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GOG.com: DRM Causes Piracy

Bit-gamer.net has an excerpt from their upcoming interview with Lukasz Kukawski, PR and marketing manager for Good Old Games, who expresses the opinion that digital rights management (DRM) actually causes piracy, rather than prevents it. On a related note, when GOG.com and CD Project announced that the version of The Witcher 2 sold on GOG.com would have no DRM, we inquired why this stance didn't extend to versions of the RPG sequel sold on other platforms, but never received an answer. Here's what Kukawski says about DRM:

"What I will say isnít popular in the gaming industry," says Kukawski, "but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?"

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59. Re: GOG.com: DRM Causes Piracy Apr 15, 2011, 12:56 descender
 
It's like the old boys club for special children that can't read an entire post.  
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58. Re: GOG.com: DRM Causes Piracy Apr 13, 2011, 11:11 Slashman
 
Yaogun wrote on Apr 12, 2011, 19:46:
Creston wrote on Apr 12, 2011, 16:57:
If my internet connection is down, Steam first tries to update for five minutes (for whatever reason), then tries to connect for 2 minutes, then asks me if I want to go offline. I don't have to login to it first to make it go offline. it's just an option when it can't connect to the Steam servers.

Why do you think you have to go online first?

Creston



You may have just blown my mind, Creston. Something about the way the offline mode instructions are worded made me think it was only useful for setting up beforehand if I know I'll be offline. Next time the net is down I'll let Steam "think" for longer. Thanks!

To speed up the process, just disable your LAN or Wireless card in Windows(whichever you use to access the net). Steam will instantly ask to go to offline mode. The delay occurs when your LAN/Wi-fi connection is still active...Steam is trying and retrying to connect to to its servers.
 
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57. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 23:32 Beamer
 
Of course! It's my, Parallax's, yuastnav's, Creston's, fujiJuice's, Beamer's, and anyone else that doesn't agree with yous problem, not you!

In fairness, I refuse to read.
About 3 words into each of his posts my brain starts trying to escape out of my ears and nose, kind of like a mouse will desperately try to flee a very hot room. My brain just knows that remaining behind my eyes as they scan those posts will be massively damaging.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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56. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 23:27 Creston
 
Yaogun wrote on Apr 12, 2011, 19:46:
Creston wrote on Apr 12, 2011, 16:57:
If my internet connection is down, Steam first tries to update for five minutes (for whatever reason), then tries to connect for 2 minutes, then asks me if I want to go offline. I don't have to login to it first to make it go offline. it's just an option when it can't connect to the Steam servers.

Why do you think you have to go online first?

Creston

You may have just blown my mind, Creston. Something about the way the offline mode instructions are worded made me think it was only useful for setting up beforehand if I know I'll be offline. Next time the net is down I'll let Steam "think" for longer. Thanks!

No worries. It's still stupid that Steam first has to check for updates, time out, then check to go online, time out, before it'll let you go offline. I've sent them multiple emails asking them to change the start up sequence to

- Check if you can connect to authentication server.
- If yes, check for update.
- If no, ask user if he wants to go offline.

But apparently that makes WAY too much sense to Steam's engineers. In any case, offline mode is always there when I need it, which is why I generally don't make a big deal out of Steam's DRM.

Unlike, for example, EA's fucking horseshit DRM that will just happily keep people from playing a game they paid 65 dollars for 16 months ago, and paid another 50 for in DLC. "We apologize for the inconvenience and ask for your patience."
The fucking cunts.

Creston
 
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55. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 19:46 Yaogun
 
Creston wrote on Apr 12, 2011, 16:57:
If my internet connection is down, Steam first tries to update for five minutes (for whatever reason), then tries to connect for 2 minutes, then asks me if I want to go offline. I don't have to login to it first to make it go offline. it's just an option when it can't connect to the Steam servers.

Why do you think you have to go online first?

Creston

You may have just blown my mind, Creston. Something about the way the offline mode instructions are worded made me think it was only useful for setting up beforehand if I know I'll be offline. Next time the net is down I'll let Steam "think" for longer. Thanks!
 
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54. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 19:45 DedEye
 
I've purchased every game I have but if there's a no-CD or no steam hack out, I'm all over it.

Until recently DRM did not dissuade me from making a purchase, however SH5 has made me re-think that. It is highly unlikely I will ever by an Ubisoft product again (if the community said it was the second coming of Christ I might think about it ). Admittedly it is a sum of other issues, but the DRM is draconian to say the least, especially for a product whose support was dropped so fast.
 
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53. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 19:44 Overon
 
These Polish guys keeping saying and doing the PC friendly thing. It's like they keep hugging me and telling me a I'm a good boy.  
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52. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 19:43 Verno
 
The communities track down fakes and trojans quickly thanks to MD5 hashes, forums and so on. Companies have tried poisoning torrent/usenet sites and it doesn't have any real effect.  
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Playing: Dark Souls 2
Watching: Legends, Intruders, Apocalypse Now
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51. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 19:37 D4rkKnight
 
finding a proper ISO, making sure it's virus-free

This doesn't happen often with games actually. Applications can be riddled with viruses I will give you that, but somehow game releases, even poor ones like torrents, rarely contain a virus. False positives from cracks/keygens are a dime a dozen however.
 
