to do the Han Solo thing, striking out in your ship to explore and fight the good fight, the X galaxy is severely lacking. It's just one big empty cube of space with pretty backdrop connected to four others just like it through jump gates at each corner, and so on. Hopefully X Rebirth will have a more interesting and believable environment, with planets, stars and solar systems.
[...]

I actually cannot really follow you on this one. The X universe had a believable environment. It had planets, stars and solar systems; it's just that, apart from the Sol system in X3TC you always saw only one planet of the current system you were in; partly because planets are usually millions of kilometres apart and it would be very tedious to travel between them. I don't really remember how Vega Strike or others solved it.
And space combat in a REAL simulator would be tedious. Just try to play Babylon 5: I've found here. The Newtonian mechanics and the resulting inertia make it REALLY hard and not very fun.
I quite liked the X universe. It was beautifully done and was full of life.

Aero wrote on Apr 21, 2011, 01:52:
[...]
Most importantly, hopefully there will be more to do on your own at the controls of your ship. I don't need a business empire, just a hold full of contraband and a best guess at a course that will minimize my exposure to the space police.
[...]

I think what you're looking for is something like Everchron (although I cannot say for sure since I've only played one hour of the demo) or, as you mentioned, Freelancer; not really a simulator.
 
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19. Re: X Rebirth Announced Apr 21, 2011, 01:52 Aero
 
Though I don't see them dropping the business empire mechanic, I really want it to be more about me and my ship and less about me and a list of two hundred ships four levels deep in a menu that all need instructions and fifty interdependent factories that need supplies. Space sims are, at least theoretically, far and away my favorite video game genre. What I like about them, though, is getting to pretend I'm living the life of a spaceship captain. Me, my ship, and a galaxy to explore, battles to be fought, and money to be made.

In Elite/Privateer/Freelancer, the fundamental game mechanic was flying your ship and fighting other ships, or praying that you could sneak by without being noticed. I'm not really sure what the fundamental game mechanic of the X games is. It's sort of a jack-of-all-trades, and if anything, the fundamental game mechanic is a spreadsheet business simulation.

If you just want to do the Han Solo thing, striking out in your ship to explore and fight the good fight, the X galaxy is severely lacking. It's just one big empty cube of space with pretty backdrop connected to four others just like it through jump gates at each corner, and so on. Hopefully X Rebirth will have a more interesting and believable environment, with planets, stars and solar systems.

Most importantly, hopefully there will be more to do on your own at the controls of your ship. I don't need a business empire, just a hold full of contraband and a best guess at a course that will minimize my exposure to the space police.

The X games aren't bad, of course, they're just not as good as they could be. As others have said, more character interaction (even simple things like getting missions and text-based rumors at space bars), and a more naturally structured universe would go a long, long way toward making X Rebirth a classic.





 
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18. Re: X Rebirth Announced Apr 21, 2011, 00:08 Jerykk
 
No multiplayer? No dice.

If you want a multiplayer space sim, play Black Prophecy. I'll take a single-player space sim thank you very much.

Anyway, I hope EGOSOFT gets better writers and voice actors this time. It would be great if there were compelling characters and storylines in the game. Also, no more generic, randomly generated side-missions please. I want unique side-missions ala RPGs.
 
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17. Re: X Rebirth Announced Apr 20, 2011, 23:38 Creston
 
Paketep wrote on Apr 20, 2011, 19:52:
As long as it isn't an MMO...

Ego hasn't really said anything about their MMO plans in like three or four years now. Nobody even knows whether it's still in development or not.

Creston
 
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16. Re: X Rebirth Announced Apr 20, 2011, 23:24 jsmith
 
I truly hope they abandon TAGES this time around for DRM. If they choose to use it again, there will be one less confirmed sale for the next X game.  
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15. Re: X Rebirth Announced Apr 20, 2011, 22:09 DangerDog
 
Rebirth? Is this using the long form or the short form birth certificate?  
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14. Re: X Rebirth Announced Apr 20, 2011, 21:38 Talisorn
 
No multiplayer? No dice.  
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13. Re: X Rebirth Announced Apr 20, 2011, 21:31 Tomas
 
Paketep wrote on Apr 20, 2011, 19:52:
As long as it isn't an MMO...

Agreed...but I'd love it to have multiplayer servers. I have always wished to play the X games with my friends (and possibly others). That's the one thing above all that I felt it needed. Being able to build an empire with your buddies would be so fun.

Either way I'm optimistic about Rebirth. Hopefully the coming weeks/months will surprise us in a good way.
 
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12. Re: X Rebirth Announced Apr 20, 2011, 20:20 ASeven
 
Creston wrote on Apr 20, 2011, 18:12:
Parias wrote on Apr 20, 2011, 18:01:
What's wrong with there being a new space game? The genre is pretty neglected as it is, and these are one of the few developers still ballsy enough to make these kinds of titles.

Edit: Unless you were more referring to this just being another X game rather than something completely unique and abstract.

It's that they're making it another X game, rather than going in a completely different route. It was always known it'd be another space sim, since that's what those guys love to do, and that's what their substantial fanbase wants. But it would have been nice to see them just ditch everything to do with X and start over fresh.

Apparently it seems this is a reboot rather than a sequel but I wish they hadn't used the X brand again, since after X:TC they did mention the X universe was finished. Either way I loved the X series and will no doubt get this one, it does look quite pretty.
 
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11. Re: X Rebirth Announced Apr 20, 2011, 19:52 Paketep
 
As long as it isn't an MMO...  
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10. Re: X Rebirth Announced Apr 20, 2011, 19:44 Longswd
 
"and now for something completely different"

only not

 
I don't always drink carbonated Mexican rat piss, but when I do, I prefer Dos Equis.
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9. Re: X Rebirth Announced Apr 20, 2011, 19:16 anyawow
 
I loved all X2 and X3 editions. I put a huge number of play hours into all of them. But, I sorely miss the ability to land a ship and walk my character around in the space stations and talk to characters like I did in Privateer and Freelancer.

I am wondering what "transport the multi-award-winning series to another dimension" really means. The trailer just looked like a graphical upgrade of existing X games.

I will undoubtedly still buy it.
 
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