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Portal 2 User Review Backlash

The reviews of the PC edition of Portal 2 on Metacritic reflect the unhappiness of some users with Valve's just-released puzzle sequel. While the game boasts a 95 score based on critics' scores, the user score has dropped to 7.3, as there are 101 negative reviews as of this writing, many of them giving the game a zero. GamesIndustry.biz (registration required) summarizes the situation:

The complaints appear to come primarily from PC users, upset that the game is a console port - and even includes references to turning off the 'console' when saving. Most anger, though, seems to be directed at the online store - which is already filled with downloadable content.

The volume of day one downloadable content seems to have come as a surprise to many PC users, unused to the console-style arrangement. They have also expressed disappointment at the game's short running time and the controversial ARG promotional campaign - which tempted players into buying unrelated indie titles.

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153 Replies. 8 pages. Viewing page 3.
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113. Re: Portal 2 User Review Backlash Apr 20, 2011, 17:41 rist3903
 
I know the game is going to be the same, but recycling levels and puzzles? Really?

They recycled several of the 'find your bearings' type puzzles that were at the start of the original and with very good reason. Just because you and I and everyone we know has played the original before this one does not mean all have. People have to learn the basics somewhere, and why reinvent the wheel as far as training them?

On another note, there is a bit of strangeness in how the game handles how you go through portals when holding item such as cubes, but in a good way. It basically ignores the item you are holding as far as physics are concerned: In the first game if you didn't line it up properly it was pretty easy to have the cube/item sheared out of your hand as you passed through. I do not think that this is possible in P2, and this definitely feels/looks a bit odd until you get used to it.
 
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112. Re: Portal 2 User Review Backlash Apr 20, 2011, 17:27 killer_roach
 
Tumbler wrote on Apr 20, 2011, 17:25:
You know they did that on purpose right?

That is why people are upset. They intentionally told people they would release the game "early" if these conditions happened, it became obvious very quickly that was a lie and they were never going to release it early. I've never heard anyone say that a midnight launch was "early".

We know they did this on purpose. That is why people are mad.

Somebody has clearly never pre-ordered a game on Steam. For them, midnight is early. Hell, I've had games I've pre-ordered from Steam that didn't unlock until 7-8PM EST...
 
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111. Re: Portal 2 User Review Backlash Apr 20, 2011, 17:25 Tumbler
 
You know they did that on purpose right?

That is why people are upset. They intentionally told people they would release the game "early" if these conditions happened, it became obvious very quickly that was a lie and they were never going to release it early. I've never heard anyone say that a midnight launch was "early". It would be like Walmart saying they're going to release something early if enough people get in line, lots of people get in line Friday, oh not enough, keep waiting, oh saturday, still not enough, more ppl get in line, aw sorry guys, maybe no release sunday night, maybe monday at midnight? MONDAY AT MIDNIGHT IS TUESDAY YOU FUCKING ASSHOLES! TUESDAY ISN'T EARLY!!!!

We know they did this on purpose. That is why people are mad. Trying to remind everyone how great a time they had standing in line somehow doesn't cut it.
 
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110. Re: Portal 2 User Review Backlash Apr 20, 2011, 17:16 Kosumo
 
I feel that the loading screen are there because some of the levels start in a slightly diffent place than the last finished unlike in portal 1 where it done that 'frosted glass' loading thing. (not always but it dose happen)
 
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109. Re: Portal 2 User Review Backlash Apr 20, 2011, 17:13 wrlwnd
 
I'm not paying $50 for 6 hours of gameplay.

I don't care how "polished" it is.

Yeah, the haters that gave it a 0 are idiots. But so are all the slavering sites that gave it a 100.
 
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108. Re: Portal 2 User Review Backlash Apr 20, 2011, 17:04 Steele Johnson
 
If the store wasn't there and the "optional" stuff wasn't in the game, no one would be complaining. Some people are freakin' morons.

PC gamers giving pc gamers a bad name.

This comment was edited on Apr 20, 2011, 17:12.
 
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107. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:49 Dev
 
Kedyn wrote on Apr 20, 2011, 16:43:
The Potato Sack was an experiment that went poorly. They really should have set the bar lower so PC users could have unlocked the game 12-24 hours before they did.
You know they did that on purpose right? So it wouldn't break the street date and get retailers upset.
 
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106. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:49 Optional nickname
 
I know nothing about Portal 1 or 2, but I do know this to be a gut feeling:

Top publishers are now purposely hinting or mixing "Console Port" everywhere, why? Becuase it gives the Masses something to Talk About. And what better way to market your game than by having a cult like following of Valve gamers discuss the subtle and purposely injected console like features into a PC game, because afterall, this is the decade of dumbing down and consolization. News is a business.
 
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105. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:43 Kedyn
 
The Potato Sack was an experiment that went poorly. They really should have set the bar lower so PC users could have unlocked the game 12-24 hours before they did.

That, or made the whole shebang cheaper. I'd have gladly bought it then, but $74 is too much to spend for the *CHANCE* to play a game before it releases. I guess many others felt the same way I did.
 