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50. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 19:34 JohnBirshire
 
I haven't bought a PC game that has DRM in five years. I guess that is why I spend the majority of my time buying and playing old PC games from GOG. *Fallout, Baldur's Gate, and Arx Fatalis being the most recent 3*  
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49. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 19:33 Verno
 
What you just said didn't even make any sense, you're somehow equivocating your experience to everyone in the world. DRM does inconvenience consumers, this is a documented fucking thing that has happened dozens, if not a hundred times now. There has been DRM that affected game performance, DRM that causes issues with content ownership rights and yes even DRM that has interfered with system operations.

Hell, right now Dragon Age: Origins customers are unable to access the game if they had any DLC installed and this has been going on since Friday evening. Attempting to login while the auth servers are offline revokes your offline authentication token and makes SP saves unloadable in some cases without manually editing a config file to remove DLC. Of course you never experience problems like this so obviously they don't happen. It's borderline troll posting to imply that DRM issues are imagined by idiot users or something. I can't even imagine why you would post something so thoroughly disproved by numerous documented cases.

DRM doesn't affect pirates and it doesn't affect casual piracy. Actual anti-piracy measures proven to work are things like protected multiplayer components, not DRM. DRM -might- have had some residual effect when people actually used cd burners and zero day piracy wasn't the norm. It's purpose has been negated by advancements in technology and it does nothing but inconvenience legitimate customers. Whether it drives consumers to piracy or not no one can say with any real authority but it's not hard to examine the scenario above and see how that might be true.

This comment was edited on Apr 12, 2011, 19:43.
 
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Playing: Dark Souls 2
Watching: Legends, Intruders, Apocalypse Now
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48. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 18:39 PropheT
 
"Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?"


I still think this is bullshit and it's a little nuts to suggest that installing a retail copy of a game or using a service like Steam is somehow more of a hassle than finding a proper ISO, making sure it's virus-free, unpacking it, handling any authcode issues it might have, dealing with multiplayer problems likely generated by having a pirated copy, or any of the other things that are almost always an issue with pirated software.

And what DRM software out there is malware? I deal with malware all the damn time at work, and there isn't anything that even compares outside of possibly Starforce (which I hated, but haven't seen on a game release in a long time anyway).

I game on my PC, my laptop, I set up my kids' system, I set up my wife's system to play games, and I have never, with any of the games I've had on any of the machines, have ever had a problem with DRM causing any kind of hassle. If people are pirating because of DRM, and DRM is removed, they're just going to find another reason to justify pirating the game after it's gone...see the indie bundle released a while back where you could name your price on essentially free software that was pirated out the ass instead of even spending a penny on it legitimately.
 
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47. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 18:02 Asmo
 
descender wrote on Apr 12, 2011, 14:29:
Stupid me.

Hey, he finally got something right... \= |

nin wrote on Apr 12, 2011, 15:02:
Of course! It's my, Parallax's, yuastnav's, Creston's, fujiJuice's, Beamer's, and anyone else that doesn't agree with yous problem, not you!

What were we thinking!?

/thumbs up
 
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46. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 17:01 Kxmode
 
Someone give Lukasz a medal! He also deserves another medal for his name. Lukasz Kukawski... how cool is that? Even if I don't know how to pronounce it.  
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45. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 16:57 Creston
 
Yaogun wrote on Apr 12, 2011, 15:47:
(I love how "offline mode" requires you to go online first to set it up, like I'm supposed to know when I'm going to need it!)

?

If my internet connection is down, Steam first tries to update for five minutes (for whatever reason), then tries to connect for 2 minutes, then asks me if I want to go offline. I don't have to login to it first to make it go offline. it's just an option when it can't connect to the Steam servers.

Why do you think you have to go online first?

Creston
 
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44. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 16:29 descender
 
You were not thinking, a common problem.  
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43. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 15:47 Yaogun
 
nin wrote on Apr 12, 2011, 10:35:

DRM is generally the first thing I check before a purchase. And if it's not something I like, I find something else to play...

This is increasingly my stance as well. I have a pretty solid internet connection and could probably play "always on" games like the Ubisoft releases. But just the idea that it could crap out at any minute and I'd be locked out of my purchased single-player game is enough to turn me away.

I was very interested in Dawn of Discovery (Anno 1404), but skipped it due to the invasive DRM. I hear they might have removed it in a patch but I've long since moved on to other games and it's off my radar. Too bad they didn't just skip it in the first place. AC2 as well. Both are Ubisoft's loss.

I do buy Steam games on sale due to the convenience, but it always irritates me that I might not be able to play if the my net connection goes down (I love how "offline mode" requires you to go online first to set it up, like I'm supposed to know when I'm going to need it!). If I ever did pirate or download a crack it would be to ensure I could keep playing a Steam game in case of internet loss.
 
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42. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 15:02 nin
 

No, you just can't read. It's OK.



Of course! It's my, Parallax's, yuastnav's, Creston's, fujiJuice's, Beamer's, and anyone else that doesn't agree with yous problem, not you!

What were we thinking!?
 
http://www.nin.com/pub/tension/
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41. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 14:41 descender
 
No, you just can't read. It's OK.

This is not a right or wrong situation, only you and paralax are trying to turn it into that.
 
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40. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 14:40 nin
 


Oh, clearly. You'll just keep changing things until you're "right"...

 
http://www.nin.com/pub/tension/
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