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104. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:41 kimbambaman
 
So the complaint is: its a console port, but the thing that you hate most about it isn't on the console.

Hmm...

To quote Bender: "Interesting...no, wait, the other thing...tedious!"
 
"Everybody out of the universe!" - Nibbler, Futurama
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103. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:40 Beamer
 
You do amazing things, get huge, get popular, and then the haters start to roll in

In fairness, Doom 3 deserves the hate. And Quake 3 wasn't as much fun as UT. And all those games they licensed out have been lukewarm at best.

But I remain optimistic about Rage. They're not the same company they once were, as most of the names I recognized from the original games are gone and Carmack often seems more into challenging himself than making a great engine for gaming, but so long as he's behind the tech there will be something worth exploring.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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102. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:23 Kxmode
 
Beamer wrote on Apr 20, 2011, 16:07:
Man, the new version of MineCraft told me to press X to open my inventory... and then gave me an achievement for doing just that!

CONSOLE PORT!

99% of the achievements in WOW are like that.
 
Avatar 18786
 
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101. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:20 Verno
 
Psycho Suicider wrote on Apr 20, 2011, 16:12:
Valve's mouse controls have never been quite as smooth as the competition - they've always felt "floaty" to me, so I'm not worried about that. Epic and id still take the cake on smoothness of control.

It's actually the movement control that most of us are referencing as different. Note people aren't necessarily saying bad, just different from the first game Mouse control feels fine too after tweaking a bit.
 
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Playing: Super Mario 3D Land, Tales of Graces F, Fire Emblem 3DS
Watching: Hannibal, Community, Life
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100. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:15 Dev
 
Beamer wrote on Apr 20, 2011, 16:08:
Has anyone complained about the regenerating health yet?

Stupid console port! Why couldn't they do it like Portal 1 and it's... regenerating health?
I know thats sarcasm, but in the interests of stimulating discussion I'm going to answer it seriously.

This is a good example of a game thats appropriate for regen health. Throwing health pack pickups around would just distract from the game. There's no guns that consume ammo and thus no ammo packs, so there's no packs expected anyway. Many hazards in this game are instant kill, so the amount of health is moot for those. The main hazard that is durationally based is the turrets, and while its not exactly realistic that you'd auto heal from that, the question has to be:
Would it distract more from the gameplay to have healthpacks everywhere, or have auto heal which leaves one free to concentrate on the puzzle aspects of the game which the game is about?
 
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99. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:14 entr0py
 
nin wrote on Apr 20, 2011, 15:59:
I absolutely hate it when hints pop up while I'm trying to look around and enjoy the environment. There's no way to stop it from the menu. I'm not 6 years old...I do know which button I need to press to look up...I did set it in the options menu you know.

If you looked at my post at the beginning of the thread (granted, 90 something posts ago) there's some command line/console settings to get rid of that.

Unfortunately it doesn't actually work, as noted in the thread.
 
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98. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:12 Psycho Suicider
 
Now Valve knows what it's like to be id software. You do amazing things, get huge, get popular, and then the haters start to roll in. It's becoming apparent that being a "fanboy" has nothing to do with being a true fan, it has to do with liking/hating something for the sake of stroking one's own ego. They're the hipsters of the gaming industry.

Valve's mouse controls have never been quite as smooth as the competition - they've always felt "floaty" to me, so I'm not worried about that. Epic and id still take the cake on smoothness of control.
 
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97. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:08 Beamer
 
Has anyone complained about the regenerating health yet?

Stupid console port! Why couldn't they do it like Portal 1 and it's... regenerating health?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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96. Re: Portal 2 User Review Backlash Apr 20, 2011, 16:07 Beamer
 
Man, the new version of MineCraft told me to press X to open my inventory... and then gave me an achievement for doing just that!



CONSOLE PORT!
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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95. Re: Portal 2 User Review Backlash Apr 20, 2011, 15:59 nin
 
I absolutely hate it when hints pop up while I'm trying to look around and enjoy the environment. There's no way to stop it from the menu. I'm not 6 years old...I do know which button I need to press to look up...I did set it in the options menu you know.

If you looked at my post at the beginning of the thread (granted, 90 something posts ago) there's some command line/console settings to get rid of that.
 
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.

Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling...
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94. Re: Portal 2 User Review Backlash Apr 20, 2011, 15:58 DrEvil
 
Rockn-Roll wrote on Apr 20, 2011, 15:54:
It very very much is a console port

You keep using that word, but I do not think it means what you think it means.

Here's an accepted definition of console port for reference:

"Console Port" is a term specifically used to describe a game that was originally made for a console (such as PS3 or Xbox 360) before an identical version is created which can be played on a personal computer. This term has been widely used by the gaming community, primarily in a negative way due to the higher levels of performance that computers had during that generation of gaming.

http://en.wikipedia.org/wiki/Porting

Portal 2 was first developed, written, and designed on a PC. If it was "ported" to anything, it was ported to a console.

Now you might be able to successfully argue that its user interface and gameplay style was designed to work for multiple platforms, but that *does NOT* make it a console port.
 
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153 Replies. 8 pages. Viewing page 3.
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